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Thread: Master of Puppets v.3.07 - Battery | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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NPaul
Hired Hero
Amateur
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posted October 12, 2018 05:50 PM |
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tupaz said: Yes, there is a relic that allow to upgrade creatures in towns just like hill fort do, but it also require luck, since it drop randomly slaying creatures. You may have a better chance killing raid bosses, since every one killed will give you a relic, but it's still a pretty rare drop.
Thanx a lot for the tip, can you tell me the name of the relic? Also can you define what is a ¨raid boss¨ ? Thanks again
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NPaul
Hired Hero
Amateur
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posted February 28, 2019 07:23 PM |
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When version 4 of Master of Puppets Mod?
Greetings, I would like to know if there will be a 4th version of Master of Puppets and when would it be ready?
Thanx
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NPaul
Hired Hero
Amateur
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posted December 24, 2019 06:24 PM |
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tupaz said: Yes, there is a relic that allow to upgrade creatures in towns just like hill fort do, but it also require luck, since it drop randomly slaying creatures. You may have a better chance killing raid bosses, since every one killed will give you a relic, but it's still a pretty rare drop.
Greetings, Is there an Editor able to handle .lod files? Thanx
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tupaz
Adventuring Hero
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posted December 25, 2019 12:43 AM |
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NPaul said:
Greetings, Is there an Editor able to handle .lod files? Thanx
MMARCHIVE from era
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dumiwow
Tavern Dweller
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posted January 16, 2020 11:11 AM |
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Would I also like to know where I can find those "Scouting Tower" and the number of "Bosses" on the map? As if I play random map only gives me one and I would like to do more. Please, who knows how to enlighten me ... thank you in advance!
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WinterShambler
Tavern Dweller
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posted January 22, 2020 02:59 PM |
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Greetings! Could someone please explain me the structure of plug-in for MoP which add new ability to the creature. All plugins has the same header and ending, but it is unclear how the specific creature gain an ability. As a sample I need to give the hippogriff ability to Haste after being hit to creature #300. How do I get it?
Perhaps the Puppet Master could help me?
Thanks!
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WinterShambler
Tavern Dweller
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posted January 22, 2020 08:21 PM |
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dumiwow said: Would I also like to know where I can find those "Scouting Tower" and the number of "Bosses" on the map? As if I play random map only gives me one and I would like to do more. Please, who knows how to enlighten me ... thank you in advance!
As I found playing that mod - RaidBoss spawn on a large clear spaces at last 5x5 spaces, that space enough to place town (you could build new towns in this mod - there is a button 'build' picturized as a hammer). Scouting towers - spawn as a Redwood Observatory in WoG. It has a Warning Tower graphic from Age of Wonders 1.
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tupaz
Adventuring Hero
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posted January 23, 2020 03:44 PM |
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Edited by tupaz at 16:06, 23 Jan 2020.
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New version of my alternative creature mod for MoP 3.07 (V.0.3)
Features:
- Added alternative creatures and their upgrades for all dwellings, this bring the total number of creatures to 382
- Altered the apparence, stats, skills and price of all creatures
- Radically changed the gaming experience: Ranged and fast creatures are powerful but they are expensive and usually lack in defence while land and slower units are cheaper and much more tanky
- Altered the apparence, speciality, skills and starting creatures of almost all heroes
- Improved Skeleton transformer usefulness
- Altered the appearance and stats of all dragon younglings, they will start with 25% stats of their grown-up version and will gain 7% every rank until they reach the adult state. This is made to give the feeling they are "growing"
- Changed the in-game music with some selections from all Heroes of Might & Magic and Might & Magic games
- Many other little tweaks
What's new on 0.3?
- Every creature holding a shield now have a chance to parry the hit (take 50% less damage), the chance depends on creature type and experience, reduced a little the ranged resistance of such creatures
- Removed some skills from many creatures
- Reduced the price of all first and second level creatures.
Install over a clean copy of MOP 3.07 overwriting exsisting files (make a backup just in case you want to revert back)
Screens:
Download:
Alternative Creatures for MOP 3.07 (V. 0.3)
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WinterShambler
Tavern Dweller
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posted January 23, 2020 05:38 PM |
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tupaz said: New version of my alternative creature mod for MoP 3.07 (V.0.3)
Features:
- Added alternative creatures and their upgrades for all dwellings, this bring the total number of creatures to 382
- Altered the apparence, stats, skills and price of all creatures
- Radically changed the gaming experience: Ranged and fast creatures are powerful but they are expensive and usually lack in defence while land and slower units are cheaper and much more tanky
- Altered the apparence, speciality, skills and starting creatures of almost all heroes
- Improved Skeleton transformer usefulness
- Altered the appearance and stats of all dragon younglings, they will start with 25% stats of their grown-up version and will gain 7% every rank until they reach the adult state. This is made to give the feeling they are "growing"
- Changed the in-game music with some selections from all Heroes of Might & Magic and Might & Magic games
- Many other little tweaks
What's new on 0.3?
