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Thread: Panda's Heroes-based Game System | This thread is pages long: 1 2 3 4 · NEXT» |
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 14, 2016 11:36 PM |
bonus applied by kiryu133 on 20 Nov 2016. |
Edited by PandaTar at 20:58, 10 Mar 2017.
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Panda's Heroes-based Game System
DISCLAIMER THIS IS A WORK IN PROGRESS and itll be updated accordingly to my availability and time, and I do hope that it remains clean from flaming, abuse or any destructive force. I'm also wary of the length, which I'll be doing my best to condense, use other file formats, and leave this thread lighter. It has been done in a single thread instead of splitting into many threads and cluttering Altar of Wishes.
DISCLAIMER 2 all images credits go for their respective artists. Some were altered to fit a bit better the description or to become a bit more impacting. There are many which will be composition of many images from many authors (townscreens mostly), which I appreciate having left these images so we could illustrate our humbly ideas.
Good day to you all.
This is mainly a proposal thread. The proposition here is to go over all aspects of a Heroes-based game which I would enjoy playing. It's not, however, something that is going to be working on any installment. Differently from other proposals, it's about every aspect I can remember in-game, not only line-ups, factions or single features.
So, to prevent you from reading and the getting surprised with some choices made, there's something you must know about me: Im a fan of H2 and H4. Many things suggested here gravitates around making heroes much more active and related in mechanics, whilst keeping some relative classic approach around others. Ergo, always keep that in mind; carry on at your own risk.
You can call it another game, if you want too, no problem. It doesn't need to match any taste. H7 didn't match mine, but it's still what it is. It's not mandatory attaching names as if our lives depended on it.
For now, Ill avoid pointedly lore, but I might add description and conception for some features. Lore might be added only after a while, or when something is really fitting, if theres any need of embellishment without further mess, and whenever I feel like doing that or creative enough not to create spidery stuff.
The first posts will be reserved to describe overall gameplay features in addition to the Glossary (which will always be updated as new things appear). Ill ask plaintively that you, reader, give me time to fill the blanks. Ill be adding Factions (14 as for now), but the order of updates will be random, given it'll all come down to my mood and creativity intake, as I see fit and as I have time. Ill illustrate whenever possible too to keep it breathable and visually easier to grasp. However, you can collect some of the concepts and ideas which will be modelling these features in these threads (ONE, TWO, THREE, FOUR, FIVE), with some fixes, tweaks, improvements, because those ideas were never perfect and our understanding of mechanics and even personal taste can also change overtime, as can our priorities at gaming. Of course, its also a work of collective discussions, in which it would be hard giving credits around them given were in a community of multi-minds, and the only one who earned money with crappy ideas was Ubi. My ideas, crappy or otherwise good, are for free and not forced nor disguised. Some initial thanks goes for those who listened to some of my ramblings, like Maurice, Elvin, Stevie, Oakwarrior.
Hope you enjoy it. If you don't, you have been warned.
I'll keep here a small changelog which will show always the three last group of changes (from the last 3 different days).
Changelog 24|2|17
- Small line up updates. Line-up teaser images not updated yet
Changelog 25|2|17
- Updated this post, describing the thread itself. It was confusing, rather than informative. I guess it's clear now
Changelog 10|3|17
- Some revision on NPC list, still making it in a pdf format
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 14, 2016 11:38 PM |
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Edited by PandaTar at 21:16, 14 Feb 2017.
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MECHANICS GUIDE
Some topics that resume the game are:
14 factions with unique line-ups.
20 heroes per faction with multiple races.
Races generally have innate traits, making another layer of differentiation between heroes of same class and faction.
Given heroes races are very different, heroes also have unique settings for equipment and mount. Some heroes may not have mount, or just a limited set of equipment, usually heroes of some exotic races, such as phoenix. This follows a bit of the idea from Might & Magic VIII, when you had heroes of some races that had limitations on whether they could or not equip. Although in that case, races felt like classes too.
Many classes have evolution, although heroes evolve class depending on their skill settings (or due any quest).
Heroes have 3 different roles: EXPLORER, COMMANDER and RULER.
All actions regarding those roles are converted to experience to a hero; so a hero will gain experience by revealing shrouded areas, when picking resources, flagging buildings, using market, fighting, building structures on map, building town.
All levels require the same amount of experience to complete, however repetitive tasks will decrease the amount of experience earned, until basically nulled values. Making different tasks boosts a hero experience, although tasks from their innate role earns more experience by default.
Unit have a proficiency for slaying repeated enemies. If, by the end of the combat, allied stack loses less than 49% of total numbers, that stack will add proficiency, or battle experience, regarding the defeated foes and it'll carry on to the next
Each hero has a unique set and combination of skills, which evolves accordingly to their proficiency throughout all 3 roles.
Heroes may wander by themselves, although they are quite vulnerable on their own, given the system of direct engagement of a lone hero.
Battles have heroes on the battlefield, although heroes cannot engage direct fight while protected by nearby troops.
Heroes enact orders to troops while not directly performing tasks, which makes troops act in a default mode.
Heroes may evolve unique skills when hired by different factions or by doing different tasks from roles they are not familiar with.
NPCs provide certain bonuses, sometimes global, local, temporarily, can be hired, or may accompany only certain heroes, similar to followers in Might & Magic RPG games, requesting Quests to be accomplished.
There's limit of units produced in a town, similar to a population cap, called UP (Unit Point). Units cost UP to be hired. If the limit is reached, no more units can be hired.
Following that line, heroes also have limits of numbers of units under command. Of course, Commanders are likely to be able to deal and command bigger troops.
Stacks of units also are limited by hexes. If that number is reached, the stack starts occupying a second hex on the battlefield, starting to spread out. The combination of layout of hexes differs as a hero is skilled with battle tactics and formations.
