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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Missing creature specialists
Thread: Missing creature specialists This thread is 2 pages long: 1 2 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted April 02, 2019 07:20 PM

phoenix4ever said:
Nothing really, I just wanted some new heroes.
But I'm not sure if the centaur special may be too strong.


Then you should pick Melodia .
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2019 07:55 PM

LOLZ great idea or Malcom or Uland.

Note: That all skill specialists only give +3% per level instead of +5% so Logistics, Offense and Armorer specialists are'nt as OP as they normally are, that's why specialising in a strong creature like centaur might actually be good.
(Sir Mullich and Galthran are also banned.)

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Djangoo
Djangoo


Adventuring Hero
posted April 02, 2019 10:30 PM
Edited by Djangoo at 12:02, 03 Apr 2019.

I made a

- Lord Haart with 10-20 10-20 10-20 Pikemen. Changed specialities from 5% to 3% too, so this made Estates speciality almost useless.

- Melodia with Centaurs 12-24 6-12 6-12 ; tactics instead of luck

- Daremyth with Gremnlins 30-40 15-20 15-20 + start with archery instead of int (I hated Luck speciality)

- Geon with Medusa 2-3 Medusa replace Beholder stack; archery instead of eagle eye

- Ignissa Pixies 15-25 15-25 15-25

- Lacus Air Elementals 3-5 Air 2-3 Air 2-3 Air (probably too stong becase just better alternative as Water)

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 02, 2019 11:18 PM
Edited by phoenix4ever at 23:19, 02 Apr 2019.

Interesting Djangoo

I made Mutare into a medusa specialist and yes Melodia with Luck and Fortune is useless.
I also considered a pikeman specialist, but note that this is the second strongest creature special in the game. (After Galthrans.)

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Djangoo
Djangoo


Adventuring Hero
posted April 03, 2019 10:10 AM
Edited by Djangoo at 10:12, 03 Apr 2019.

I usually restrict dwellings to max 1 per zone or only neutral rewards, so lvl 1 creature specialists (expecpt Galthran) lose their value very quickly on the maps/temps I play, but I will probably lower the starting troops of Haart too.

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