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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 03, 2018 07:13 AM |
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RoseKavalier said: it's painful to add functionality with hex edit that isn't there in the first place.
Okay I understand, thanks anyway.
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Djangoo
Adventuring Hero
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posted August 03, 2018 02:38 PM |
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Edited by Djangoo at 14:53, 03 Aug 2018.
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Does anyone know what the Agression Value in HCTRAITS.txt does exactly?
I suppose it is used when the AI calculates whether or not to attack you on the adventure map or has it something to do with Diplomacy?
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Ben80
Famous Hero
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posted August 03, 2018 04:17 PM |
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Djangoo said: Does anyone know what the Agression Value in HCTRAITS.txt does exactly?
I suppose it is used when the AI calculates whether or not to attack you on the adventure map or has it something to do with Diplomacy?
Yes, on adventure map. Besides, some additional random term play role.
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wuxiangjinxing
Hired Hero
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posted August 07, 2018 09:29 PM |
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Is it possible to not pick either secondary skill when a hero levels up?
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RoseKavalier
Admirable
Supreme Hero
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posted August 07, 2018 11:00 PM |
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You can force the OK button to be enabled. If you click any of the items you're stuck with it.
F9B9Fh : 74 --> EB
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Nmesa
Hired Hero
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posted August 11, 2018 07:09 AM |
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I know how to change spell target (mass, single) on expert with hex edit, but what about adv. level? I want to fix the bug with Forgetfullness spell - adv. level is the same as expert, mass version with 100%.
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RoseKavalier
Admirable
Supreme Hero
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posted August 12, 2018 02:19 AM |
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Forgetfulness mass level at expert only
19E384h: 01 -> 02
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Nmesa
Hired Hero
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posted August 12, 2018 09:34 AM |
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RoseKavalier said: Forgetfulness mass level at expert only
19E384h: 01 -> 02
Once again, thanks.
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Djangoo
Adventuring Hero
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posted August 12, 2018 12:19 PM |
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Edited by Djangoo at 12:20, 12 Aug 2018.
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Probably a stupid question, but how do I use a plugin? :/
The HD mod does not support the option for HotA and I could not find a guide yet.
I want to try this one out: http://handbookhmm.ru/forum/download/file.php?id=1231
(additional mana regen, hero level /2; from the thread linked here: http://handbookhmm.ru/forum/viewtopic.php?f=56&t=529&sid=a6443385e8396160893085c0430c8b61&start=10)
It should be HotA compatible if Google Translate does not fail me.
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wuxiangjinxing
Hired Hero
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posted August 12, 2018 02:14 PM |
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Is it possible to make all war machines be rebuilt after battle like the catapult?
____________
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RoseKavalier
Admirable
Supreme Hero
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posted August 12, 2018 06:35 PM |
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Djangoo said: The HD mod does not support the option for HotA and I could not find a guide yet.
HDmod no longer supports plugins for HotA, you'll need an older version, 5.19 or so if memory serves. Or use SoD.
wuxiangjinxing said: Is it possible to make all war machines be rebuilt after battle like the catapult?
The Catapult is not rebuilt after battle. It is automatically given if you start a town siege.
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wuxiangjinxing
Hired Hero
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posted August 12, 2018 07:34 PM |
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RoseKavalier said:
Djangoo said: The HD mod does not support the option for HotA and I could not find a guide yet.
HDmod no longer supports plugins for HotA, you'll need an older version, 5.19 or so if memory serves. Or use SoD.
wuxiangjinxing said: Is it possible to make all war machines be rebuilt after battle like the catapult?
The Catapult is not rebuilt after battle. It is automatically given if you start a town siege.
Sorry for the misunderstanding. Then is it possible to not lose the warmachine if it is destructed in battle? (like the catapult).
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RoseKavalier
Admirable
Supreme Hero
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posted August 12, 2018 08:41 PM |
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^This should work in a few places at the very least.^
D94D0h C2 04 00
Dunno about QC.
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peter1985
Hired Hero
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posted August 14, 2018 12:25 AM |
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Something I messed up with programming. At the siege of the castle, the catapult attacks the walls with 16 shots and destroys the towers. Can you help where to put the catapult back to its original state?
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RoseKavalier
Admirable
Supreme Hero
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posted August 14, 2018 03:00 AM |
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1. Check ballist.txt
If that don't work...
2. Use HxD and compare your modified exe to the original, find out where things went wrong. There's like 2 million bytes of hex code, I have no idea which ones were modified in your edits. All I can say is number of catapult shots is set during combat by function 0x445A50.
And remember
3. Make backups every time you hex edit.
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Otuken
Famous Hero
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posted August 17, 2018 09:56 PM |
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How do I change units stats of HotA?
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 19, 2018 07:58 AM |
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I was wondering if something could be done to the Blind spell, to make it better with Fire Magic.
The only thing I could come up with is duration, so would it be possible to have unskilled/basic Power:3, advanced Power:2 and expert Power:1?
Also is it possible to add duration to Quicksand?
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Ben80
Famous Hero
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posted August 19, 2018 12:24 PM |
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phoenix4ever said: I was wondering if something could be done to the Blind spell, to make it better with Fire Magic.
The only thing I could come up with is duration, so would it be possible to have unskilled/basic Power:3, advanced Power:2 and expert Power:1?
http://handbookhmm.ru/forum/viewtopic.php?f=56&t=529&start=18
In last version was made close to you proposal - 2/3/4 (your 1/2/3):
http://handbookhmm.ru/forum/download/file.php?id=1295
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted August 19, 2018 01:28 PM |
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^^ Is this a plug-in? HD Mod sadly does'nt support these anymore, so I can't use it.
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Ben80
Famous Hero
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posted August 19, 2018 07:02 PM |
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phoenix4ever said: ^^ Is this a plug-in? HD Mod sadly does'nt support these anymore, so I can't use it.
Yes, plug-in. It is very hard to make something complex only with hex editing. As far as I understand, RoseKavalier continuously wrote about it.
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