Battles have terrain effects and weather and irregularities, such as different heights, which play with range, cover, vision and other elements, making battles more strategic.
Each faction has its own set of war and siege machines, and also different and unique sets of town buildings, economy, defenses, adventure structures.
Some dwellings may depend on terrain disposition. While others are choices between units. All towns have a number of units, but not all of them can be hired at the same time.
Some units have upgrades, others have equipment. Some have improvements through buildings, dwellings, spells, terrains, weather. There are units which are not basically present at battle, but work differently, which are usually referred as avatars. Some equipment is reoccurring among some troops, even from different factions.
Spells are spells. There are no magic schools. However, factions have guilds which direct studies to some branches of occultism, making spells change slightly from their basis. Difference from single-hex targeting and mass targeting is most likely tied to Spell Power. For example: the basic spell Firebolt is augmented at Gate faction Mage Guild, opening other effects, improving Firebolt to Fireball, Napalm etc.
ADD MORE LATER
HERO GUIDE
To help understanding how a hero works in this Universe, well have to group status at some point, and the setting would be somewhat like this:
1. Actions and stats on Adventure Map/Town
2. Actions and stats on Adventure Map and Battle
3. Actions and stats on Battle
4. Action and stats on Battle/Town
The original setting already follows this thread, given that heroes can act on adventure map (having commands such as move, dig), can act at town (buying units, activating buildings; if governor, the influence upon those actions is greater), have actions which both work on adventure map and battle (casting spells, moving), have actions only for battle, and some other situations only during siege.
NAMES, NICK NAMES
Bio
Faction affiliation which innate faction hero belongs to
Starting class classes may vary, even being the same as some units
Race if definible, a race in which some characteristics are persistent during gameplay
Age number of candles
Role if one is innate commander, ruler or explorer
Relic generally a hero have a particular item which has boosted effects when wielded by themselves
Level informs current level for that hero. Gaining experience advances levels, allowing improvements upon primary stats, secondary stats, increment of skills and perks, unlocking of proficiency-based agents
Primary Stats incremented randomly (although more inclined to certain aspects depending on the class and actual proficiency)
ATT stands for Attack, increasing physical offensive capabilities of the hero, also boosting learned offensive skills and perks. Influences raw damage
DEF stands for Defense, increasing physical defensive capabilities of the hero, also boosting learned defensive skills and perks. Influences raw amount of HP
SP stands for Spell Power, increasing magical effectiveness of the hero, also boosting learned offensive skills and perks.
KN stands for Knowledge, increasing magical defensive capabilities of the hero, also boosts effectiveness of some skills and perks related to exploration and government, slight raises amount of experience earned after actions and proficiency of them is slightly improved. Influences raw amount of MP
Secondary Stats
HP stands for Hit Points, which when reaches 0, makes one die
MP stands for Mana Points, which when reaches 0, makes one unable to cast spells or abilities or perform any mana-consuming actions. In some cases, it degredates general performance
DAMAGE raw damage variation for a physical attack
RESISTANCE raw resistance to upcoming magical attacks and spells
ACCURACY addition upon base chance of success to hit. Overwhelming accuracy improves odds of critical strikes
EVASION addition upon base chance of evading physical damage. Overwhelming evasion improves odds of greater and greater damage being evaded, but lower other reactive triggering odds
MORALE state of mind of the hero in which it defines Initiative in battle, AoI, commanding effects, troops being obedient, some synergy with battle status and events etc. It's nonexistent or neutral to some. High morale also adds to critical odds, whilst the opposite is also possible
REACTION aside evasion, reactions are default actions chosen previously set to be used in battle, like Retaliation (1), Move 1 Tile Away (2), Counter Magic (3) etc. Battle proficiency improves the odds of performing these abilities (a bit of inspiration from Final Fantasy Tactics)
SPEED defines the turn of action alone, but with Morale, can influence the initiative to act even quicker than other faster units, due fast and strong resolution
MOVEMENT defines how far a hero can move, either on Adventure Map or Battle map
VISION (day / night) defines vision radius on Adventure Map or Battle map during the day or night, which influences many course of actions
BATTLE AREAS (engagement / protection / influence) are in which a hero can be engaged by the enemy, if no allied units are present in the protection area. Influence are is how far a Hero can order units around and how strong are the effects of skills, spells and perks, also applied upon enemy troops
PERSONAL TRAITS specialties, innate abilities, what defines each hero uniqueness
FACTIONS TRAITS things that hero may evolve when serving each faction. They best match the innate faction, but other factions may provide some bonuses or penalties personally
FACTION GUIDE
Heres a description of points which will be given to each faction, to help keeping information clear and easy to access.
Faction Resume
Basic vibe: the base conception of the faction, before writing lore
Magic level: magic affinity and support as a whole (levels: null < minimal < low < regular < good < high < excellent)
Fighting level: overall raw strength of units and heroes
Exploration level: overall capabilities for exploration and expansion
Governing level: overall capabilities for governing, diplomacy and economy development
Primary tendency: enumerates if this faction is offensive, defensive or balanced
Magic tendency: to which uses magic bends
Magic guild: name of the building in town which represents the magic guild, if present
Ruling race(s): describes if theres one or more races ruling over the faction, and other races appointed as heroes, building hosts etc.
Native terrain: describe which terrain this faction has best aptitude at acting
Native weather: describe which weather this faction is most used at acting
Adaptive: says if this faction is greatly affected by different terrains or weather
Population: describes the faction in number of units (levels: scarce < fair < numerous < massive)
Faction bonuses: describes some of the innate faction traits which are always and ever active, being or not susceptible to skill influence
Max UP (Unit Points) per town without supportive variables: describe the number of units a town can host and upkeep. Different tiers for units mean different UP representation. The higher the tier, the more they require UPs. Larger units usually require even higher quantity of UPs
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 14, 2016 11:39 PM |
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Edited by PandaTar at 14:53, 22 Feb 2017.
