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Thread: Has anyone done this challenge? | This thread is pages long: 1 2 · «PREV |
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bloodsucker
Legendary Hero
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posted July 31, 2019 05:17 PM |
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angelito said: Can you even lose a game with the settings given in opening post?
XL map + underground vs AI?...lol...
I'm with you, if no time limit is established it's almost impossible to lose this challenge. You may lose grail, may lose Capitol, may even lose main hero or take more then one year but you will never be without any towns and heroes for seven days.
I have one doubt, none the less: you start all random but do you have to use the first hero as your main or can you change it at any moment?
longtry said: for science!
Are you also a fan of Impossible Creatures?
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Otuken
Famous Hero
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posted July 31, 2019 09:37 PM |
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I think it is somewhat decent indicator to beat 7 AI in %200 although nothing is comparable with multi but it is still a success.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 31, 2019 09:51 PM |
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Well, 7 allied AI on small map, vanilla template (not crap closed where you get time), on 200% is not easy.
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Otuken
Famous Hero
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posted July 31, 2019 10:41 PM |
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Just wondering are all AI factions equally skilled? I mean for example are they equally challenged fighting against 7 castle, 3 castle+2 infero+2 dungeon or 6 conflux+1 necropolis?
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longtry
Adventuring Hero
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posted August 11, 2019 08:26 AM |
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Well, the channel that (almost) everyone recommends never offered a 1v7 allied, except 2 instances when he played Conflux & Necropolis - THE 2 broken ones, so they don't count (I haven't watched them either). Aside from that, he can only take 1v7 FFA, which is so very too easy even for me.
Without clear evidence, any claims here remain unbacked. Anyone can say whatever he pleases, it doesn't really solve the question.
I'm also admitting that playing Huge or XL is making it easier. OTOH, playing Small also leads to day 1 capture of a town, so it counts as 1.5v6. So IMHO playing M or L is the most challenging. I may change the OP's description. What do you think?
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Ben80
Famous Hero
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posted August 11, 2019 08:41 AM |
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Edited by Ben80 at 08:44, 11 Aug 2019.
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M+U or L-U is optimal size for interesting game against 7 AI. L+U/XL-U is biggest possible size for this.
However, I'm not sure that on S map one can always capture 1 AI town during first days of game. It depends on template - guard of passage can be quite strong or inconvenient + respawn zone can be very poor and you will not be able to buy second hero soon (or dwelling with creatures).
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longtry
Adventuring Hero
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posted August 11, 2019 05:08 PM |
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Ben80 said: M+U or L-U is optimal size for interesting game against 7 AI. L+U/XL-U is biggest possible size for this.
I want a map where there are a few spare towns, but less than the total players, so less than 15 towns in all. It'll make an interesting game when some of the AIs get 2 or 3 towns and pose a challenge to the player, in addition to their other allies.
In the most recent L+U map I played, there are no spare towns at all. So maybe XL is better? Hmm...
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Ben80
Famous Hero
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posted August 11, 2019 05:21 PM |
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Edited by Ben80 at 17:36, 11 Aug 2019.
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longtry said: I want a map where there are a few spare towns, but less than the total players, so less than 15 towns in all. It'll make an interesting game when some of the AIs get 2 or 3 towns and pose a challenge to the player, in addition to their other allies.
In the most recent L+U map I played, there are no spare towns at all. So maybe XL is better? Hmm...
You can try for example template "Worlds at War" - one of original NWC templates, for me optimal size for this template is M+U or L-U.
Quite often arises situations when some AI player get 2 or even 3 town of the same type. Not always, of course.
Also, for challenging game I would suggest to try my mode
http://heroescommunity.com/viewthread.php3?TID=45822
you can play it completely as original game but 1) with no misplaced passage guards (it can be important for such challenging games) 2) with some additional bonus for AI
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bloodsucker
Legendary Hero
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posted August 11, 2019 09:19 PM |
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longtry said: I want a map where there are a few spare towns, but less than the total players, so less than 15 towns in all.
Against seven allied it is worst if there are many (48?) towns. If they are close to each other, each AI will take three or four towns while you are struggling to build up the first.
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longtry
Adventuring Hero
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posted August 12, 2019 06:14 AM |
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Ben80 said: You can try for example template "Worlds at War" - one of original NWC templates, for me optimal size for this template is M+U or L-U.
Quite often arises situations when some AI player get 2 or even 3 town of the same type. Not always, of course.
Also, for challenging game I would suggest to try my mode
http://heroescommunity.com/viewthread.php3?TID=45822 you can play it completely as original game but 1) with no misplaced passage guards (it can be important for such challenging games) 2) with some additional bonus for AI
I'd also like to see what different templates can make, but in my HotA, even though I chose to install in Eng, the Random map template dropdown is filled with Russian. The "tough monster guarding pathway" bug fix you mentioned is a good revision! So is HotA actually a mod too? One can't install Plus over HotA, no?
Quote: Against seven allied it is worst if there are many (48?) towns. If they are close to each other, each AI will take three or four towns while you are struggling to build up the first.
As said just above, since I don't know any templates, I play random maps without 1. And I suspect to cramp 48 towns into a XL or smaller map, one'd need a crazy template or mess with the map himself. No, that doesn't seem right. In this topic, the nature of the challenge is that you need to defeat the 7 AIs with pretty normal H3 settings that people use everyday. If one wants insane matches, there are plenty of handcrafted maps out there to test it to the limit.
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Ben80
Famous Hero
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posted August 12, 2019 10:34 AM |
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longtry said: So is HotA actually a mod too? One can't install Plus over HotA, no?
Yes, HotA is a mod too. It already includes many great fixes for random maps, much beyond Heroes 3 Plus.
Heroes 3 Plus should be installed only on original game (SoD).
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Dj
Promising
Supreme Hero
Always loyal to HC
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posted October 04, 2019 09:14 AM |
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He's on vacation since last month since he hasn't dealt with past reports
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 04, 2019 09:48 AM |
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I was talking about the youtube cucks trap, posted yesterday
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 04, 2019 05:38 PM |
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Edited by NimoStar at 17:41, 04 Oct 2019.
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Why wate your time with a game when you can use SUPER VITALITY VIAGRA (TM)
Obvious shill post is obvious.
I don't think someone ever tried this challenge with allied AI and random everything, even people saying it's "too easy".
In game if you lose a lot of ground vs the seven allied AIs, there WILL come a time when you can't capture towns for seven days since they will all be too heavily defended for even a phoenix-armageddon trick hero.
Also, not losing isn't the same as winning.
I would think a bigger map *is* actually a bigger challege in this case because your main hero can cover less ground.
Also, what are the restrictions? Is dimension door / town portal banned or not? Is it HotA or original game?
Because that would make a massive difference.
I would wager most people without restrictions would assemble Cloak of the Undead King and since computer doesn't they would truly become inevitably unestoppable after a point which kinda ruins it; this can also be done with any town.
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Maurice
Hero of Order
Part of the furniture
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posted October 05, 2019 01:22 PM |
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Dj said: He's on vacation since last month since he hasn't dealt with past reports
Care to elaborate? While it’s true I have been really busy in real life for the past few weeks, I rarely have a day where I don’t visit this forum. Yesterday was one such day, I admit; spam has been fried in any case.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker
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