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Thread: What should the add on towns look like? | |
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LordHonrad
Tavern Dweller
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posted April 19, 2002 05:52 PM |
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What should the add on towns look like?
I hope they would include a water town!!
Lv1:lizardmen with first strike and long range
Lv1:marfolk with bonus against fire aligned creatures
Lv2:Mermaid with charm ability
Lv2:Crustasea with armor ability(+25% defence in combat)
Lv3:Kraken with stunning and fear ability and long range
Lv3:Charibdis with bonus attacking lv1-2 creatures
Lv4:Leviathan with water aura and spellcaster
Lv4:Wyvern with flying,ice blast and bonus vs other dragons
Wouldn't that be great?tell me about your ideas!!
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Wesley
Disgraceful
Famous Hero
banned
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posted April 19, 2002 07:41 PM |
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Edited By: Wesley on 20 Apr 2002
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I wish they just remade the whole game :(
Ow well... this should be awsome! Homm5 here we come!
Life
Level 1: Mountain Dwarf(Holy Armor)/Hobbit *Halfling*(Giant Slayer)
Level 2: Pegasus(Haste)/Eagle Eye(Eagle Scout)
Level 3: Griffin(Unlimited Retaliations)/Zealot(Death Ward)
Level 4: Champion(Charge)/Paladin(Healing Aura)/Quetzalcouatl(Curse of Invisible)
Level 5: Angel(Ressurection)/Silver Dragon(Magic Mirror)
Order
Level 1: Gremlin(Water Multiply)/Gnome(Repair Stone/mechanical)
Level 2: High Elf(Dispel Magic)/Golem(75% magic Resistance)
Level 3: Genie(Illusion Clone)/White Tiger(Ice Clone)
Level 4: Naga(Cold Weapon)/Enchanter(Mass Good Spell)/Sphinx(Riddle Curse)
Level 5: Valkyrie(Morale Aura)/Titan(Choas Ward)/Crystal Dragon(Magic Immunity)
Death
Level 1: Skeleton Archer(Skeletal)/Ghoul(Eat Killed)/Zombie(Disease)
Level 2: Lacedon *Drowned*(Water Walk)/Mummy(Curse)
Level 3: Vampire(Drain Life)/Banshee(Death Scream)/Anubite *Anubis Minion*(Curse of Anubis)
Level 4: Death Knight(Life Ward)/Lich(Poison Claud)/Bone Golem *Abonimation*(Twice Slice)
Level 5: Bone Dragon(Age Breath)/Grim Reaper(Create Death)
Choas
Level 1: Kobold(Tunneling)/Troglodyte(Immune to visial effects)
Level 2: Medusa(Stone Gaze)/Harpy(Swoop)/Anacaris *Giant Scorpion*(Weakness Stinger)
Level 3: Flayer(Mind Maggots)/Yuan Ti *Serpentoid*(Poison Weapons)/Lamia *She-Vampire*(Absorb Poison)
Level 4: Minotaur *Royal*(Block)/Beholder *Evil Eye*(Extra Eye)/Warlock *Shadow Mage*(Mass Evil Spell)
Level 5: Choas Dragon *2 Headed black Dragon*(Order Ward)/Manticore(Dragon Slayer)
Strenght
Level 1: Goblin(Thievery)/Centaur(2 Shots)/Orc(Beserker Rage)
Level 2: Orog *Boar Raider*(Beserk)/Winter Wolf(Winter Movement)
Level 3: Ettin(2 Attacks)/Ogre Magi(bloodlust)/Mantray *Sand StingRay*(Burrow)
Level 4: Thunderbird(Summon Storm)/Cyclops(Area Attack)/Umber Hulk(Destroy Walls)
Level 5: Behemoth(Devour)/Leviathan(Destroy Ship)/Earth Wurm(Earthquake)
Nature
Level 1: Satyr(Mirth)/Sprite(Male Morale)/Will O Wisp(Quicksand)
Level 2: Hind(First shot)/Myconid *Toadstool People*(Sleep Spore)/Nimph(Charm)
Level 3: Ranger *Female Sharpshooter*(Elemental Arrows)/Druid(Animal Shifting)/Hippogriff(Wall of Leaves)
Level 4: Dryad(Summon/Remove Obstacle)/Unicorn(Anti Magic Aura)
Level 5: Forest Dragon *Green Dragon*(Forest Rain)/Treant *Dendroid*(Rooth)/Phoenix(Rebirth)
Inferno/Destruction
Level 1: Imp(Fire Multiply)/Ooze(Slow Slime)
Level 2: Gargoyle(Turn to Statue)/Magog *Fire Elf*(Fireball)/Ice Demon(Ice Ball)
Level 3: Cerberus *Hell Hound*(3 Attacks)/Succubus(Kiss of Death)/Incubus(Pain Mirror)
Level 4: Nightmare(Terror)/Efreet(Fire Shield)
Level 5: Balrog *Shadow Demon*(Inferno)/Pit Lord(Demonology/Summon Demon)
Foretress/Poison
Level 1: Pygmy *Voodoo Doll*(Mana Leech)/Lizardman(Invisibility)/Gnoll(Stun)
Level 2: Viper Cat *Gorgon Cat*(Poison)/Raptor(Very First Strike)
Level 3: Merman *Swamp Stalker*(Acid Clone)/Kelpie(Luring Illusion)/Slime Prince(Summon Frog)
Level 4: Wyvern(Poison Shield)/Basilisk(Confusing Collar)
Level 5: Hydra(Multiply attack)/Gorgon(Death Breath)
Abyss/Black Nature