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LIST OF RACES AND INNATE TRAITS
This is a list of races in which are related Heroes only. At least 1 hero exists for each of these races.
ADARO Fish-like humanoids.
ADLET Highly intelligent wolves, sometimes humanoids.
A.I. and CONSTRUCT heroes who are androids and other who are animated or souls tied to materials.
BABA YAGA old hags from the swamps.
CENTAUR humanoids with the body of a horse.
CYCLOPS cave dwellers, half-giant one-eyed humanoids.
DEMI-DEITY generally beings of certain unique stats. Can be anything.
DEMON dark and night beings, averse to holy powers and light.
DRYAD humanoid-plant figures, usually smaller and more human-looking than treeants.
DWARF humanoids, smaller than humans, but tougher and broad chested.
EFREET demon-like beings, born from fire.
ELF oldest race of humanoids, similar to humans but with pointy ears and always young-looking.
GOBLIN small humanoid, green and tough skin, ugly.
GANESHA giant humanoids with elephant heads.
GARUDA humanoids with eagle heads, sometimes four arms, also very old.
DJINN / GENIE djinns are magic powers manifested in awareness, taking shape. Genies are those magic powers manifested upon objects, usually held by lamps.
GNOLL hyena-looking humanoids.
HALFLING smaller human-looking beings.
HUMAN
HYBRID generally prefix half-<race>. Heroes may have traits of both races.
JOTUNN frost giant and half-giants.
LIZARDMAN lizard-like humanoids, with draconian/reptilian appearance.
LOCUST part humanoid and crabs, locusts.
MEDUSA naga-looking with snakes for hair.
MELUSINE (OTHER MARINE RACES) a legged water folk, more like amphibian.
SAHUAGIN more akin to amphibians for looks, they are the counterpart of the Melusine folk.
MERFOLK (MERMAID, TRITON, NEREID, SIREN) tailed or tentacled water folk, more like fish, dwellers of the deep waters.
MINDFLAYER squid-headed humanoid with advanced magical powers.
MINOTAUR large humanoid with head and feet of a bull.
NAGA humanoids with snake-like bodies and many arms.
ORC fell elves, deformed by corruption, waste and age.
OGRE a race of elite orcs, larger and stronger.
PANDA the cuteness overload king of fluffy awesomeness.
PHOENIX birds with cyclical lives, born and dead in fire.
PIXIE fairy-like folk, small humanoids.
RAKSHASA large lion-headed humanoids.
FAUN / SATYR goat looking humanoids, faun is more related to earth, forest and magic, with centaur body, whilst satyr is related to waste land, drying rivers and strength, usually biped.
SALAMANDER fire-made lizards.
SARUBOBO man-sized fighting and intelligent monkeys.
SHENLONG highly intelligent spirit dragons.
SPHINX / LAMASSU Lion body, wings of eagle and head of man.
TIMELESS immortal shape-shifting beings from a twisted dimension.
TREEANT tree-like folk, large and intelligent, much older than most of the other races.
TROLL a treeant under petrifying process, brute and corrupted.
UNDEAD a non-living being, animated by necromaturgy.
VAMPIRE an intelligent undead, sucks life from victims to prolong own lifespan.
YAKSHA monstrous humanoids, usually hermits with great physical and magical powers.
YUKI-ONNA snow spirits resembling black-haired women.
HEROES
A list of heroes of each faction. (2 of each faction will appear with a small status screen, and the rest will have only portraits)
NECROPOLIS (two already shown above)
ASYLUM
MICHELANGELO
VIDOMINA
ATLANTIS
DAS
MEONI
CITADEL
AURON
SIR AMBROSE
CLANS
JABARKAS
LODDRUL
CLIFFS
SAHADRAS
ZETLA
DUNGEON
DACE
SEPHINROTH
FORGE
GHU
RACHEL
GAIA
GELU
MEPHALA
GATE
EDMURE
YONDU
LIBRARY
OOG
SOLMYR
MIASMA
AGMA
APOKATIL
OASIS
ISSALION
KRUJ-SUPARNA
SANCTUARY
AKASHA
KUKKYU
SUMMIT
DRAKUR
HERCULES
RESERVED
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 15, 2016 10:18 AM |
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Edited by PandaTar at 22:33, 23 Feb 2017.
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FACTION 'CITADEL'
Town screen
Theme song Townscreen
Theme song Native terrain and Areas of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
Theme song Sea travel and battle theme
Faction Resume
Basic vibe: civilization based on society, on whats palpable and on search of body, mind and spiritual balance. It has very few magical archetypes
Magic level: low
Fighting level: regular
Exploration level: good
Governing level: high
Primary tendency: defensive, but expansionist
Magic tendency: towards mind, body and spirit
Magic guild: Guild of Sanctum
Ruling race(s): humans with appointed humanoid races
Native terrain: grasslands, rough, pampas, green valleys
Native weather: clear, cloudy, rain, light cold season to light hot season, daylight
Adaptiveness: high
Population: numerous
Faction bonuses: construction and maintenance of domains costs 33% less; bonuses over recruitment cost, merchant transaction, caravan management, flagged building vision radius are 20% greater. Depreciation/appreciation of domain maintenance goes down/up 30% faster when unchecked/reestablished
Max UP (Unit Points) per town without supportive variables: 6.000 UP
Town buildings
Faction Traits
1. Adaptiveness (GLOBAL; PASSIVE)
Overall economy and performance improves slightly as days pass by when settling or exploring non native lands.
2. Human Empathy (GLOBAL; PASSIVE
Human units usually work better when tagging and marching with other human and humanoid units, as they serve more willingly when under the command of human/humanoid heroes. It also stretches to interactive buildings on the adventure map run by humanoid beings.
