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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: I got ideas of a new town, but haven't come up with a name for it
Thread: I got ideas of a new town, but haven't come up with a name for it This thread is 4 pages long: 1 2 3 4 · NEXT»
longtry
longtry


Adventuring Hero
posted August 18, 2019 11:32 AM

I got ideas of a new town, but haven't come up with a name for it

So it started with reading comments about the strength curve of troops and complains about some units being rubbish while some others OP. I wondered what people would say about a town where all creatures are so-so in every stats but instead rely on their special ability to survive &/or shine.

Further prodding that idea, a kind of a system formed. This will be a town that emphasizes learning, as it represents a (small) country whose input resources are pretty meh monsters and normal people, like most of us. Therefore only through learning diligently & practice different aspects of abilities that the output products can compete in a constantly warring and brutal world like in H3 lore, thus keeping the nation alive.

The 7 creatures of this town would each practice 1 and concentrate on only 1 facet out of all important basic stats. Lv1 troop would focus on defense, lv2 on attack, lv3 on damage, lv4 health, lv5 power, lv6 knowledge and lv7 speed. By training hard in these field, each of them has acquired unique abilities such as lv1+ units can normally retaliate twice, but when defending can do it unlimited times; or lv3+ has damning strikes. Too long to write them all down, however I have composed a pretty complete file for all these detailed stats, along with 4 unique buildings of the faction. If this idea gains traction and you want to know more, I'll be happy to upload it somewhere, since it looks like this forum doesn't allow attachment.

With that done & now looking back, I think there are similarities between the concept of this town and, wait for it, Hogwarts in the magical world of Harry Potter. Both are kind of serious institutions. Hogwarts is a castle, right? It even has Hogsmeade, a town nearby in its complex. Just like in the town screen of every faction we played all the time since 1999 The school's input is very normal children, albeit in their world having magical power is normal. Its output is specialized wizards, such as aurors. A full course there last 7 years, which fits nicely with 7-tiered creatures - however this one is pure coincidence that I just like to mention

The above rambling aside, IMHO the theme of "a faction for a small nation which emphasizes in learning & training & specializing to survive" can find candidates in the lore, since in every world, real or fictional, the number of small states is far more than those of big countries. I don't know much about M&M lore and only looked it up for the last 2 hours, but it seems like H3 didn't give a lot of mentions to tiny nations; and to expand the factions HotA had to resort to H7 lore. With that in mind, a quick search resulted in Phynaxia and Emerald isle. Personally I prefer Emerald since it's small, and it's the starting point of newbies in H7 & therefore fits so perfectly with the aforementioned theme of learning & training & specializing. But there could be more places I don't know, and I seek your help in enlightening me in this.

The 2nd thing I seek in your support is some representative creatures for the town. Much like humans flock to Castles, elves gather in Ramparts, barbarians horde in Strongholds, magi reside on Towers, lizards lurk in Fortresses (huh? lol), demons concentrate at Infernos, skeletons stays in Necropolis, minotaurs wander in Dungeons, elementals exist in Confluxes and pirates congregate in Coves, each faction in H3 has among its 7 creature some that represent its town's unique "theme" or "flavor". While I got the stats ready, I barely have knowledge about M&M monster lore. Maybe it'd be easier after we've chosen a place for the nation, then look at the native habitat there?

Finally, I need you guys' assistance in finding a proper and/or cool name for it. Since it's a place for heroes to learn and troops to train and people to specialize, I'm leaning toward a name that has a school-vibe to it (that's also the reason why this town will have 4 unique buildings, more than any other faction. Because there are so many faculties in an institution, right? ). Hence... university? Maybe Universee, sounds cooler, huh? Academy? Academia? Institute?... What do you think?

So there's that. In the beginning, I need your help in 1)the place name, 2)the creatures name and 3)town name. Of course, any other suggestions and ideas are welcome. Thank you!

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longtry
longtry


Adventuring Hero
posted August 18, 2019 11:34 AM

reserved for possible future contents

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LordInsane
LordInsane


Known Hero
posted August 18, 2019 01:25 PM

What are you talking about with the "and to expand the factions HotA had to resort to H7 lore" thing? Regna was mentioned even in Heroes 3, and was even visited in Might and Magic VIII, and Emerald Isle is the starting location of Might and Magic VII (and appears to be under Erathian influence, with the native creatures being dragonflies, bats, rats, spiders and a dragon). Phynaxia is a collapsed nation, one that fell to an Elven assault centuries before Heroes I and was somewhere in the region of modern Erathia.

Karigor would likely be a place of learning, but it also brings in themes of strife and the ruins of war.

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AlfWithCake
AlfWithCake


Known Hero
posted August 18, 2019 04:34 PM
Edited by AlfWithCake at 17:12, 18 Aug 2019.

 So do you want to say that we need a town that consists of normal people, like Castle does, emphasizes in learning and training as Tower does, but has creatures like ones in Fortress that specialise in abilities and have average stats? Well I've never seen that before. All that's left is to rename your thread to "Longtry's town ideas" and you're set for.
 I feel like I'm being exceedingly sarcastic, but I still think it's worth noting that your town is 3 HoMM3 towns combined.

