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Thread: Foolhardy Waywardness for HotA (with actual pirates :D) | |
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przemo877
Hired Hero
Map Renovator
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posted February 24, 2016 11:17 AM |
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Foolhardy Waywardness for HotA (with actual pirates :D)
By zmudziak22 request, I've modified Foolhardy Waywarness and switched many castles to Cove. First and second scenarios are untouched plotwise, only the map format is changed to HotA. Third and fourth have all Barbarian towns/generators switched to Pirate ones. I also made difficulty user selectable.
Download link
https://www.dropbox.com/s/bqurqtmppggf7j1/FOOL.H3C?dl=0
zmudziak22, If you want me to change something in this campaign, let me know
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 24, 2016 06:51 PM |
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Thank you, aren't you a Polish guy?
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przemo877
Hired Hero
Map Renovator
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posted February 24, 2016 07:53 PM |
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I've actually found out the hard way that I missed 1 barbarian town in the last map. It should be fixed now. Terribly sorry for that ;P
zmudziak22 said: Thank you, aren't you a Polish guy?
You're welcome, and yes, I'm Polish
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 25, 2016 05:56 PM |
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Some bugs:
1. 1st and 2nd scenarios are still AB Format
2. 3rd map units still refer Cove as "Stronghold", On our Island there is goblin barracks where it should be Nymphs Waterfall
3. Orange Player in 4th map have Stronghold instead of Cove
4. I think 4th map vitory condition in some versions is diffrent, some versions have survive or kill all AIs, or just survive 4 months.
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przemo877
Hired Hero
Map Renovator
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posted February 27, 2016 10:59 PM |
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zmudziak22 said: Some bugs:
1. 1st and 2nd scenarios are still AB Format
2. 3rd map units still refer Cove as "Stronghold", On our Island there is goblin barracks where it should be Nymphs Waterfall
3. Orange Player in 4th map have Stronghold instead of Cove
4. I think 4th map vitory condition in some versions is diffrent, some versions have survive or kill all AIs, or just survive 4 months.
1. Hmm that shouldn't happen. I'm quite sure I changed it. I'll make sure it's fixed with next update.
2. Heh that's because I thought it was a generic type of name for a Castle/Stronghold/Fortress/Building etc. I didn't think about it like they are talking about specific kind of town which was the actual Barbarian town xD I'll try to pinpoint all "Strongholds" and their units in any kind of events and change them.
I totally missed some goblin barracks here and there.
3. It'll be fixed.
4. I didn't know that. When I was editing the map I made sure there were 2 victory conditions checked: "Survive for certain time" and "Also allow normal victory". Do you want me to change it?
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 28, 2016 11:40 PM |
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I would like version with waiting 4 months it makes sense to storyline.
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pumma
Hired Hero
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posted February 29, 2016 06:14 AM |
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Edited by pumma at 03:30, 01 Mar 2016.
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About 4. I think 4th map vitory condition in some versions is diffrent, some versions have survive or kill all AIs, or just survive 4 months.
przemo877, I hope you don't mind making two versions - one with 4 months victory condition only and one with both victory conditions.
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przemo877
Hired Hero
Map Renovator
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posted April 03, 2016 08:37 PM |
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It took me way longer than I wanted but I finally made the changes you wanted. Sorry for the delay, couldn't do much about it. Let me know if I missed anything this time.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted April 03, 2016 10:00 PM |
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przemo877
Hired Hero
Map Renovator
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posted April 04, 2016 08:22 PM |
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zmudziak22 said: Same link?
Well, I did copy/paste the link in case it was different but I think it wasn't.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted April 05, 2016 09:38 AM |
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I tested last scenario and in original game time to survive is month 4 week 4 day 7 or month 5 week 1 day not month 5 week 2 day 1
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przemo877
Hired Hero
Map Renovator
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posted April 12, 2016 06:43 PM |
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zmudziak22 said: I tested last scenario and in original game time to survive is month 4 week 4 day 7 or month 5 week 1 day not month 5 week 2 day 1
I updated it, should be ok now.
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AKuHAK
Tavern Dweller
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posted June 15, 2016 01:55 PM |
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I fixed this campaign a bit:
- in 1st and 2nd scenarios Hota heroes are banned.
- in 1st scenario pikeman in north-east corner of map moved 1 step left (cause there was impossible to attack them)
- fixed some grammar errors in English text
- removed double escape characters, briefing subtitles now are moving slower (so you can read them normally)
- in 3rd and 4th scenarios text messages about cyclopes are changes for nixes (and cyclops creatures changed for nixes)
- in 4th scenarios fixed enemy shipyards so now all enemies can land ships which are built in shipyards
- in 1st, 2nd and 4th scenarios sir Mullich changed for lord Haart (human)
- added message {To be continued} after last day message in all scenarios
https://yadi.sk/d/nICh_Ox0rxxCa
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted June 18, 2016 11:09 AM |
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Thank you AkuHak for your fixes, if you have can you look around with H2 Campaigns?
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