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Heroes Community > MapHaven Guild > Thread: Question about templates
Thread: Question about templates
Djangoo
Djangoo


Adventuring Hero
posted February 23, 2018 04:10 PM
Edited by Djangoo at 20:45, 16 Jun 2018.

Question about templates

Hey, I just started making my own templates using the HotA RMG Template Editor (great tool) mostly and I wonder why the starting areas tend to be so different both in size and treasure.

I set all values of player starting areas to the same, yet sometimes areas tend to be blown up, while others remain very small.

I'd have no problem with this, as long as everybody had roughly the same loot in the area, but unfortunately that seems to be not the case and it creates some really imbalanced scenarios.

The editor says that there is a value generated in each area and based on these values, the RNG creates different treasure.

But shouldn't the areas have rougly the same loot then?

Is it a bug, feature or do there a workaround?

Pic related (great start @purple)





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Promising
Supreme Hero
posted February 23, 2018 07:07 PM
Edited by avatar at 19:09, 23 Feb 2018.

I think it can be related to terrain penalties. Areas with no-penalty terrains are bigger. And some town are cheaper to fully build, some are more expensive so it leads to resource amounts differencies. But it's only my guess. All players have all the same - no, it's not perfect balance in h3 mechanics ;]
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Gruk_
Gruk_


Hired Hero
posted June 16, 2018 11:56 PM

Djangoo said:
I set all values of player starting areas to the same, yet sometimes areas tend to be blown up, while others remain very small.

Template options "rock blocks" and "zone sparseness" may help to reduce size disparities. For zone sparseness, you may try to use a custom value slightly lower than 1.

Djangoo said:
I'd have no problem with this, as long as everybody had roughly the same loot in the area, but unfortunately that seems to be not the case and it creates some really imbalanced scenarios.

The editor says that there is a value generated in each area and based on these values, the RNG creates different treasure.

But shouldn't the areas have rougly the same loot then?

Treasure settings represent a density rather than a total amount. So the bigger the zone, the bigger the total amount of treasure. Which brings us back to your first point: it is important that zones have more or less the same size.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 22, 2018 09:49 PM

Given Purple even got an extra town that Orange didn't, this is an extra slap on the face :V

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lostpw
lostpw


Hired Hero
La Fiesta
posted July 26, 2018 06:13 AM

hi

how do i make a good template?

i use the hota template maker, it's powerful, but i don't know yet what a good singleplayer(as i dont play online) template would look like
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Promising
Supreme Hero
posted July 26, 2018 06:55 AM

To be honest, best 'template' for single players are custom maps made in map editor. It's more powerfull tool and you can design in it AI that can be challenged.
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