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Thread: h4util & H4Runner random map generater made by Slava Salnikov | |
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johnnycage
Adventuring Hero
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posted September 11, 2016 03:52 PM |
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h4util & H4Runner random map generater made by Slava Salnikov
How do these programs work? I've had no luck getting these programs 2 work.
followed the instructions here for making random maps:
http://heroescommunity.com/viewthread.php3?TID=8503
by Joel
And
H4Util and Picture Map for Dummies
http://heroescommunity.com/viewthread.php3?TID=24433
by ByteBandit
I've produced 0 results with both instructions.Any help would be much appreciated.
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johnnycage
Adventuring Hero
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posted September 13, 2016 03:51 PM |
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I have gotten the programs 2 work.I would like 2 thank every 1 for there help.Any 1 interested can read here:
http://heroescommunity.com/viewthread.php3?TID=8503
And
http://heroescommunity.com/viewthread.php3?TID=24433
THANKS
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted September 14, 2016 03:21 PM |
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Is this program is able do make good multiplayer map (S-M for 2 players)? Question to experienced users.
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Baronus
Legendary Hero
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posted September 14, 2016 04:24 PM |
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Yes. There is a lot of controls and you can generate what you want.
It cant generate isles only.
You can generate a lot of maps and remove you dont like. You can copy past maps.
You can edit elements you dont want.
Can generate from picture as you see.
Adding scripts of course.
Only some sqaure terrain, but you can tint it using road tool.
For me its fantastic tool.
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BrennusWhiskey
Bad-mannered
Famous Hero
The quickest H4 player
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posted September 14, 2016 09:45 PM |
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Baronus said: Yes. There is a lot of controls and you can generate what you want.
It cant generate isles only.
You can generate a lot of maps and remove you dont like. You can copy past maps.
You can edit elements you dont want.
Can generate from picture as you see.
Adding scripts of course.
Only some sqaure terrain, but you can tint it using road tool.
For me its fantastic tool.
Could you create one balanced map for testing in the Kings league? In general, we online players dont have a time and skills to learn new things
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johnnycage
Adventuring Hero
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posted September 15, 2016 04:25 AM |
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@Baronus Can u Copy & paste an above ground of one h4 map to an underground of another h4 map? If so how?
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Baronus
Legendary Hero
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posted September 15, 2016 02:30 PM |
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Edited by Baronus at 22:50, 30 Sep 2016.
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Its in instruction.
1 slot sourcemap.h4r
2 slot targetmap.h4r
3 slot -c -w -sl1 -tl0
(copy underground 1 surce map to ground 0 target map. Dont remember commands. See in your H4Util folder.
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edited now is correct
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Yes I have two picture random generated map.
Christmas theme map up and down:
Ghibli tribute map up and down:
Link:
picture rm
Valid link corrected.
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johnnycage
Adventuring Hero
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posted September 15, 2016 06:03 PM |
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Baronus THAT IS SOOO COOOL!!!
THANK YOU!
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Karmakeld
Responsible
Supreme Hero
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posted October 01, 2016 12:35 PM |
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JonnyCage.
If you want to avoid using code to copy/paste (a more userfriend program than the utility), look here:
http://www.celestialheavens.com/forum/7/15979?start=240#p365541
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johnnycage
Adventuring Hero
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posted October 29, 2016 02:36 PM |
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Anyone know a good free program I can use as A replacement for Microsoft word.I can't read the directions for h4util because it is A Microsoft word and I didn't have it installed when I replaced my hard drive on my PC.
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Namerutan
Tavern Dweller
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posted October 29, 2016 03:23 PM |
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johnnycage said: Anyone know a good free program I can use as A replacement for Microsoft word.I can't read the directions for h4util because it is A Microsoft word and I didn't have it installed when I replaced my hard drive on my PC.
You can try LibreOffice (freeware):
https://www.libreoffice.org/
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Ven a [url=http://www.heroesofmightandmagic.es/]La Torre de Marfil[/url]
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Baronus
Legendary Hero
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posted October 29, 2016 05:23 PM |
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Namerutan do you know someone who know how add hidden, equi 3,51 and 3,55 objects to H4util as options? I think it must be easy. Add to register.
