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Thread: Question about script | |
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NecroSandro
Hired Hero
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posted February 20, 2019 07:06 PM |
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Question about script
Hello,
Anyone know if its possible to remove all skills or spell from hero lvl 1 ?
when you start new game i see hero have one spell by défaut and i dont know if we can remove it.
Thank you
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radmutant69
Promising
Known Hero
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posted February 22, 2019 02:51 PM |
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iliveinabox05
Honorable
Famous Hero
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posted February 22, 2019 07:51 PM |
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As Radmutant pointed you to, you can set the starting skill for a hero through trickery with the game's editor, or you can do it with the Advanced Options Map Editor, since I don't place restrictions on the skills you choose based on hero type.
I don't think you can remove all skills, however.
As far as starting spells, you can't select / remove it, but you can sort of force what skill will be learned by banning the other level 1 spells for the schools of magic.
At least that's what I remember. Someone can correct me if I'm wrong.
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NecroSandro
Hired Hero
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posted February 22, 2019 09:25 PM |
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iliveinabox05 said: As Radmutant pointed you to, you can set the starting skill for a hero through trickery with the game's editor, or you can do it with the Advanced Options Map Editor, since I don't place restrictions on the skills you choose based on hero type.
I don't think you can remove all skills, however.
As far as starting spells, you can't select / remove it, but you can sort of force what skill will be learned by banning the other level 1 spells for the schools of magic.
At least that's what I remember. Someone can correct me if I'm wrong.
Its normal i dont see any skills ?
and for spell. can we ban all spell at day 1 and autorize after script sequence ?
Thx
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iliveinabox05
Honorable
Famous Hero
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posted February 22, 2019 10:19 PM |
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Dang sorry about that, I must have just thought about adding that but never added it..
I'm not sure why the method Karmakeld outlined didn't work for you using the game's editor. If you follow the steps exactly as he stated it should work so that you can set the starting skill for any hero class.
As far as the spells go, if you ban them, they can't be unbanned that I know of, though I don't know what a mage guild would do. The spell stones might work still. Someone else can chime in if there is another workaround.
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NecroSandro
Hired Hero
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posted February 22, 2019 11:19 PM |
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Its ok i found my error,
anymay thank you.
Hope you add skill on your tool nex time
About spell, if i ban all spell error start with one...school, shrine etc give spell too
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Karmakeld
Responsible
Supreme Hero
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posted February 23, 2019 07:49 PM |
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About spells, the hero will always have a starting spell. I don't recall having encountered any workaround.
But you can control what spell the hero starts with, simply by giving the hero a certain level 1 spell, this way you avoid the random starting spell. Banning spells is also a method as mentioned. Hope this was helpful.
Interesting question about how mage guilds handles spells that are set to be present in the guild but banned in game properties..
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NecroSandro
Hired Hero
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posted February 27, 2019 08:36 PM |
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Karmakeld said: About spells, the hero will always have a starting spell. I don't recall having encountered any workaround.
But you can control what spell the hero starts with, simply by giving the hero a certain level 1 spell, this way you avoid the random starting spell. Banning spells is also a method as mentioned. Hope this was helpful.
Interesting question about how mage guilds handles spells that are set to be present in the guild but banned in game properties..
I try it, thank you for this tips.
edit : its working. thank you
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