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Thread: Wishful Thinking | This thread is pages long: 1 2 · «PREV |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 23, 2016 12:27 AM |
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Even Heroes 3, through Era-WoG and several role playing mods has all that he asks. Stargate Atlantis?
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zombiewhacker
Adventuring Hero
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posted May 06, 2016 10:59 PM |
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I should point out that I love HOMM3 just the way it is.
However... just for fun, I'd like to see HOMM3 pull a trick out of HOMM4's book: namely, the ability to combine several heroes into a single fighting unit.
(Note: I'm not talking about have heroes do their own fighting, as in HOMM4. I just mean the ability for heroes to "ride along" with one another and share experience gained from battles.)
Imagine having the opportunity to join Crag Hack and a necromancer of your choice into a single army. Crag's natural offensive skills turn the necromancer's growing army of skeletons into even more formidable melee creatures... which, in turn, would allow the combined heroes to grow their skeleton army even faster.
Gameplay imbalance, you cry!? Darn tooting! But who cares?!
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BlackMagik
Adventuring Hero
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posted May 11, 2016 04:08 PM |
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Touching on the role-playing theme mentioned...
Many hero specialties are rather useless, so to give a player a bit more flexibility in developing heroes...make the hero specialty something that can be earned.
As an example...after knocking over enough Naga banks, a hero could acquire a "Naga-killer" specialty, getting a bonus when fighting Nagas. There's lots of hero bonuses for creatures in your army, but none for fighting them.
Give Clerics the traditional D&D bonus when fighting undead. After defeating a certain number of Necromancers or winning battles against undead stacks, they get fighting bonuses vs the undead or perhaps increase the power of the "Destroy Undead" spell, or maybe modifying the "Bezerk" spell to something like a traditional "Turning" spell.
Or a spellcaster that casts a particular spell enough times gets a bonus using that particular spell. I'd be a much happier camper if my mage wields the Orb of the Firmament, and has a spell specialty in Lightning Bolt
In any case, something along these lines would add more flexibility to hero development and perhaps make heroes like the Cleric more viable....
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Maurice
Hero of Order
Part of the furniture
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posted May 11, 2016 06:45 PM |
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BlackMagik said: As an example...after knocking over enough Naga banks, a hero could acquire a "Naga-killer" specialty, getting a bonus when fighting Nagas. There's lots of hero bonuses for creatures in your army, but none for fighting them.
That's because you can make sure you have creatures in your army that benefit from the specialty. However, fighting against them is situational, like with your Naga example. Most battles on the map may not feature them and hence make them situational at best.
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BlackMagik
Adventuring Hero
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posted May 11, 2016 07:01 PM |
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Quote: Most battles on the map may not feature them and hence make them situational at best.
Agreed. However...using the Naga example, if your main opponent is Tower, and they have more than one castle, it's a sure bet a Naga-killer would come in handy
I'm more interested in Clerics getting some kind of undead fighting bonuses like traditional D&D, or some advantage when fighting demonic Inferno heroes.
That you could choose a different special for a given hero each time you play...depending on the situation, adds some role-playing interest, IMHO....
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Ebonheart
Famous Hero
Rush the rush
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posted May 11, 2016 11:37 PM |
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Wishful thinking on my part is mainly "ranting" about broken/unbalanced stuff when it comes to multiplayer. I think Heroes 3 is one of the best games I have played so far in my life and so there are not really many "good" things I'd wish for.
As for my wishes...
1. Remove Artifact bonus from online games. X player getting spirit of opression while Y player gets a lame eagle eye statue is just lame.
2. Allow picking of creature dwellings on the map and a mark for their location. Another frustrating issue, X player gets 1x lv 7 and 1x lv 5 dwell as Dungeon - superb. Y player gets 3x lv 2 dwellings and 1x lv 5 dwell as Tower - balanced!
3. I wish that the random map generator could be fixed to never script creature blocks in/near the main roads.
4. Do not allow Necromancers/Death Knights as secondary tavern heroes.
5. Allow Tower to start with Lookout Tower - I mean come on, the name...
6. Always have magic arrow available in all Magi guilds lv 1.
7. (Although fixed in H3,5) Allow all Heroes to start with maximum army numbers.
8. Ban the black sheep of the Tower - Piquedram.
9. Ban offense/Armorer Heroes (they tend to have most impact).
10. Cut Archer unit forces in half when placed on the map.
And my most important wish of them all...
Remove +1 positive morale from neutral creature stacks.
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BlackMagik
Adventuring Hero
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posted May 12, 2016 08:11 AM |
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Quote: Always have magic arrow available in all Magi guilds lv 1.
To that I might add Cure (or Flame Arrow...why are all Fire Damage spells area effect?)
Jeez...back when I played Clerics on a board with a Dungeon Master presiding, you got to choose four or five starting spells. Cure and Magic Arrow were always two of them...I mean curative spells are the main purvey of the Cleric...
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