First: What will happen if I used this line in my map
!!FU836:P2008/146/1/6/0;
would it make christian increase ballista attack/defense every level instead of every 4 levels?
Second: I would like to edit Script 39 to make Ballista specialists also have same bonus as other creature specialists
I found this line in the code
!!FU804&w28>=1000/w28<2000:Px1/x2; //check that hero is monster spec
and I also found that Ballista specialist is P2008
what should I do to make ballista gain attack, defense, and HP just like other creatures if the hero has ballista specialty? to make it gain just like other creatures gain (they gain attack equal to the hero attack and defense same and HP 12% + 3% every level I think)