3. Socialization (GLOBAL; PASSIVE)
Bonuses are applied over keeping all domain and areas healthy and maintained, free of battles, flagging faction-related buildings and improving infrastructure.
TEASER LINE-UP
Town line-up
The Citadel provides 12 different units for hiring at town, ranging from tier 1 to 6. Although not all of them can be hired at the same time. Some buildings can overlap others, which make for combinations of requirements which dont allow all dwellings being present. Some conditions are associated with terrain around town. The line-up is composed by (6) melee walkers, (2) melee flyers, (3) ranged and (1) spiritual unit. 5 units are human-based. 2 are dwarf-based. 2 are beast-based. 2 are human+beast-based. 1 is spirit-based.
TIER 1 VANGUARD: small, walker
The base of protection, these are melee human fighters who wield a small variety of weapons provided by local blacksmiths, so they are known to be very flexible.
TIER 2 DWARVEN MINER: small, walker, support
Dwarves offer service as miners when they associate themselves with humans. Although they may battle as well, they are indeed better suited to lead workforce at mines, and boost considerably the economy, with little talk and a lot of work.
TIER 2 ALICANTO: small, flyer, support
These birds were originally brought by dwarves to help digging for treasures, but they also were trained by humans to assist upon chores and support in battles. These are high trained birds, very coordinated and have many uses on the field.
TIER 3 BOWMAN: small, walker, ranged
Bowmen are skilled at using long bows and crossbows during battle, and can use an assortment of tools provided by ammo carts in battle, especially during sieges. They have a great range for attack and are very good at shooting over obstacles, although they might use crossbows if they are to deal against flying foes on open grounds.
TIER 3 LYNXHOUND: small, walker
These big and fast felines have been used for hunting, retrieving games and also at battles, for swifts strike and run strategies, also can identify many traps and they can smell enemies from far, being a very good scouting unit.
TIER 4 SWORDSMAN (SWORDSMASTER): small, walker
Well trained soldiers in the arts of battle, the juice of human ranks during times of war. Fighting relentlessly and with fervor, they are difficult to bring down due their sense of defending their home with their lives; an unbreakable bond.
TIER 4 PRIESTESS (ZEALOT): small, walker, ranged, caster, support
These women are responsible for keeping the spiritual peace around the realm, having duties everywhere. At battle, they assist with supportive techniques; although some more trained may master arts of using bare fists, body power and spiritual fierceness.
TIER 4 HAND CANNONER: small, walker, ranged
Dwarves are good at meddling with runes and sulfur, creating exotic weapons with excellent blasting and explosive power. Still, not really safe when allies are nearby, they usually are a force to use very sporadically and strategically.
TIER 5 CHEVALIER: large, walker
Riding battle horses, these knights are the heavy mounted force thats capable of breaking enemy ranks charging unstoppable. As the wave of destruction follows their wave, they open space for the rest of the army do their business.
TIER 6 ANZU JUDEX: large, flyer
This is an elite force in human ranks, the nobility of men and animal tagged together to lead armies and pass down judgement upon the enemy forces, boosting confidence of all allies whilst hammering hard anyone who stands in their way.
TIER 6 VALKYRIE: avatar, teleporter, support
More like entities, these units dont wander around, but remain watchful at town. Valkyries are summoned in battles, and act along with other units, guiding, helping, nurturing. They are more akin to humans, but may extend their hands to any living being if deemed worth. They dont have a physical manifestation as they exist with troops. They can be targeted by special abilities, and be even destroyed if they fail to keep their ranks alive.
TIER 6 HYPERION: small, walker, caster
Few humans have mastered magic at the point of shaping it with their hands and using it to pierce enemy ranks. Its not known who they are given they are trained from birth, a life devoted for wisdom, discovery of their strength and search for enlightenment; they wear full armor covering the whole body and face. Bestowing will and spirit upon their body, the power of this elite fighter never withers no matter how dire things turn about.
Ill make picture charts with image, stats and abilities of these units, so it wont become a block of text (more than its already present). Just need to make a template, then the rest come faster.
War and Siege Machines
SIEGE SIEGE TOWER
SIEGE BATTERING RAM
UNIQUE SIEGE DEATH BLOSSOM
UNIQUE SIEGE HOSPITAL CLERIC
UNIQUE SIEGE TREBUCHET
UNIQUE FIELD RUNIC BOMBARDIER
FIELD FIRST AID TENT
FIELD AMMO CART
FIELD BALLISTA
FACTION 'DUNGEON'
The beasts from the underground.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Native terrain and Area of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
Theme song Sea travel and battle theme
TIER 1 WIDOWMAKER: small, walker, caster
TIER 1 TROGLODITE: small, walker
TIER 3 FUNGAL SENTINEL: large, walker, support
TIER 3 BEHOLDER: small, floater, ranged
TIER 3 SACI: small, teleporter, caster
TIER 4 MEDUSA: large, ranged, walker
TIER 5 MINDFLAYER: small, caster
TIER 5 MINOTAUR (MINOTAUR SCYON): large, walker, tanker (undead)
TIER 5 AHOOL: large, flyer
TIER 6 CYCLOPS: large, walker, tanker, support
TIER 6 WEAVER (WEAVER MONARCH): large, walker (flyer)
TIER 8 RED DRAGON (BLACK DRAGON): giant, flyer,
tanker
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
|
posted November 15, 2016 10:48 AM |
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Edited by PandaTar at 04:28, 27 Feb 2017.
