GAMEPLAY
* Fixed wrong color of floating text for "Nature's Revenge (2)" and "Nature's Revenge (3)".
* Removed "Fire Cave" as prerequisite for the Cabir Foundry.
* Fixed Air Elemental`s Strike and Return ability not being acknowledged by immunities, resistances and vulnerabilities.
* Fixed Murazel not having a Heropedia button in Skirmish games.
* Fixed Regeneration Adept not working.
* Fixed Arcane Channeling triggering on any attack warfare unit.
* Fixed effect of the Celestial Shield artifact.
* Fixed upgraded Lightning Burst not applying Shocked debuff.
* Fixed that Game crashes when starting Lost Tales 1 with the option "show loca keys" enabled
* Fixed that Forts were rebuild with the wrong faction in the Lost Tales campaigns
* Fixed that game crashes when loading large maps created by the editor RMG
BALANCING
* Decreased upgraded Stone Skin spell target area from 4x4 to 3x3.
* Damage range from Blessing of Arkath spell is not only narrowing but also scaling upwards with higher ranks.
GRAPHICS
* Added smooth transitions to changes in the combat decals
* Fixed improper lighting and missing outlines in Windmill buildings on Lost Tales maps
* Fixed player controller armies losing their occlusion outline when pressing Alt
* Fixed Mermaid's Splash ability not displaying the impact Particle FX
EDITOR
* RMG
* Added Water Content option
* Fixed that Editor crashes while generating the random map after following certain steps
* Landscape Editor
* Fixed the associated gameplay data for the underground landscape layers
* Added 4 new underground landscape layers related to the Fortress faction
* Added 32 additional AoC layers to fix RMGs Huge with Underground not having enough AoCs
* Fixed that the Editor crashes on selecting the undo option after creating a randomly generated huge scenario map
* Script Editor
* Action "Manipulate Town Building" can now also destroy buildings
* Action "Set Town Dwelling Creature Pool" now also works for already built Town Dwellings
* Added Condition "Has Town Level"
* Triggers Hero won/lost at Battle Site now also work in Test Map Mode
* Renamed action "Has Hero with Item" to "Has Hero with collected Artifacts" to better reflect the actual behaviour of the action
* Added action "Has Hero with Artifact" that always checks the current Artifacts of the player's Heroes.
* Fixed that the hero level cannot be set to more than 30 while setting 'Reach Level' as the winning condition to any quest
* Fixed that the 'Movements Points are' option of the Army Has Moved trigger does not work
* Fixed that Hero level cannot be set to more than 30 in the 'Hero Reached Level' trigger
* Fortress Objects
* Town
* Fort
* Dwellings
* Heroes
* Creatures
* Neutral Creatures
* Phoenix
* Kraken
* Black Guard
* Arcane Archer
* Lizardman
* Manticore
* Neutral Buildings
* Dwarven Treasury
* Fortress Bridge
* Pirate Cove
* Prison
* Rune Stone
* Runic Forge
* Runic Gate
* Pick-ups
* Runic Box
* Decoration
* Gates of Sheogh
* Visitable shell
* Moved to Editor Objects to make it more clear that it's a scriptable object, without a function on its own
* Fixed mName debug text, the name is "Visitable Shell" per default
* Map Properties
* Fixed that only one Custom Artifact is displayed in Map Properties even when more artifacts are created
* Fixed that the Editor crashes while using undo after following certain steps on already created valid map
* Fixed that custom player names did not work for AI players
* Army Properties
* Added option to remove the Hero from an Army
* Disabled Hero specific tabs if no Hero is present
* Creature Army now also uses the Hero Army Property Screen
* Disabled OK button when Army is empty (no Hero, no Stacks)
* Fixed improper behavior of Warfare Units if the user adds more than one warfare unit to any neutral creature
* Fixed that users cannot assign Hybrid Warfare units to Heroes
* Added option to remove assigned Warfare units
* Polished GUI layout
* Artifact Editor
* Fixed that the user can create artifacts with bonuses that exceed the limit of bonus amount rewarded to the hero
* Fixed that the resource icon and name isn't displayed for the artifact if the user creates a custom artifact with 'gain resource per day' as bonus
* Fixed debug text being displayed if the user creates a custom artifact with bonus - increase friendly creature's stat or decrease enemy creature's stat
* Increased height of the artifact name textfield
* Town Properties
* Fixed that editor crashed after setting town from neutral to player 2
* Random Town, Fort and Dwelling
* Fixed that custom name is not displayed on the map
* Crusader Commandery Properties
* Fixed that 'Hero/Army Reward: Allowed Factions' option of the Crusader Commandery contains blank drop-down list
* Gold Properties
* Removed unneeded ResourceAmounts
TEXT
* Fixed Zambu being labelled as Edric.
* Fixed unresolved placeholder in upgraded Lightning Burst spellbook tooltip.
AUDIO
* Special atmospheric ambient sounds is played when hovering over the Fog of War
* Added new sound effects for Stronghold mount
* Fixed that no SFX is audible when the player uses the whirlpool to travel
* Fixed that the sound effects of the bridge being repaired can be heard even if all the sound settings have been turned off
* Fixed that the SFX of the main menu buttons is disabled if the user loads any save-game and returns to the main menu
* Fixed that "Pickup_wood" sound is played on "attack" animation
just after a quick look ingame this patch list is far from complete
On top of cosmetic changes (town icons) there appear to also be "some" bug fixes ..
-Blessing of Arkath now does damage - sometimes even recorded in the combat log (didn't test it with Academy hero yet to see if it also charges up Metamagic stat similar with casting gate building)
new features:
-can choose to keep warmachines out of the fight (useful)
They seem to have REALLY buffed warmachines. (greater base damage/heal values) and also some of the hero ATTACK attribute is applied to the warmachines and also the DEFENCE attribute.