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Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions | This Popular Thread is pages long: 1 30 60 ... 86 87 88 89 90 ... 120 150 180 200 · «PREV / NEXT» |
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MattII
Legendary Hero
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posted September 11, 2019 10:14 AM |
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Edited by MattII at 10:34, 11 Sep 2019.
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TheClone said: This is very boring.
There are already books of magic in the game.
But they work by school, these work by spell level.
Quote: My version:
Tome of the Novice (slot - different) - hero has access to all Level 1 spells.
Enchanted ring (ring slot) - hero has access to all level 2 spells.
Sigil of the sorcerer (shield slot) +2 knowledge and hero has access to all level 3 spells.
Wizard's wand (sword slot) +2 the power of magic and hero has access to all level 4 spells.
The Sigil and Wand stand out as having two dissimilar effects, which pretty much never happens, except sometimes for Combo Artefacts, so I'm not too certain about them.
There's also the option of some artifacts granting the ability to cast single spells at Expert level, regardless of whether the hero even has the wisdom level for it. Maybe even ones that cast certain spells at expert level at the beginning of combat.
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gatecrasher
Famous Hero
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posted September 11, 2019 10:56 AM |
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Might heroes would benefit the most from this an I second the impression that those artifacts are to similar to existing ones.
Instead of new single-spell artifacts I'd rather see some of the spell specialist heroes improved.
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Maurice
Hero of Order
Part of the furniture
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posted September 11, 2019 12:22 PM |
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How about a combination Artifact?
Artifact 1: Grants +2 Spell Power to the wearer
Artifact 2: Grants +2 Knowledge to the wearer
Artifact 3: Reduces Spell Mana cost by 1 point
Artifact 4: Causes enemy spells to cost 1 mana point more
Combined:
Grants all spells of level 1 through 4.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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MattII
Legendary Hero
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posted September 11, 2019 01:06 PM |
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Edited by MattII at 13:07, 11 Sep 2019.
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Maurice said: How about a combination Artifact?
Artifact 1: Grants +2 Spell Power to the wearer
Artifact 2: Grants +2 Knowledge to the wearer
Artifact 3: Reduces Spell Mana cost by 1 point
Artifact 4: Causes enemy spells to cost 1 mana point more
Combined:
Grants all spells of level 1 through 4.
TBH at least two of the components are more interesting than the combo. I mean, I don't think we've got an artifact yet that modifies the cost of spells. Which is kinda weird, since both H2 and H4 had them.
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Maurice
Hero of Order
Part of the furniture
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posted September 11, 2019 01:11 PM |
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Combination Artifacts contain the individual Artifact stats as well .
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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gatecrasher
Famous Hero
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posted September 11, 2019 02:31 PM |
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Maybe Wayfarer's Boots should facilitate walking through forests or mountains if the wearer already holds the Pathfinding skill. Like a soft version of Angel Wings.
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Oddball13579
Supreme Hero
Grandmaster of the Hunt
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posted September 11, 2019 09:25 PM |
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Maurice said: How about a combination Artifact?
Artifact 1: Grants +2 Spell Power to the wearer
Artifact 2: Grants +2 Knowledge to the wearer
Artifact 3: Reduces Spell Mana cost by 1 point
Artifact 4: Causes enemy spells to cost 1 mana point more
Combined:
Grants all spells of level 1 through 4.
The Artifact effects are nice, but the combined one is kinda meh. There are the Tomes of Fire, Water, Air, Earth after all. So wouldn't the combined effect be redundant?
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"Just slide her down a bit farther. I could wear her like a hat." - Gnomes
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MattII
Legendary Hero
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posted September 12, 2019 12:09 AM |
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Edited by MattII at 01:05, 12 Sep 2019.
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Maurice said: Combination Artifacts contain the individual Artifact stats as well .
Generally though, you want the combo artefact to have an effect that's similar to, or more interesting that those of the components.
Here's an idea:
Shield of the Living Forest Combo (Centaur's Ax, Shield of the Dwarven Lords, Breastplate of Petrified Wood, Helm of the Alabaster Unicorn) - Casts at the start of each combat, at Expert Level: Stone Skin, Earth Shield, Air Shield, Protection From Air, Protection from Earth, Protection from Fire, Protection From Water
Lance of the Wyvern's Tail Combo (Greater Gnoll's Flail, Buckler of the Gnoll King, Scales of the Greater Basilisk, Helm of Chaos) - +1 Morale if army contains at least 1 Fortress creature, army treats Swamp as a native terrain, and all troops gain 'Poison' ability.
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mihaid
Hired Hero
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posted September 12, 2019 07:08 AM |
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MattII said:
Maurice said:
Shield of the Living Forest Combo (Centaur's Ax, Shield of the Dwarven Lords, Breastplate of Petrified Wood, Helm of the Alabaster Unicorn) - Casts at the start of each combat, at Expert Level: Stone Skin, Earth Shield, Air Shield, Protection From Air, Protection from Earth, Protection from Fire, Protection From Water
Surely not all the spells since that would be both overpowered, but also tiring to wait for all of them to be cast. But it could be one spell out of those mentioned, randomly chosen at the beginning of each battle (similar to what Enchanters are doing).