Level 1: Dark Dwarf(Black Armor)/Shade(Shadow Clone)/Rook *Ravenman*(blind)
Level 2: Dark Elf *Drow*(Magic Lock)/Wasp Warrior *Soul Bee*(Steal Enchantment)
Level 3: Werewolf(Wolf Curse)/Drider *Spider King*(Web Traps)/Doppelganger(Shapeshift)
Level 4: Faerie Dragon *Trickster*(Level 4 random spells)/Moon Bear *Owl Bear*(Mass Teleport)/Mist Horror *Black Mist*(Mist Claud)
Level 5: Shadow Dragon(Claud Of Darkness)/Dark Ent *Huron*(Nature Ward)
Neutrall
Elementals: (Level 3):Salamander *fire*(Fire Weapon)/Sylph *Air*(Twister)/Undine *Water*(Water Shield)/Lurker *Earth*(Absorb Obstacle)
Centipede(Level 4)(Level 1/2 Slayer)
Mantis Dragon(Level 4)(Bind)
Nomad(Level 2)(Sand Storm)
Sabre Cat(Level 2)(Unfortune)
Bandit(Level 1)(Stealth)
Leprechaun(Level 1)(Fortune)
Wererat(Level 1)(Rat Curse)
Kraken(Level 5)(Ink Shield)
Scylla *Sea Hydra*(Level 5)(Eat six random creatures from boat when fighting against ship)
Yeti(Level 3)(Blizzard)
Azure Dragon *Ice Dragon*(Level 5)(Freeze in Fear)
Razorhaz *Polar Worm*(Level 5)(Freeze Floor)
Liontaur(Level 4)(Selfish Acts)
Kenku *Avanger*(Level 3)(Whirlwind Samurai)
Jark *Wereshark*(Level 4)(Very Dangerous when Bloodlusted)
Siren *Mermaid Version*(Level 2)(Songs)
Troll(Level 3)(regeneration)
Chimera(Level 3)(Chain Fire)
Sea Witch *Octopus People*(Level 4)(Random Water Spell)
Fire Witch *Burned Soul*(Level 4)(Random Fire Spell)
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Jenova
Famous Hero
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posted April 20, 2002 05:20 PM |
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How do you know there will be extra towns?
What's going to happen to the alignment system where each alignment is allied with another? If you insert another alignment somewhere, you'll upset the balance and the neighboring 'allies' will have to change for some alignments.
Unless they expand the might alignment in the middle of the ring and give two neighbors to Might (which are indifferent to the outside magic alignments but allied to might. Like a mini ring).
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Wesley
Disgraceful
Famous Hero
banned
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posted April 20, 2002 06:26 PM |
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Ofcourse
They could also put on 1 extra creature for all towns.
Like this could be the EXTRA creatures... Sorry couldn't place the Wyvern anywhere... YET
Academy
1: Gnome(Little Smart Guys)
2: High Elf(Royal Elves that know spells)
3: Sphinx(Half Lioness/Angel and Human Female)
4: Valkyrie(Warrior Woman riding upon flying horses)
Asylum
1: Troglodyte(Small piranha like dwarves)
2: Beholder(Eye monsters)
3: Basilisk(Six armed lizards who turn you to stone)
4: Manticore(Giant Man/Lion/Scorpion/Dragon mix creatures)
Haven
1: Gremlin(Little blue demons that multiply in water)
2: Pegasus(Flying horses)
3: Paladin(Aura using Crusaders)
4: Silver Dragon(Female royal dragons)
Necropolis
1: Ghoul(Corpse eating PRE-zombies)
2: Gargoyle(Demon souls locked up inside obsidian statues)
3: Succubus(Female charming sex demons)
4: Grim Reaper(Masters and wardens of death)
Stronghold
1: Goblin(Small greenskinned thieves)
2: Boar Raider(Orog/Razormanes/Pigpeople raiding upon giant wild boars)
3: Doppelganger(Strange trolllike creatures that are able to shapeshift their body into everything they prefer)
4: Leviathan(Giant green behemoths of the sea)
Preserve
1: Will O Wisp(Floating lightballs)
2: Satyr(Goatmen)
3: Ranger(Female Sharpshooters with elemental arrows)
4: Treant(Giant treepeople)
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Jenova
Famous Hero
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posted April 23, 2002 03:20 PM |
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Quote: Preserve
1: Will O Wisp(Floating lightballs)
2: Satyr(Goatmen)
3: Ranger(Female Sharpshooters with elemental arrows)
4: Treant(Giant treepeople)
Satyr is already in the Preserve's creature portal. Ranger is a name taken up by a hero unfortunately. So is Mage actually, but you don't want that occurring too often or it could confuse. About the Treant, I hope they can move far enough (unlike the Dendroids) or else they will suck for level 4s. How about just bring back the Gold Dragon? The Wisp idea sounds good.
