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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Special Terrains
Thread: Special Terrains This thread is 3 pages long: 1 2 3 · «PREV
radmutant69
radmutant69


Promising
Known Hero
posted February 22, 2018 03:30 PM

I don't think that some kind of 'terrain objects' like these would be so bad even on elevated terrain...


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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted February 23, 2018 11:30 AM

Are those placeable terrain objects? If so what sizes are they? It looks alright to me but I would like to see them on higher elevation and steep elevation just for curiosity.

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radmutant69
radmutant69


Promising
Known Hero
posted February 23, 2018 12:52 PM
Edited by radmutant69 at 16:07, 23 Feb 2018.

Well to be honest you can't properly cover a whole big steep elevation with these objects. Their usefulness is highly depends on the form of the elevations under them. But I still think they can be useful in certain cases

Anyway, you can download them from here (along with some others) and test their usage if you want.


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mirage
mirage


Promising
Hired Hero
posted February 24, 2018 01:00 PM

actually you can cover any elevations with these if you make a brush instead of manually taking them onto map. just saying...

but you made alot more terrains like these long time ago, huh? wheres the black cloud and the hive and stuff?

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radmutant69
radmutant69


Promising
Known Hero
posted February 24, 2018 03:15 PM

mirage said:
actually you can cover any elevations with these if you make a brush instead of manually taking them onto map. just saying...


yes you can but the result will most likely looking like a plain terrain because of the lack of color/light changes as normal terrain works...

mirage said:
but you made alot more terrains like these long time ago, huh? wheres the black cloud and the hive and stuff?


The truth is I lost most of my projects and resources when I reinstalled Windows on my PC. Now I just quickly recreated some of the terrain objects for testing purposes, mainly because it lasted only a few minutes of work even with downloading the images again. If you have more of these then why don't you just share them here?

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mirage
mirage


Promising
Hired Hero
posted February 24, 2018 06:03 PM
Edited by mirage at 18:05, 24 Feb 2018.

thats a good question

so [url=http://jmp.sh/e8hxBWr]here is[/url] some more terrain stuff. i thought there were much more than this but i cant find the rest...

and you should make more like this thing:



i love it

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted February 27, 2018 12:13 AM

radmutant69 said:

The truth is I lost most of my projects and resources when I reinstalled Windows on my PC. Now I just quickly recreated some of the terrain objects for testing purposes, mainly because it lasted only a few minutes of work even with downloading the images again. If you have more of these then why don't you just share them here?


Should you plan on redoing/downloading some of the images again, I would like you to share them. Some of them works really nicely like the fire (though I think it should be impassable .
Others however I feel should be tweaked colorwise, e.g the water sticks out when placed upon or next to water terrain, I asume it can't be animated btw?
Also a shame the fire columns aren't animated

Last note, some of the black cloud objects will always appear on top of objects others wont. Not sure if you intended for this that way...

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radmutant69
radmutant69


Promising
Known Hero
posted February 27, 2018 11:33 AM

Well, most of the terrain images are from here. The 'hive stuff' is from here.

Most of my images were from that site and from opengameart.org. I want to download them all again of course but that will be a slow process because I'll have to manually dig up those sites once again.

The water terrain unfortunately has no animation frames nor that fire column's flames (I had some good fire anims BTW so I think I could make it better if I can find them.)
About the black cloud: I can't remember... but probably I wanted to make them work like any normal objects. I mean those which you can switch between foreground and background. But I think originally they were in my 'unused' folder because I don't like them at all. They are ugly. They were ugly even for H3 I guess.

Also I tried to make a few other 'terrains' from rectangle-shaped floor/ground tiles from various games. But they were almost useless because I couldn't make them centered at that time and they would be useful only under very special circumstances I think (like if you want to simulate some kind of indoor area or something similar.)

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Baronus
Baronus


Legendary Hero
posted February 27, 2018 04:42 PM

Looks very good. Never seen in H4!

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted February 27, 2018 11:32 PM
Edited by Karmakeld at 23:38, 27 Feb 2018.

Thanks. Looks like one could spend hours on those sites looking for interesting stuff.

Well some of the clouds seem to always appear on top (foreground) but I agree they do stick out. In which case, fixing it would be pointless.

I was thinking of trying out the garrison terrain for a stone floor terrain. I believe I saw Equlibris experimenting with that,  but true, getting an indoor feeling would require a lot of other objects as well.

Perhaps animated water can be found elsewhere..

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radmutant69
radmutant69


Promising
Known Hero
posted February 28, 2018 11:38 AM
Edited by radmutant69 at 11:48, 28 Feb 2018.

Ah, the garrison stuff reminded me of something else, thanks.

Do anyone know how 'battlefield preset maps' are working (I mean the special battlefields loaded when you're fighting on a ship or on a bridge)?? Because with the help of these we could create infinite amounts of 'real' new terrains I think. And not just that but maybe we could create more interesting things e.g. special battlefields for creature banks like it was in H3 and even for dwellings when you fight for capture them etc.

I tried to look for these battlefields in the game files and it seems another unfinished feature of the game for me. For example there is a battlefield for the 'evil' bridge but the game will load the 'good' bridge anyway, no matter what type of bridge you are fighting on.

I did some experiments about this but without any success of course
The only thing I found the ResHelper can export these files too as an ora image and an xml file full of 'unsigned bytes' but this didn't help me too much to figure out how these battlefields work...

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Atmaks
Atmaks

Tavern Dweller
posted May 04, 2018 06:17 AM

Terrain implementation

Hi guys. Does anyone know how terrain is actually implemented? Is it a proper 3D surface or do they just have pre-made images for all possible elevations (and combinations of different types of terrain... good Lord) which they slot into tile grid? It can't be simple 2D transformation since the terrain appears interpolated and has shadows. Thank you.

I have to post here since I can't create a new topic yet.
____________

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radmutant69
radmutant69


Promising
Known Hero
posted May 06, 2018 01:02 AM

Probably still no one knows that around here. Sorry.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted May 09, 2018 11:46 AM

Atmaks said:
Hi guys. Does anyone know how terrain is actually implemented? Is it a proper 3D surface or do they just have pre-made images for all possible elevations (and combinations of different types of terrain... good Lord) which they slot into tile grid? It can't be simple 2D transformation since the terrain appears interpolated and has shadows. Thank you.

I have to post here since I can't create a new topic yet.


What we know is that most terrain files consist of 2 files (most likely 2 sets of images). If you rename 1 of them e.g from Grass1 to Dirt1, then the dirt terrain will become a mix of grass and dirt in the editor. Guesses are that a file named transition, is what what blends the types together when mixed. Also combat and adventure terrain are read from the same files.
But to my knowledge noone has seen the actual image of how the terrain files looks like, but I don't see why it should be 3D, as neither the adventure map or combat map is in 3D.
But to be honest, I don't recall if anyone ever attempted to copy the image part from a terrain file into another image -or if it's even possible due to different file formats.

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