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 12, 2019 08:20 AM |
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MattII said: army treats Swamp as a native terrain
Wow ANOTHER way to ruin Pathfinding?!, it never ends does it...
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portus
Adventuring Hero
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posted September 12, 2019 09:12 AM |
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How about the ability to leave stacks of your army out of the battle "a la" Heroes 5? At least when you're the attacker. It's just so frustrating when you have your shooters decimated whenever sieging a weak castle!
It could be shown right before the combat as the garrison window, and you might be able to actívate/deactivate it (kind of in the same fashion as when you change from "open" deployment to "close" deployment).
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Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)
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RerryR
Promising
Supreme Hero
Researching Magic
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posted September 12, 2019 10:46 AM |
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phoenix4ever said:
MattII said: army treats Swamp as a native terrain
Wow ANOTHER way to ruin Pathfinding?!, it never ends does it...
Didn't you buff Pathfinding in your version ?
As a suggestion: Pathfinding reduces the movement cost on rough terrain even further. So a Hero with Pathfinding could walk a little bit better on snow terrain than on grass.
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gatecrasher
Famous Hero
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posted September 12, 2019 03:14 PM |
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That would make Pathfinding Logistics 2.0 and defy logic.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 12, 2019 04:12 PM |
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I wish we just once and for all could agree to remove every artifact that ruins skills, that includes Angel Wings, Wayfarer's Boots and Wizard's Well (or give it a serious nerf)
Orb of Vulnerability ruins Resistance, but I guess that's the point, so I guess it can stay.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted September 12, 2019 05:56 PM |
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Edited by RerryR at 17:59, 12 Sep 2019.
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gatecrasher said: That would make Pathfinding Logistics 2.0 and defy logic.
I guess in the current skill setup you are right, Logistics and Pathfinding would be a bit similar, but it would still remain a situational skill just a bit better. For the logic I don't think it is a problem, I'm sure there are people who can find better shortcuts in rough terrain than on other terrain, if trained properly
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MattII
Legendary Hero
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posted September 12, 2019 07:31 PM |
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Edited by MattII at 20:30, 12 Sep 2019.
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mihaid said:
MattII said:
Maurice said:
Shield of the Living Forest Combo (Centaur's Ax, Shield of the Dwarven Lords, Breastplate of Petrified Wood, Helm of the Alabaster Unicorn) - Casts at the start of each combat, at Expert Level: Stone Skin, Earth Shield, Air Shield, Protection From Air, Protection from Earth, Protection from Fire, Protection From Water
Surely not all the spells since that would be both overpowered, but also tiring to wait for all of them to be cast. But it could be one spell out of those mentioned, randomly chosen at the beginning of each battle (similar to what Enchanters are doing).
I don't think it's any worse than the Armour of the Damned, which is only made from components one step up from those.
phoenix4ever said:
MattII said: army treats Swamp as a native terrain
Wow ANOTHER way to ruin Pathfinding?!, it never ends does it...
It's a combo artefact, so it's not exceptionally easy to string together. And it only works on the one terrain.
phoenix4ever said: I wish we just once and for all could agree to remove every artifact that ruins skills, that includes Angel Wings, Wayfarer's Boots and Wizard's Well (or give it a serious nerf)
Orb of Vulnerability ruins Resistance, but I guess that's the point, so I guess it can stay.
Include the "Recanters Cloak" and "Orb of Inhibition" in that, since the former makes Wisdom useless, and the later bans spellcasting in general. Also, the "Orb of Vulnerability" only affects a creature's natural magic resistance, not that gifted by skills, spells or artefacts AFAIK.
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Oddball13579
Supreme Hero
Grandmaster of the Hunt
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posted September 12, 2019 07:48 PM |
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MattII said:
Here's an idea:
Shield of the Living Forest Combo (Centaur's Ax, Shield of the Dwarven Lords, Breastplate of Petrified Wood, Helm of the Alabaster Unicorn) - Casts at the start of each combat, at Expert Level: Stone Skin, Earth Shield, Air Shield, Protection From Air, Protection from Earth, Protection from Fire, Protection From Water
Lance of the Wyvern's Tail Combo (Greater Gnoll's Flail, Buckler of the Gnoll King, Scales of the Greater Basilisk, Helm of Chaos) - +1 Morale if army contains at least 1 Fortress creature, army treats Swamp as a native terrain, and all troops gain 'Poison' ability.
I like both of these ideas but I think Shield of the Living Forest should instead cast Stone Skin, Earth Shield, Air Shield, Precision, and Magic Mirror.
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"Just slide her down a bit farther. I could wear her like a hat." - Gnomes
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MattII
Legendary Hero
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posted September 12, 2019 08:31 PM |
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Oddball13579 said: I like both of these ideas but I think Shield of the Living Forest should instead cast Stone Skin, Earth Shield, Air Shield, Precision, and Magic Mirror.
Well it's a shield, so, no Precision. not sure about Magic Mirror though...
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bloodsucker
Legendary Hero
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posted September 13, 2019 06:59 AM |
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It should be in the description of the HotA that you can't get creatures from necromancy if you have it equipped.
Not knowing that just screwed my financier plans for this week...
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted September 13, 2019 07:28 AM |
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Are you talking about the Horn if the Abyss artifact Bloodsucker? Does it disable Necromancy? I never played much with it.
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