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FACTION 'ASYLUM'
Experiments around all elements, life and death and the unknown dimensions, where chaos finds balance.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
[url=https://youtu.be/imtPF2b2Q4M?t=2553[/url]
Theme song Battle
Theme song Sea travel and battle
Theme song Native terrain and Area of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Siege theme
TIER 2 OOZE (MIDNIGHT OOZE): small, incorporeal, walker (ranged)
TIER 2 MAESTRO: small, floater, caster
TIER 3 NAGUAL: small, walker, shapeshifter
TIER 3 KHALKOTAUR: large, walker, tanker
TIER 4 RYNYX: small, walker
TIER 5 VERTIGO: large, flyer
TIER 5 PLANESWALKER: large, walker
TIER 5 CHIMERA: giant, walker
TIER 6 TIMELESS (TIMELESS SENTRY): small, floater, caster (minion)
TIER 6 DAEDALUS: small, floater, tanker
TIER 7 HUMBABA: large, flyer
TIER 7 FACELESS: small, teleporter, caster
FACTION 'CLANS'
The many free clans gather.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Wastelands and Areas of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
Theme song Sea travel and battle theme
TIER 1 GOBLIN (HOBGOBLIN): small, walker
TIER 2 YALE: large, walker, tanker
TIER 2 GNOLL SLAVER (GNOLL HUNTER) | GNOLL CHARGER: small, walker
TIER 2 SHAMAN: small, caster
TIER 3 COCKATRICE: small, flyer
TIER 4 CENTAUR: large, walker
TIER 5 OGRE: large, walker, tanker
TIER 5 SABRETOOTH: large, walker
TIER 5 SCITALIS: small, walker
TIER 6 TROLL: large, walker, ranged, tanker
TIER 7 JUGGERNAUT WAR WAGON: giant, walker, ranged, support
TIER 7 ROC (THUNDERBIRD): giant, flyer, caster
War and Siege Machines
SIEGE (TOWER) BURNING LADY
UNIQUE SIEGE GATECRASHER
UNIQUE SIEGE ONAGER
UNIQUE FIELD WAR DRUMS
UNIQUE FIELD IMPALER
UNIQUE FIELD RAMPAGING OX
FIELD CATAPULT
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
|
posted November 15, 2016 09:41 PM |
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Edited by PandaTar at 16:56, 22 Feb 2017.
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FACTION 'CLIFFS'
The dwellers between highland and turmoil of waves crashing down.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Battle theme
Theme song Native terrain and Area of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Siege theme
Theme song Sea travel and battle theme
TIER 1 VIBORA: small, flyer
TIER 2 ALCIONE: small, walker
TIER 2 CORSAIR (CORSAIR ASSASSIN | CORSAIR DEFENDER): small, walker, support
TIER 3 MELUSINE | SAHUAGIN: small, aquatic, walker | small, walker, ranged
TIER 4 DAGON: large, aquatic, walker
TIER 4 HARPY: small, flyer
TIER 4 LYCANTHROPE (DAY, NIGHT): (small, large), walker
TIER 5 GRIFFIN: large, flyer
TIER 5 DAKUWAQA: large, aquatic, tanker, walker
TIER 7 WYVERN: giant, flyer
TIER 7 SHEN: large, aquatic, walker, support
TIER 7 GARUDA: large, flyer
FACTION 'FORGE'
The machines and contraptions from the steaming islands, miming the world left behind.
The current base setting for the Townscreen construction. It can change.
TEASER LINE-UP
Theme song Townscreen
Theme song Siege Battle
Theme song Sea travel and battle theme
Theme song Native terrain and Area of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
TIER 1 SCAVENGER: small, walker, support
TIER 2 MECHANIC: small, walker, support
TIER 3 APE-ALPHA: small, mechanical, walker, tanker
TIER 4 SNIPER: small, mechanical, flyer, ranged
TIER 4 AMPHIBIAN TANK: large, mechanical, walker, tanker
TIER 4 MAYURA PHANTOM | PSYCHA PHANTOM: small,
walker, caster | large, mechanical, walker
TIER 4 INFILTRATOR: avatar, mechanical, support
TIER 5 VIRUS: large, mechanical, walker, support
TIER 6 U-VULTUS | U-PTEROS: large, mechanical, flyer | large, mechanical, flyer, ranged
TIER 6 DWARVEN STEAMPUNKBOT: large, mechanical, walker, ranged, tanker
TIER 6 MECHATONCHERA: small, construct, walker, caster
TIER 8 FRANKENSTEIN: giant, construct, floater,
support
War and Siege Machines
UNIQUE ADVENTURE NOXIOUS MINER
UNIQUE SIEGE CANNON TANK
UNIQUE SIEGE LAVA CAULDRON
UNIQUE SIEGE TETRAGUN TOWER
UNIQUE SIEGE BOMBA AUTOMATA
UNIQUE FIELD TAMANDUGUN
UNIQUE FIELD THUNDERING DUSTCLOUD
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 15, 2016 09:56 PM |
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Edited by PandaTar at 23:06, 24 Feb 2017.
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FACTION 'SUMMIT'
The beings from the frigid lands and mountains.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Snow lands, mountains and Area of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege
Theme song Sea terrain and battle
TIER 2 YUKI-ONNA (YUKI-KEN): small, teleporter,
caster (uncorporeal)
TIER 2 BAKU: avatar, support, caster
TIER 3 CALADRIUS: small, flyer
TIER 3 ENKIDU | ENKIDU ADLET: small, walker
TIER 4 JOTUNN: giant, walker, tanker
TIER 4 VARUNA (VARUNA KOHARA): large, floater,
caster (summoner)
TIER 5 GORGON SMOK: large, flyer, caster
TIER 5 KURMA: large, aquatic, walker, tanker
TIER 2 YAKSHA: small, walker, tanker
TIER 1 YETI: large, walker, support
TIER 1 HABROK: large, shapeshifter, flyer, support
TIER 1 BEHEMOTH: giant, walker
FACTION 'MIASMA'
The many eyes and legs from the deep marshes.
