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Heroes Community > Library of Enlightenment > Thread: What's your favorite RMG settings and template?
Thread: What's your favorite RMG settings and template? This thread is 2 pages long: 1 2 · NEXT»
potmdehex
potmdehex


Known Hero
professional ERM™ scripter
posted July 27, 2016 05:58 PM

What's your favorite RMG settings and template?

I'm curious about what settings and with what templates people like to play. If you answer please include how you are playing as singleplayer, co-op and competitive multiplayer games are all quite different.

Bonus question: What bugs/anomalies that appear in randomly generated maps annoy you the most?

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted July 27, 2016 09:43 PM

I like tough maps singleplayer... lots of strong monsters, artifacts and dragon buildings.

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krakken
krakken

Tavern Dweller
posted October 17, 2016 02:58 AM

I'm more up for singleplayer maps, don't like too much artifacts however, it's anoying having too much of them in the backpack.

One annoying anomaly is being able to reach an artefact without fighting the monster that should be protecting it.

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bloodsucker
bloodsucker


Legendary Hero
posted January 10, 2017 12:41 AM
Edited by bloodsucker at 00:43, 10 Jan 2017.

Is there anyone around who knows anything about templates? Where to find them, how to make them, what the range values allow for, etc.
I've been playing some HotA Huge and I'm bored of the templates I have. I was looking for something like a mix of Frozen Dragons and Jebus, with a central area full of Cliffs but allowing for several players.
I just finnished a game in Frozen Dragons. That template is really for multiplayer, it's a trill until you do a certain battle and you can quit immedialy after cause nothing else will have any interess. But I loved the treasure area, it was the best I ever found, many power dwellings, not that many banks from where to get the money to hire, it's ideal against a buffed AI with a much greather income.

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tax_375
tax_375


Hired Hero
posted January 10, 2017 06:21 AM

Here you can find the templates:

C:Program Files (x86)GOG.comHeroes of Might and Magic 3 Complete_HD3_DataTemplates

The easiest way to mod the is to copy the .txt files content into an excel sheet. If you create a new folder into templatesyour folder then the game will recognize.

some info about the templates:

https://translate.google.com/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fforum.heroesworld.ru%2Fshowthread.php%3Ft%3D6313&edit-text

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avatar
avatar


Promising
Supreme Hero
posted January 10, 2017 06:38 AM

Quick googling:
http://heroescommunity.com/viewthread.php3?TID=19039
http://heroescommunity.com/viewthread.php3?FID=6&TID=14290
https://www.reddit.com/r/HoMM/comments/3rs2rw/homm3_rmg_template_naming_convension/

http://wforum.heroes35.net/showthread.php?tid=4367
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 10, 2017 08:54 AM
Edited by Warmonger at 08:55, 10 Jan 2017.

bloodsucker said:
Is there anyone around who knows anything about templates?

Yes, everything. I made new random map generator after all

Check this old page with ToH templates: toh

Also you may be interested in Clash of Dragons template, my favourite. Working link: random map templates
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bloodsucker
bloodsucker


Legendary Hero
posted January 10, 2017 12:05 PM

Warmonger said:

Yes, everything. I made new random map generator after all

Thx, I got Frozen Dragons from ToH and I alreadt had that address but the other one is gold.
But do you have any documentation about the values? I know certain values give certain objects and I want the treasure areas to have some topes (few) and a lot of high level dwellings (mainly Frozen Cliffs) and I believe I could make this happen with some changes to 8XM8 Huge.  

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avatar
avatar


Promising
Supreme Hero
posted January 10, 2017 12:44 PM

I think there's no certain values. Random is random, certain values are custom maps
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bloodsucker
bloodsucker


Legendary Hero
posted January 10, 2017 12:53 PM

avatar said:
I think there's no certain values. Random is random
Don't show such ignorance, the range of values is what determines what will be placed within a certain area. What I don't know is the value of each object, so I can arranje an area to allow this site and not that.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 10, 2017 01:06 PM
Edited by Warmonger at 13:07, 10 Jan 2017.

The values are here (in russian). Or in VCMI config files

The value of Utopia is 10000. The value of Frozen Cliffs in 78000 and it can spawn only in neutral areas. Apart from that, random is random. Any object with suitable value is able to spawn. Some more details here.
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bloodsucker
bloodsucker


Legendary Hero
posted January 10, 2017 02:34 PM

Thx, this is what I was looking for.

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batoonike
batoonike


Known Hero
posted January 10, 2017 05:11 PM
Edited by batoonike at 17:13, 10 Jan 2017.

This template: Crazy 2.

I also like playing 8xm8 with 1-2 minute timer and no rules, because it's relaxing.

Most annoying bug must be creatures blocking paths they are not supposed to block. Like the relic guard that is blocking your only way out of starting area.

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bloodsucker
bloodsucker


Legendary Hero
posted January 12, 2017 01:14 PM

batoonike said:
This template: Crazy 2.

I just created a map and it has more then 48 towns. As far as I know this shouldn't be possible and in fact the game always crashes in AI's turn and becomes impossible to continue.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 12, 2017 02:13 PM

Yes, 48 towns is a hard cap for the game.
Even though the mapeditor may be tweaked to place more than that you would need to tell the game how to handle more and that's probably a lot of work
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bloodsucker
bloodsucker


Legendary Hero
posted January 12, 2017 02:55 PM

That's what I tought, I believe game crashes when AI takes town with the wrong index number.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 12, 2017 03:19 PM

VCMI can handle any number of towns on a map.
There's Python tool to convert templates from H3 to VCMI for anyone interested.
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bloodsucker
bloodsucker


Legendary Hero
posted January 12, 2017 03:28 PM
Edited by bloodsucker at 21:05, 12 Jan 2017.

Warmonger said:
VCMI can handle any number of towns on a map.
I was playing Cove...

@batoonike Did you ever managed to finnish a game with a Huge map, against AI, with Crazy 2 template? All maps I generated have a lot more then 48 towns and the two times I tried they crash as soon as AI starts getting towns. Maybe is something else but I'm betting on this.

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batoonike
batoonike


Known Hero
posted January 13, 2017 05:35 PM
Edited by batoonike at 18:29, 13 Jan 2017.

Yes, I have finished more than 20 games with xxl patch, biggest map size with underground and max number of players. There have been some crashes. Reducing number of towns in areas should fix that surely.

The template has been updated to severely reduce the risk of getting too many towns. The link is same: Crazy 2 topic

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AssAssyn
AssAssyn

Tavern Dweller
posted January 26, 2017 04:38 PM

RMG template without monolith/portal

Hi.

First, sorry for my bad english.
I would like to find the best rmg template for me.
The first condition is that there are no monolith/portal!
There is a template on which there are no portals? Or someone can help me to make a template without this? That would be the best. Edit an existing template, so as not to create a portal.
Usually 2 or 8 players designed templates I used to play. So should a similar template for transformation. (Nostalgia (XXL), Hota Nostalgia, Spider, Balance?)
Please, help me.
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