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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero-class specialization
Thread: Hero-class specialization This thread is 2 pages long: 1 2 · «PREV
Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 29, 2018 10:57 PM

Lth3 said:
paulemile said:
Another thing : secondary skills' effectiveness could be linked to the hero's class.

Example : Basic Offense would give 10% dmg hand-to-hand bonus to an army led by a Barbarian, but only 3% to an army led by a Wizard.


should be the opposite then, balance-wise - 10% bonus for Wizard and only 3% bonus ( or no bonus ) for Barbarian, since it is tons harder to get that skill with mages, while it comes as second nature to Barbs


The best solution for it is that if it gives +3% to Wizards & other classes then it gives only 4% or 5% to Barbarians.

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Lth3
Lth3


Known Hero
posted September 30, 2018 09:37 AM

for Battle Mage i can agree

but

name one Barbarian hero who doesn't start with Offense

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 30, 2018 10:41 AM
Edited by NimoStar at 10:45, 30 Sep 2018.

IMO secondary skills should stay the same for all classes.

If you have +1% hand-to-hand damage as Barbarian +1% per 5 levels, it already stacks with Offense.

Similarly if you have +3% spell damage for Wizards +3% per 5 levels, it already stacks with Sorcery.

***

About #"Map" abilities: I don't think that should work with Adventure map objects,
BUT, you could make it so that barbarians get 50% of the value of a building in a town by Demolishing it. Only 1 per day. So capture the enemy town and destroy their lvl 7 creature generator for resources :V

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