LINE-UP TEASER
Theme song Townscreen
Theme song Native terrain and Area of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
Theme song Sea travel and battle theme
TIER 2 WILL'O WISP: small, floater, unsubstantial, support
TIER 2 BABA YAGA: small, caster, walker
TIER 2 LEECHER: small, walker, support
TIER 3 BUNYIP: small, walker, tanker
TIER 3 LIZARD WARRIOR: small, walker
TIER 4 WENDIGO: large, walker
TIER 4 AGYN (ESHU): large, construct, walker, caster (avatar)
TIER 5 BASILISK: large, walker, tanker
TIER 5 HYDRA: giant, walker, tanker
TIER 5 DENDROID: large, walker, tanker
TIER 6 BOITATA: large, teleporter, support
TIER 8 QUETZALCOATL: large, flyer, caster
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 15, 2016 09:57 PM |
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Edited by PandaTar at 19:21, 25 Feb 2017.
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FACTION 'ATLANTIS'
The civilization from the deep blue.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Water-based terrain and Areas of Control
Theme song Going on lands
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
TIER 1 CALAMARI: small, aquatic, floater, support
TIER 2 MAKARA: small, aquatic, walker, caster
TIER 3 SIREN | TRITON: small, aquatic, walker, caster | small, aquatic, walker, tanker
TIER 3 AQUILARAY: large, aquatic, flyer
TIER 3 HIPPOCAMPUS: large, aquatic, walker
TIER 4 NEREID: large, aquatic, floater, ranged
TIER 4 TUPA: avatar, aquatic, support
TIER 6 CHARYBDIS: giant, aquatic, support, walker,
tanker
TIER 6 ABAIA: large, aquatic, flyer, caster, support
TIER 6 KAMOHOALII: large, aquatic, walker
TIER 6 SIMURGH: small, construct, flyer, support
TIER 8 KIRIN: giant, aquatic, floater, tanker
War and Siege Machines
UNIQUE SIEGE NAIADS
SIEGE (TOWER) UNDINE
UNIQUE SIEGE ZARATAN
UNIQUE FIELD AQUARIUS
UNIQUE FIELD JELLY FOREST
FACTION 'LIBRARY'
The magicians of lore from the towers and magical lands.
The current base setting for the Townscreen construction. It can change.
Theme song Townscreen
Theme song Native terrain and Area of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
Theme song Sea travel and battle theme
LINE-UP TEASER
TIER 1 ALCHEMIST: small, walker, support
TIER 1 HALFLING: small, walker, ranged
TIER 3 CALYGREYHOUND (5 VARIANTS): small, walker, support
TIER 4 PEGASUS: large, flyer, support
TIER 4 MAGE (ARCHMAGE | BATTLEMAGE): small, ranged, caster, walker
TIER 5 GENIE: small, teleporter, caster, unsubstantial
TIER 5 GOLEM: large, construct, walker, tanker
TIER 6 RAKSHASA: large, walker, tanker
TIER 6 MAGIC ARCHON: small, construct, caster
TIER 6 SPELLBINDER: avatar, construct, support
TIER 7 COLOSSUS: large, construct, floater, ranged
TIER 8 TITAN: giant, construct, caster, walker
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 15, 2016 09:59 PM |
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Edited by PandaTar at 19:26, 25 Feb 2017.
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FACTION 'OASIS'
The enigmatic creatures from the vast sands.
LINE-UP TEASER
Theme song Townscreen
Theme song Deserts, sands and Areas of Control
Theme song Unknown lands
Theme song Battle
Theme song Siege
Theme song Hostile lands
Theme song Sea travel and battle theme
TIER 2 SCORPION: large, walker, tanker
TIER 2 ANUBIS: small, undead, walker
TIER 3 MUMMY (REGAL MUMMY, OSIRIS): small, undead, floater, support (caster)
TIER 4 SAND WORM: giant, teleport, tanker
TIER 4 CULSU: small, flyer, ranged
TIER 4 DUST DEVIL: avatar, incorporeal, support
TIER 5 DJINN (2 FORMS): small, floater, caster
TIER 5 AMPHISBAENA: large, walker, tanker
TIER 5 SPHINX | LAMASSU: large, flyer, support
TIER 6 RA: small, walker, ranged, caster
TIER 7 GANESHA: giant, walker, tanker
TIER 8 SUZAKU (PHOENIX): small, flyer, caster
FACTION 'NECROPOLIS'
The ever-present undead from everywhere.
Town screen
Theme song Townscreen
Theme song deadlands and Areas of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
Theme song Sea travel and battle theme
Faction Resume
Basic vibe: civilization based on everlasting upon the inevitability of death, cycling and breaking the boundaries of known soul
Magic level: high
Fighting level: high
Exploration level: regular
Governing level: low
Primary tendency: offensive, build numbers
Magic tendency: towards body and cold or dark elements
Magic guild: Sandros Crypt Halls
Ruling race(s): no defined races, given the undead corrupted their own bodies, but many of those were humans (due the nature of humans being afraid of death or feel their lives are too short compared to other beings), also having vampires
Common mounts: any undead or corrupted sort of beast, again mostly similar to those used when living.
