Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes 3 mod help needed
Thread: Heroes 3 mod help needed
Memeguy
Memeguy

Tavern Dweller
posted January 23, 2018 11:21 PM
Edited by Memeguy at 16:39, 24 Jan 2018.

Heroes 3 necromancy/lich mod help needed

I'll state in advance that i don't really know what i'm doing so i may very well need some hand-holding, and do not particularly care how balanced some of the changes i'm looking to implement are, number tweaking can come later.

I'm looking to alter how necromancy specialty works by giving it the same functionality as cloak of the undead king rather than the increase to necromancy's effectiveness it currently has.

I am also looking to change how lich's death cloud ability works such that they essentially get to attack all enemies at once (change death cloud's damage modifier from 50% to 100%, increase it's range to be global, remove the undead immunity but prevent it from striking allies, etc.). I've already significantly toned down their damage using CRTRAITS.txt to compensate for this.

I have absolutely no idea where to begin as none of these changes seem to be doable through txt editing and I have absolutely no idea if they're even possible through VCMI. (Edit: though i do not know much about them, hex or erm editing would be fine too if possible)

Apologies if I make myself look like an idiot.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Memeguy
Memeguy

Tavern Dweller
posted January 24, 2018 03:38 AM

should i have posted this in 3.5?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Alyx182008
Alyx182008


Adventuring Hero
posted January 24, 2018 07:53 AM

Memeguy said:
should i have posted this in 3.5?

Yes, this belongs in 3.5 board.

As a short reply to your main issue, if you want to do this in VCMI, you should look to their forums too. I know I've seen a few threads there already of people looking to either add or alter how secondary skills work.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Memeguy
Memeguy

Tavern Dweller
posted January 24, 2018 04:32 PM

thank you for the  advice, i'll look around there to see if i can do it through VCMI.

Re-reading my original post i realize i sound like i wanted to do it through VCMI however if it's possible through hex or erm editing i would also appreciate some help on that

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0299 seconds