Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: AI Fix: Need Interpretation
Thread: AI Fix: Need Interpretation
Gidoza
Gidoza


Famous Hero
posted May 09, 2016 11:18 PM

AI Fix: Need Interpretation

I have made a custom map, and like many other people have complained about custom maps - the AI isn't doing much of anything at all on it.  However, I have seen some solutions posted about this that got a positive response.

Below is one solution I found posted on GameReplays.org by vyvjala.  The problem is that I completely don't understand its meaning.  What is a "point," and what is meant by "boxes," and so on?  Can somebody translate this for me?  Thanks.

-Gidoza



vyvjala Jun 4 2010, 21:57 PM
Make sure your points are fitted correctly into their colored sectors - no flashing colors when you enable the overlay.

Also, some issues arise when you have a point too close to another object or when it is using more than the typical 9 squares on the grid. Turn on the impass overlay and see how many boxes your point is using. I try to keep mine restricted to 9 and you can do this by slightly moving its position.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0131 seconds