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Thread: MMH7 Artefact Balance | |
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apipino
Tavern Dweller
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posted May 27, 2018 04:21 AM |
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Edited by apipino at 23:48, 15 Jul 2018.
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MMH7 Better Artifact Prices
Hi HMM fans. Sorry for my bad english. This text was translated by Google Translate.
Something that me uncomfortable when I'm playing MMH7 is the price unbalanced of the Artifacts. Lower quality artifacts have a very expensive cost benefit compared to a higher quality artifact, which makes them uninteresting.
While a shield giving +2 defense costs $3000 (we are paying $1500 per attribute), a shield with +8 defense costs $7000 (we are paying $875 per attribute). This makes me dumb to buy lower quality items.
"Chest of Endless Gold", which produces 1000 gold/day, costs $10,000, gets paid in 10 days and generates a lot of gold. While "Purse of Endless Gold", which produces 250 gold/day, costs $4000 gold, pays in 16 days and generates very little gold.
I made a small application that adjusts the Prices of Artifacts based on the calculation: 1 skill = 2 attributes = 150 gold/day = cost $ 2000
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Examples: Artefact / old Price / new Price (takes days to pay)
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Minor artifacts (ex. +2 defense) are cheaper. Cost $ 3000 => now $ 2000
Medium artifacts (ex. +4 def). Cost $ 5000 => now $ 4000
Greatest artifacts (ex. +8 def) are expensive. Cost $ 7000 => now $ 8000
"Purse of Endless Gold" $ 4000 (tdp 16 days) => now $ 3000 (tdp 12 days)
"Bags of Endless Gold" $ 6000 (tdp 12 days) => now $ 6000 (tdp 12 days)
"Chest of Endless Gold" $10000 (tdp 10 days) => now $12000 (tdp 12 days)
Please take a look and see what you think ... [url=https://www.nexusmods.com/mnmh7/mods/1]Nexus - MMH7 Artefact Balance[/url]
Usage / Instalation:
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- It does not require installation, just extract the contents in some empty folder.
- Run "HMM7_Balance_Artefacts.exe".
- If the application has not found the Folder where the Game is installed, select the Game Folder.
- Optionally, you can select an Artifact Price Option or use the default.
- Click the "Change" button to apply the Patch.
To Restore:
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- Perform the above step.
- Click the "Restore" button to restore the backup.
Version Note
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0.3 - Public start
0.4 - Fix compatibility with other mods
0.5 - intelligent file structure detection - better compatibility for multiple versions of files
Interest for the Future: a little improved on some items to make them more pleasing and attractive.
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- Cloak of Elrath: +4 Light Magic. All allied creatures receive -30% Dark Magic damage. (add "Light Magic" and change to defends against "Dark Magic". Change cost to $6000)
- Cloak of Malassa: +4 Dark Magic. All allied creatures receive -30% Light Magic damage. (add "Dark Magic" and change to defends against "Light Magic". Change cost to $6000)
- Cloak of Ylath: +4 Air Magic. All allied creatures receive -30% Air Magic damage. Change cost to $6000.
- Cloak of Arkath: +4 Fire Magic. All allied creatures receive -30% Fire Magic damage. Change cost to $6000.
- Cloak of Sylanna: +4 Earth Magic. All allied creatures receive -30% Earth Magic damage. Change cost to $6000.
- Cloak of Shalassa: +4 Water Magic. All allied creatures receive -30% Water Magic damage. Change cost to $6000.
- Change attribute of "Dwarven Work": (2 parts of the set) = 250 pieces of gold per day. (Do dwarves work in gold mines?)
- Change attribute of "Hallowed Set": (2 parts of the set) = +2 to Defense.
- Amulet of Necromancy: Great Lich's Set. Necromancy resurrects additional 5% health points. (both "Amulet of Necromancy" or "Hourglass of Order" will complete the "Great Lich's Set.")
- Gladiator Helmet: +2 Defense (the attribute "-5 to enemy creatures Morale" is already has "Assassin's Mask")
Suggestions here in this topic or [url=https://www.nexusmods.com/mnmh7/mods/1]Nexus - MMH7 Artefact Balance[/url]. Bugs, send me the file "H7Items.upk" so that I can analyze. (apipino@gmail.com)
Made with Visual Basic 2017 / Visual Studio Community
Source code included - Do not need to credit the Author - Can be distributed and modified freely - Can not be used improperly
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted June 27, 2018 05:58 AM |
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Interesting. While I do agree in part with your reasoning, you can always think it another way too.
With the +1000 golg, you must accumulate a lot before buying it, which costs days and opportunity; whereas with the +250 gold you can get it before, and thus produce earlier.
Same with the shield, maybe you need the immediate stats boost for a fight and can't wait to accumulate that much gold first.
Anyways, as artifact slots are limited, better artifacts are also better qualitatevely. As such your version is also acceptable.
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