Native terrain: dead lands, rough, cursed grounds, bleak, any post-battle grounds
Native weather: any weather without too much light and heat or too cold
Adaptiveness: high
Population: massive
Faction bonuses: all units killed on the premises of the town ca be stocked to boost necromancy and be added as raised undead, fast-pace growth of numbers; globally, number of deaths boosts slightly Necromancy power for the day, a fraction based on max UPs presently at town. There are no depreciation/appreciation penalties regarding economy, but it still reflects upon moving and effectiveness of some structures
Max UP (Unit Points) per town without supportive variables: 10.000 UP
LINE-UP TEASER
TIER 1 SKELETON (ZOMBIE): small, undead, walker,
ranged (tanker)
TIER 2 BISHOP: large, undead, walker, caster
TIER 3 GHOST: small, undead, floater, unsubstantial
TIER 3 KELPIE: large, aquatic, walker, support
TIER 3 SHOGGOTH: avatar, floater, support
TIER 4 BANSHEE (BANSHEE CORONA): small, undead,
floater, caster (teleporter)
TIER 5 LICH (ARCHLICH | DEMILICH): small, undead, walker, ranged (caster | summoner)
TIER 5 PUPPETEER: large, undead, floater, support
TIER 6 VAMPIRE (VAMPIRE LORD): small, walker, tanker (large, flyer)
TIER 6 DRACOZOMBIE: giant, undead, flyer
TIER 6 UMBRA KNIGHT (UMBRA CHARIOT): large, undead, walker, tanker
TIER 7 GRIM REAPER: large, undead, unsubstantial,
teleporter
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 16, 2016 12:40 AM |
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Edited by PandaTar at 23:29, 24 Feb 2017.
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FACTION 'GAIA'
The ancient forest dwellers and their many realms and valleys.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Native terrain and Area of Control
Theme song Unknown lands
Theme song Sea travel and battle theme
Theme song Hostile lands
Theme song Battle theme
Theme song Siege theme
TIER 2 SPRITE: small, flyer
TIER 2 DRYAD: small, walker, caster
TIER 3 AHUIZOTL: small, walker, support
TIER 3 FAUN PARAGON: large, walker, support
TIER 3 ELVEN ARCHER (SHARPSHOOTER) | ELVEN LANCER: small, ranged, walker | large, walker
TIER 4 DRUID: small, ranged, caster, walker
TIER 4 ENFIELD (CHAMROSH): large, walker, support (floater, flyer)
TIER 5 FAIRYDRAKE: small, flyer, caster
TIER 5 UNICORN: large, walker, tanker
TIER 6 TREEANT (WILD TREEANT): large, walker,
tanker, support (summoner)
TIER 7 SIRRUSH: giant, flyer, support
TIER 7 YUM KAAX: large, walker, tanker
War and Siege Machines
UNIQUE SIEGE FIRE OF ELENOR
SIEGE VALAR RAM
UNIQUE FIELD BARD
UNIQUE FIELD ELVEN BOLT THROWER
UNIQUE FIELD SENTINEL IVY
FIELD AMMO CART
FIELD FIRST AID TENT
FACTION 'SANCTUARY'
Those from the highlands, waterfalls and forest of trees and stones.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Highlands, springy and Areas of Control
Theme song Unknown lands
Theme song Hostile lands
Theme song Battle
Theme song Siege battle
Theme song Sea travel and battle theme
TIER 1 OJUTAI: small, flyer
TIER 1 TERRACOTTA WARRIOR: small, walker, construct, tanker
TIER 2 NAMAZU: small, aquatic, floater, support
TIER 3 OKAMI (OKAMI SENSHI): small, walker, support (caster)
TIER 3 ZHEN: small, flyer
TIER 5 SALAMANDER: large, walker, support
TIER 5 ASURA: small, walker
TIER 5 ENEINRA: large, flyer, ranged, caster
TIER 6 NAGA MARILITH | NAGA SAMURAI: large, walker | large, walker, tanker
TIER 6 NIMENSEKI: large, construct, caster, floater
TIER 7 BYAKKO TAIYO: large, flyer, support
TIER 8 GENBU: giant, walker, tanker, support
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 16, 2016 12:42 AM |
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Edited by PandaTar at 23:30, 24 Feb 2017.
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FACTION 'GATE'
Demons from the burning and toxic lands.
The current base setting for the Townscreen construction. It can change.
LINE-UP TEASER
Theme song Townscreen
Theme song Hellish, volcanic, toxic lands and Areas of Control
Theme song Hostile lands
Theme song Unknown lands
Theme song Battle theme
Theme song Siege theme
Theme song Sea travel and battle theme
TIER 1 IMP (MAGOG | BUCAVAK): small, demon, walker (ranged | caster)
TIER 3 FURCAS: large, construct, floater, support
TIER 3 PAZUZU: large, demon, unsubstantial, floater, caster
TIER 4 CERBERUS: large, demon, walker
TIER 4 BUER: small, demon, floater
TIER 4 NIGHTMARE: large, demon, walker, support
TIER 5 SUCCUBUS (SUCCUBUS EMPOUSA): small, demon, flyer, ranged (caster)
TIER 5 CHEMOSH: large, construct, support
TIER 5 SANTELMO: avatar, demon, incorporeal, support
TIER 6 HANTU RAYA: large, demon, flyer
TIER 6 EFREET SULTAN: small, demon, floater, teleporter, caster
TIER 8 HARBINGER: giant, demon, walker, tanker
War and Siege Machines
UNIQUE SIEGE CORRUPTOR
UNIQUE SIEGE GATE CENTURION
UNIQUE FIELD TROJAN HORSE
UNIQUE FIELD BULBOUS MAGMA
UNIQUE FIELD DANTALION
UNIQUE FIELD EYES OF BAAL
FIELD (AMMO CART) TONGUES OF FLAME
FIELD CATAPULT
NEUTRAL UNITS
As for now, these are neutral units:
TIER 1 ASPIS ALGAE
TIER 1 BASAN
TIER 1 GAMBLER: bound to Cliffs
TIER 1 SENTINEL
TIER 2 BLOOD VIPER
TIER 2 CASKE: bound to Sanctuary
TIER 2 GHOUL: bound to Necropolis
TIER 2 IMPERIAL WASP
TIER 2 LABORER: bound to Forge
TIER 2 PERYTON: bound to Gaia
TIER 2 PHEROMANCER
TIER 3 GARGOYLE
TIER 3 KITSUNE: from Okami, bound to Sanctuary
TIER 3 MANDRAKE
TIER 3 ORC MAGI: bound to Clans
TIER 3 VOODOO CENTURION
TIER 4 ORC NOMAD: bound to Clans
TIER 4 RAKSHASA PILGRIM: bound to Library
TIER 5 AKHLUT
TIER 5 ALRAUNE: bound to Gaia
TIER 5 NIGHTBLADE: bound to Necropolis
TIER 5 HELL IVY
TIER 6 ARMADILLO
TIER 6 ZYZ
TIER 7 LEGION: bound to Asylum
TIER 7 XIUHCOATL
TIER 8 BALAUR: bound to Citadel
TIER 8 BIXI: bound to Sanctuary
TIER 8 CATOBLEPAS
TIER 8 RUST DRAGON
FACTION MOUNTS
Here will be listed the various mounts.
