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Thread: [MMH5.5] Complete Stats/Spells Changelog | This thread is pages long: 1 2 · «PREV |
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 05, 2018 02:29 PM |
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thGryphn said: Hey mods
Could someone make this a project so I can edit the first post?
Thanks!
Done.
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thGryphn
Promising
Famous Hero
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posted March 05, 2018 06:07 PM |
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Changelog updated to RC10 Beta4
I might add a few other details on changes relating to creature/spell effectiveness.
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Gidoza
Famous Hero
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posted March 06, 2018 05:43 PM |
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I need to make a comment regarding the last Beta's changes - I have more than one, but this is the most glaring problem that hits me at the moment.
But first - a compliment!
I like the "secondary" resource idea for Level 6 units. It's a lower layer of "spice" for the game that is well appreciated - thank you!
However - what I think is definitely worth mentioning is that changing the primary resource of Level 7 units is a big problem - this devastates the balance of a number of player-made maps that make specific units of resource placement, mine placement, and so on in order to balance the map. Yes, I see that there's "theming" going on in the changes, but this doesn't strike me as a good reason to change it - change the gold value as much as you like and increase or decrease the primary resource of the Level 7 as much as you like, but changing the resource completely is a big no-no; don't mess with pre-made structures that depend on the balance of resources that have been there for years.
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thGryphn
Promising
Famous Hero
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posted March 06, 2018 06:23 PM |
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You should make your comments on the changes at the MMH5.5's own thread, and not here. This is just a changelog.
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