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Namerutan
Tavern Dweller
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posted October 29, 2016 07:14 PM |
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Baronus said: Namerutan do you know someone who know how add hidden, equi 3,51 and 3,55 objects to H4util as options? I think it must be easy. Add to register.
I have not tried it, but maybe this could work. Edit the file "BuildingsDB.XML"; create new lines between "<ROWDATA>" and "</ROWDATA>" trying to keep the same format.
Example of an existing line:
Quote: <ROW RowState="4" Probability="1" Height="1" Width="1" MonsterLevel="1" MonsterDX="-1" MonsterDY="1" T="93" St="1" St2="0" DefName="Shroud Removers.Tower" Type="tower" SType="tower" S2Type=""/>
- All existing lines uses RowState = 4, so use the same value.
- Probability seems easy to understand.
- Height and Width could be related to the building size.
- Monsterlevel = 0 for no guarding monster, 1 or above to use a guarding monster of the desired level.
- MonsterDX and MonsterDY could be the offset from the building entrance, to place the guarding army.
- "T", "St" and "St2" seems to be the numeric code for the MajorType, MinorType and SubType of building.
- Defname is the filename of the resource file, inside the .h4r packages.
- Type, SType and S2Type seems the names for MajorType, MinorType and SubType, like in the table of buildings.
The same could be done for the file "BonusDB.XML", but for treasures instead of buildings.
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Ven a [url=http://www.heroesofmightandmagic.es/]La Torre de Marfil[/url]
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Baronus
Legendary Hero
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posted October 29, 2016 07:45 PM |
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Thanks very much. Very, very usefull. I wilo try it. I give very big probability to test how it work.
Another question. How to add more water especialy isle countryside. There is no isle option. Only option water yes/no. How many water no option ((( Big lost.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 29, 2016 11:23 PM |
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Edited by NimoStar at 07:01, 30 Oct 2016.
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very nice maps...
They are really quite faithful reproductions of the iriginal image.
I wonder if even larger maps can be made, as they were made for other Heroes games?
In any case, there is a little thing...
I have been checking and maps are quite playable, but not fully yet. For example, this is a subterranean gate on water. That I know of, they only work on land terrain (many objects sadly have this limitation; for example, all dwellings except the Pirate one!)
The random campaign should take into account these limitations and not place objects where they don't work - place another object instead. With subterranean gates this is particularly hard though, as they need another one in the other level. I have checked that as well and they are nowhere near, though!
PS: Correction, I have tested and on Heroes IV (at least e 3.51 and above, including my mod) subterranean gates DO work on water.
However, Dwellings on water not only are unusable but actually inacessible, cursor does not even appear over their entrances.
* * *
There is other thing the maps seem to confirm:
There are two kinds of terrain transitions, one "overlay" (harsh), and other "dissolve" (smooth, as with water, or swamp). But they seem to be actually usable for all terrain types. It would be nice to crack how this works, so we could dissolve enchanted stone into grass, for example, instead of overlaying it.-
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Namerutan
Tavern Dweller
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posted October 30, 2016 05:13 AM |
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Baronus said: How to add more water especialy isle countryside. There is no isle option. Only option water yes/no. How many water no option ((( Big lost.
Unfortunately, the way the map terrains is generated is hardcoded, so there is no way to change it.
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Ven a [url=http://www.heroesofmightandmagic.es/]La Torre de Marfil[/url]
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Baronus
Legendary Hero
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posted October 30, 2016 01:05 PM |
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Harm we cant regulate water ;o((((
But Ive another way! As you see higher its random map with picture! You must give picture with blue terrains. It will be water!
Yes Nimo it gives objects in water. In Equilibris even works! If dont works can be used as decorations! Its good too. We can have flooded terrain! Drown objects. Its very climatic. Road and on lef and right water! Flodded part of terrain. Excellent! Drowed objects are good too!
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 30, 2016 06:51 PM |
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Well, I would like that if they actually looked "drowned", the thing is, that H4 water sadly lacks the illusion of depth, or even an animation as h3 water had, which makes objects stand such as if it was a blue ground : P
But maybe in the future, we can actually make objects that look submerged, as well as better algae (I always wanted green algae) and waves effects, as new objects.
But for now, for example, it's impossible to make this object work without dry ground:
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