RESERVED
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
|
posted November 16, 2016 12:44 AM |
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Edited by PandaTar at 00:22, 28 Nov 2016.
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HOW A BATTLE WORKS
I'll place these four images bellow so as to help start grasping the overall mechanics of battle suggested here, involving some conceptions partially explained in the Glossary, such as terrain irregularities, obstacles, water terrain exploring, units/stacks sizes, hero's Area of Influence, battle map sizes and layouts etc.
STARTING A BATTLE
When you engage battle, there'll be some points to observe:
- Battlefield view: you'll start by having a view of your side of battlefield and you'll have notion of where the enemy troops are. Good scouting heroes or units can see farther in. Depending on the side of the map, you can cleary view the whole of enemies amassed against you since start. It also can happen that you'll have to advance to start finding your foes. Take notice that when you are having battles within your Area of Control or when you are nearby a watchtower (Adventure building) or similar structures which provide vision, you'll see the whole battlefield since start. So it's an advantage battling on known lands and domains, aside terrain-related traits.
- Battlefield positioning: after you settle your hero, which will show all terrain around, you'll have the option of placing units around his AoI. It's not mandatory placing all units to battle. Units which are not used in battle are positioned on the back lines, and can be used as direct reinforcement.
- Starting the battle: after all units are set, battle commences, taking into consideration the highest Initiative and/or speed. Battles on new maps will unravel the shroud as they move and explore the battlegrounds visually. Units and heroes have different vision range and other abilities which grant them perception of their whereabouts, so they can scout and reveal information faster than others, spoting danger where others cannot notice.
RESERVED
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 16, 2016 01:45 PM |
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Edited by PandaTar at 14:33, 17 Nov 2016.
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SKILL TREES SCHEMES
The universal skill list shows the skills that are available for all factions. Each faction will have their own list of exclusive skills.
RESERVED
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 16, 2016 01:48 PM |
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Edited by PandaTar at 14:35, 17 Nov 2016.
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SPELLS
A list of spells and their primordial effects, and possible evolution depending on the guilds involved.
RESERVED
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 16, 2016 01:51 PM |
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Edited by PandaTar at 18:57, 20 Feb 2017.
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DISCLAIMER the Glossary will be constantly revised as I add content and tweak others. Some of them are only with names so I dont forget adding them later.
GLOSSARY
This is a list of terms that might need addressing and some explanation to make it easier to understand the whole conception, also it allows keeping tabs of every new thing created or feature adjusted, as well as helping updating everything as if Dumbledore himself started fixing them from the Netherland by muttering: Fixium Messium!
The link below is for my Dropbox PDF file for that Glossary.
Glossary
If you happen to try and download it, let me know if there's anything amiss.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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Stevie
Responsible
Undefeatable Hero
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posted November 16, 2016 01:54 PM |
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Edited by Stevie at 13:55, 16 Nov 2016.
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As I said someplace else, if this thread plans to be a kilometric display of words, I won't be inclined to read it that much. Consider a TLDR or something, or make the format easy to read and appealing.
____________
Guide to a Great Heroes Game
The Young Traveler
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Mediczero
Famous Hero
Warlord of the sea
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posted November 16, 2016 02:05 PM |
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Panda, this seem to be the most impresive project I've seen on this site. Ever.
Keep up the good work, I'll wait with great anticipation for more. Also, I'll galdly help if you need ideas for the factions.
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 16, 2016 03:19 PM |
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Edited by PandaTar at 15:20, 16 Nov 2016.
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Thank you both for the considerations. I'm keeping in mind avoiding the kilometric crescendo of text flux. Texts are more likely to be present on the Glossary, which is informative, just like glossaries are, however, I'll revise it to be more literal, probably illustrate it. I'll try making it much more visual when I get refined on the matter. The idea is improving.
@MZ
Thanks. I know it's somewhat like the biggest waste of time too (lol), but I just need to vent all this, and sharing means to discuss some ideas with those willing to. Right now, I'm assembling Citadel's line up, so I'll be a bit busy with adjusting arts and also separating some scenery for the townscreen and a couple of Heroes.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted November 16, 2016 04:20 PM |
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Stevie said: RESERVED
Stevie, why?
Elvin said: RESERVED
Really?
Maurice said: DESERVED
Not you too!
Maurice said: REVERSED
Oh FFS
also deleted on request and for not adding a damn thing to the discussion.
____________
It is with a heavy heart that I must announce that the cis are at it again.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted November 16, 2016 06:08 PM |
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cmon, let me RP angry mod
that there glossary is a pretty great idea! Already feeling I'll enjoy reading these when they are finished and I'll have time. already seeing a lot of thought has gone into bloody everything to the point that you appear to have a very clear view over exactly what you want to accomplish, beside maybe specifics in lineups and abilities(?). plus, the sheer size of the project is kinda mind boggling.
____________
It is with a heavy heart that I must announce that the cis are at it again.
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