I agree with about everything else you suggested. Except the Paladin which needs to be renamed because a hero has taken it.
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Wesley
Disgraceful
Famous Hero
banned
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posted April 23, 2002 10:05 PM |
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Give me this
Satyr is already in the Preserve's creature portal.
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-Well because 3DO never adds much new creatures.. Ive taken some older(Neutrall/summoned) like satyr and Trogolodyte, and just put them on a spot in the town itself
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Ranger is a name taken up by a hero unfortunately. So is Mage actually, but you don't want that occurring too often or it could confuse.
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-It could be named Sharpshooter, but It has to be female!
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About the Treant, I hope they can move far enough (unlike the Dendroids) or else they will suck for level 4s. How about just bring back the Gold Dragon? The Wisp idea sounds good.
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- I really dislike Gold Dragons, and they look to much like the Silver Dragons Ive suggested in the Haven town, they are the same only the colors are different. And I like silver more then gold
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I agree with about everything else you suggested. Except the Paladin which needs to be renamed because a hero has taken it.
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That doesn't matter to much... they could remake another model for a unit paladin? Can't think of any other name right now... Holy avenger? Holy Knight? Holy Fighter? Holy crusader
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Wesley
Disgraceful
Famous Hero
banned
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posted April 24, 2002 07:40 PM |
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Edited By: Wesley on 24 Apr 2002
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Give me this
Academy:
Level 1: Dwarf/Halfling/Gnome
Level 2: Gold Golem/Magi/High Elf
Level 3: Naga/Genie/Sphinx
Level 4: Crystal Dragon/Titan/Valkyrie
Haven:
Level 1: Eagle Eye/Peasant/Gremlin
Level 2: Pikeman/Ballista/Pegasus
Level 3: Zealot/Crusader/Paladin
Level 4: Angel/Champion/Silver Dragon
Asylum:
Level 1: Bandit/Dark Dwarf/Lizardman
Level 2: Medusa/Minotaur/Dark Elf
Level 3: Nightmare/Efreet/Basilisk
Level 4: Hydra/Choas Dragon/Manticore
Necropolis:
Level 1: Skeleton Archer/Imp/Ghoul
Level 2: Cerberus/Banshee/Magog
Level 3: Vampire/Lich/Succubus
Level 4: Bone Dragon/Balrog/Black Knight
Stronghold:
Level 1: Centaur/Beserker/Goblin
Level 2: Harpy/Troll/Boar Raider
Level 3: Jark/Cyclops/Doppelganger
Level 4: Thunderbird/Behemoth/Leviathan
Preserve:
Level 1: Leprechaun/Sprite/Wisp
Level 2: Amazon/White Tiger/Elder Druid
Level 3: Unicorn/Griffin/Sharpshooter
Level 4: Faerie Dragon/Phoenix/Treant
Old Neutrall Creatures
Beholder
Troglodyte
Ice Demon
Gargoyle
Satyr
Mantis
Zombie
Mummy
Siren
Salamander
Sylph
Undine
Lurker
Kraken
Dryad
Wererat
Lacedon
New Neutralls: Suggestions Because it are to many choose 13
Anubite
Yuan Ti
Myconid
Ooze
Viper Cat
Pygmy
Wasp Warrior
Kelpie
Wyvern
Merman
Shade
Werewolf
Dark Ent
Drider
Centipede
Scylla
Kenku
Yeti
Azure Dragon
Removed and Replaced/renamed(units)
Venom Spawn/Lich
Dragon Golem/Crystal Dragon
Wolf/Leprechaun
Elf/Amazon
Ghost/Banshee
Monk/Zealot
Crossbowman/Eagle Eye
Orc/Dark Dwarf
Skeleton/Skeleton Archer
Squire/Peasant
Devil/Balrog
Ogre Magi/Jark
Nomad/Troll
Black Dragon/Choas Dragon
Removed and Replaced/renamed(neutralls)
Mermaid/Siren
Sea Monster/Kraken
Fire Elemental/Salamander
Air Elemental/Sylph
Water Elemental/Undine
Earth Elemental/Lurker
Pirate/Wererat + Lacedon
Waspwort/Dryad
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Krishhh
Adventuring Hero
still learning spells
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posted April 24, 2002 08:16 PM |
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I don`t believe there will be an add-on town for these reasons-
1. The tavern has no more room.( simple but true)
2. Alligments!!(they could make another town for one, but then they should make one for each)(or they could create anothet might town but then there would anoter magicless town ) ( they vould make it that there are six magic towns- each has two allies, 2 enemys, and one arch-enemy!)
3.Creatures. remember the conflux had elementals, but now the neutral creatures have alligments too, so no more towns with neutral creatures not being neutral any more.
4.... I can`t think of a four now but I`m sure there is one besides reasons 1-3 eliminate a need for a reason 4.
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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Promising student of magic.
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