- Every creature holding a shield now have a chance to parry the hit (take 50% less damage), the chance depends on creature type and experience, reduced a little the ranged resistance of such creatures
- Removed some skills from many creatures
- Reduced the price of all first and second level creatures.
Install over a clean copy of MOP 3.07
As I found in previous version - you edit crexpbon.txt to add new abilities. Could you write a plugins?
I found framework in sources of MoP, but I use patched wersion, where other user of MoP mod - remove d some bugs. So, I can't compile new exe. And that framework allow only patch that already done. But I don't know how to build plug-in that should work with any map, not only mine (with the same name).
If you know how to build plugins that triggers on game start, could you tell me - how?
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tupaz
Adventuring Hero
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posted January 23, 2020 07:16 PM |
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WinterShambler said:
As I found in previous version - you edit crexpbon.txt to add new abilities. Could you write a plugins?
I found framework in sources of MoP, but I use patched wersion, where other user of MoP mod - remove d some bugs. So, I can't compile new exe. And that framework allow only patch that already done. But I don't know how to build plug-in that should work with any map, not only mine (with the same name).
If you know how to build plugins that triggers on game start, could you tell me - how?
I'm sorry, like you said i only edited crexpbon.txt to give new abilities but i'm unable to write a plugin, i think only puppet master can answer your request.
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WinterShambler
Tavern Dweller
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posted January 23, 2020 10:01 PM |
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tupaz said:
WinterShambler said:
As I found in previous version - you edit crexpbon.txt to add new abilities. Could you write a plugins?
I found framework in sources of MoP, but I use patched wersion, where other user of MoP mod - remove d some bugs. So, I can't compile new exe. And that framework allow only patch that already done. But I don't know how to build plug-in that should work with any map, not only mine (with the same name).
If you know how to build plugins that triggers on game start, could you tell me - how?
I'm sorry, like you said i only edited crexpbon.txt to give new abilities but i'm unable to write a plugin, i think only puppet master can answer your request.
Thanks anyway, Puppet Master gone bored of modding. He rarely wisit russian df2 forum. I don't expect that he would spend more time to this hobby.
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xepomaht
Hired Hero
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posted May 28, 2020 10:11 PM |
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Edited by xepomaht at 22:09, 29 May 2020.
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Unoficial MoP 2.18
language: only russian
changes: added Classic Cove & Classic Forge game fractions.
download: https://vk.com/doc-118013293_552892569
hofix: https://vk.com/doc-118013293_553065387
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Liso1
Known Hero
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posted June 09, 2020 03:30 PM |
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xepomaht
Hired Hero
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posted June 09, 2020 05:11 PM |
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Liso1 said: Any chance of the english version?
If there is a person in the Russian-speaking community who will translate into English. At present, there are no such people, maybe they will appear in the future.
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dumiwow
Tavern Dweller
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posted February 02, 2021 09:31 PM |
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tupaz said: I love this mod, can't stop playing it
i especially like the editors so easy to use yet so powerful, i completly revamped all creatures balance and added few alternative creatures for every faction.
Thank you to all the people that made it
Can you advise me how to modify those towers that discover and bring gold? They bring 250, but I want to make them produce more and I don't know how.
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xepomaht
Hired Hero
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posted May 16, 2021 12:36 PM |
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Edited by xepomaht at 11:16, 30 Jul 2021.
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Unoficial MoP 2.19
language: only russian
changes: added new objects on game map.
download: https://vk.com/doc-118013293_599808185
hotfixes (to data/mop/lib):
https://vk.com/doc-118013293_599808185
https://vk.com/doc-118013293_600130729
https://vk.com/doc-118013293_601104807
https://vk.com/doc-118013293_608042056
https://vk.com/doc-118013293_608132570
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demoixas
Hired Hero
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posted July 29, 2021 12:10 AM |
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I really like fast animations on MOP mod (FPS-Patch). Is this can be installed on ERA too?
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aldzzz
Adventuring Hero
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posted July 29, 2021 06:03 PM |
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this looks great, but will there also be a possibility that it will become playable with hd-mod? thanks!
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xepomaht
Hired Hero
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posted July 30, 2021 11:13 AM |
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aldzzz said: this looks great, but will there also be a possibility that it will become playable with hd-mod? thanks!
No, support MoP in HD-mod is impossible.
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aldzzz
Adventuring Hero
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posted July 30, 2021 08:10 PM |
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