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Heroes Community > Library of Enlightenment > Thread: Give my gameplay some feedback?
Thread: Give my gameplay some feedback?
Vampire_Rush
Vampire_Rush


Adventuring Hero
posted December 13, 2015 10:06 PM
Edited by Vampire_Rush at 00:17, 14 Dec 2015.

Give my gameplay some feedback?

Rules and condition for the game was stated in my 2nd last reply in "Choosing main for inferno"

Final fight in m2w4d2:


Starting position and final position after game:

Starting position after pressing restart scenario

After final battle

Also if someone wants to see how much I farmed that turn:

Before demon farming

Somewhere in month 2:

Month 2

Lastly, I know me and my friend are not pro. I hope you don't think this post was a waste of your time, feel free to post any feedback. I wonder if anyone know any site for downloading heroes 3 saves if one wants to learn from better players?

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted December 13, 2015 11:33 PM

Going for Capitol week 2 day 1 hurts your game. Go for a couple dwellings +Citadel week 1. Beyond that, I have nothing useful to say, can't dl your files right now, and have no Inferno experience anyway.
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Vampire_Rush
Vampire_Rush


Adventuring Hero
posted December 14, 2015 01:02 AM

I agree on that. This was an experiment under specific circumstances, and I think capitol worked for these. Later on I had to make hard fights to make progress, when do you think I would have been able to kill lots of greenies and ancients if going for efreet week 1 on this map? Sometimes I can make devil week 2 with octavius, but if the circumstances are harsh enough maybe capitol rush can be better?

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Svartzorn
Svartzorn


Known Hero
Dead struggling with death.
posted December 14, 2015 01:57 AM

I actually think this kind of topic should be more common. We should be discussing this kind of stuff more instead of wasting our ime in pitiful political quarrels (some have been going on lately).
I'm no Inferno player, I can't really give any deep insight, but I like your initiative.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted December 14, 2015 01:54 PM

Gold is more abundant than creatures, therefore getting your town to produce more creatures earlier is more advantageous in the long run. You can still go for Capitol after you have some dwellings up, but you can't get back potential creatures. You will likely be unable to purchase all your army, you'll have to learn to prioritize between creatures you do buy and creeping with a bit less army, but earlier than what you seem to be used to. Since I lack significant experience, I can't tell you how much earlier you'd be able to take down lots of greenies etc, but I'm sure others on the forum will be able to help.

Also, why upgrade Demons? Waste of good money.
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Vampire_Rush
Vampire_Rush


Adventuring Hero
posted December 14, 2015 09:14 PM

I most often play with your strategy. Gold is harder than normal to get under the circumstances I played this game at. Also more gold means more creatures for Inferno, because of building demon farms in new towns. Wood and ore are limiting that at start though.

If playing with force field and demon farming, I have no choice but to capitol rush since my turns later will be 1 hour long +. Actually my friend often got tired of waiting for me this game, maybe it's hard finding someone who puts up with it.

The_Polyglot said:

Also, why upgrade Demons? Waste of good money.


Haha, I'll consider staying wealthy next time

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted December 15, 2015 01:40 AM
Edited by The_Polyglot at 01:44, 15 Dec 2015.

I imagine the saved costs on only upgrading Pit Lords, Sultans and Arch Devils - normally Cerberi too, but not on poor maps - and only ever buying the unupgraded versions of your other creatures saves you enough gold to be able to creep fast even without going for capitol first.

In my experience the less rich the map, the more advantageous to convert your gold into a mobile army to get at protected caches, mines, and/or treasure areas. The faster you creep the weaker wandering monsters you encounter will be.

You apparently allow double builds, going by your Rampart friend, so there's no reason why you couldn't play with Diplomacy, which is the main driving force behind demon farming anyway.

PS: Upgrading Demons is the least cost-efficient upgrade in the game. Coupled with increased demon numbers from farming and the logistics involved, it is infinitely better not to bother. Well, unless the final battle is just next door to a hill fort. ;P
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Vampire_Rush
Vampire_Rush


Adventuring Hero
posted December 15, 2015 09:33 AM

I upgraded demons last 3 days. 15% more hp and 20% more speed is worth any price (yet it's low) when you have a powerstack. Also double building is not that game changing without fort, but diplomacy would seriously snow up everything

Some say one should farm w2d1 but I think that is for rich maps only. I usually don't buy cerberi, just farm hell hounds. This map there was actually 2 hell hound dwellings not too far from start (however horde of water elemental blackened view of second one).

The thing with mobile army is that when starting below ground one has to get away from underground or your heroes will end up in dead ends all the time. The question is whether to go for devils at all if creeping as soon as possible is main objective. And then I would still have to kill something like lots of greenies or throng of naga queens week 3-4 to get a better development. Now ofc I was lucky to get forcefield in box week 4.

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