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longtry
longtry


Adventuring Hero
posted August 19, 2019 07:13 AM
Edited by longtry at 07:21, 19 Aug 2019.

LordInsane said:
What are you talking about with the "and to expand the factions HotA had to resort to H7 lore" thing? Regna was mentioned even in Heroes 3, and was even visited in Might and Magic VIII, and Emerald Isle is the starting location of Might and Magic VII (and appears to be under Erathian influence, with the native creatures being dragonflies, bats, rats, spiders and a dragon). Phynaxia is a collapsed nation, one that fell to an Elven assault centuries before Heroes I and was somewhere in the region of modern Erathia.
Karigor would likely be a place of learning, but it also brings in themes of strife and the ruins of war.
Can you point me to a source of Regna in H3? I used the 1st wikia or something link for research after googling "HoMM3 lore", and the articles there don't mention any direct link between H3 & Regna. Maybe I didn't pay enough attention to H3 campaigns, which I played eons ago.

Anyway, I don't want to argue about HotA Thanks a bunch for your info on the 2 places & that additional Karigor. Again, could you kindly give me some links regarding this place? Googling (actually, I use Ecosia) results in threads right from these fora heroescommunity, and Karigor only appears in the text, not having any stuffs dedicated to it. From those sources, I can only deduce that Karigor is refered as Dark castle, which has a negative vibe to it. In my vision, the new faction is very likely neutral - it's the best way to survive, much like how Switzerland did in 2 WWs.


Quote:
So do you want to say that we need a town that consists of normal people, like Castle does, emphasizes in learning and training as Tower does, but has creatures like ones in Fortress that specialise in abilities and have average stats? Well I've never seen that before. All that's left is to rename your thread to "Longtry's town ideas" and you're set for.
I feel like I'm being exceedingly sarcastic, but I still think it's worth noting that your town is 3 HoMM3 towns combined.
Look, there's no need for writing in such a demeaning way, but now that you did it, let's dive in your question.

"So do you want to say that we need a town": no, I've never written the word "need" in the OP, nor did I imply that. Did you even read the entirety of my post? In essence, it said that I have this idea, can you guys help me on these 3 points...?

"consists of normal people like Castle does": I meant creatures. In the world of M&M, creatures are more common than people, so maybe it's normal to be a monster. What I wanted to say by "normal" is about their stats, that they have absolutely nothing to shine before entering the institution. The town's troops can be people or monsters or whatever our imagination can expand to.

"emphasizes in learning and training as Tower does": I think you have a fundamental ignorance of what Tower does. It represents knowledge in general, and to be more precise, it emphasizes knowledge in magic. Its Library? More spells, more knowledge. Lookout tower? More map info, more knowledge. Wall of knowledge? Lol, self-explaining. Skyship? Reveal whole map, great knowledge. Master Genies can cast many spells? Knowledge. Tower heroes have negligible attack & defense  while the highest primary stat is knowledge? Well, knowledge again. Many of them have Scholar secondary skill? Again, knowledge.
Keep in mind that all those repetitions of the word knowledge above mean it's distinct from learning & training. The new town can train you in attack, defense, damage, health, power, speed, not only knowledge. Its theme is definitely broader than just knowledge.

"has creatures like ones in Fortress that specialise in abilities and have average stats": 1st, Fortress' creatures have stats far from average. How do I know that? Because researching all troops from every town is part of how I build up the new ones. So instead of just opening your mouth & say whatever 1st comes up in your head, maybe a little study beforehand is a better way?
2nd, Fortress units don't specialize in abilities. Their whole town theme is defense, and speaking of abilities, there are factions which has more abilities than them. For an easy example, just look at Dungeon. All 7 troops has special lines depicting their unique talents. Meanwhile, not all 7 of Fortress have.

"Well I've never seen that before": of course, since your preceding statement/question doesn't make sense, it's hard to find contents that fit your description in the past.

"All that's left is to rename your thread to "Longtry's town ideas" and you're set for": this sentence doesn't mean anything either. Of course, this is my idea. Renaming the thread can't & doesn't change that fact. However, it has a different name, like it is now. Why? Because I don't post simply to show off my awesomeness or to claim the idea as superb or something. On the contrary, I seek opinions & help; and even you are welcome if you can post something constructive.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 19, 2019 08:32 AM

dude, you are aware of the fact that Heroes of Might and Magic is a bloody TBS spin-off to Might and Magic RPG series, right?



Here's the entire map of the setting of the first 3 Heroes games.

You're pretty much asking for a flame war in this thread right now.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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zydar
zydar


Adventuring Hero
posted August 19, 2019 02:04 PM

I believe we can add town based on jadamean continent, the dark elf, the dark dwarf, will-o'-wisp, and many more

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Opera
Opera


Adventuring Hero
posted August 19, 2019 04:17 PM

I dont see idea of this town The olny one that we missing right now is Factory actually. Ine the future maybe something in Vori style but right now i dont see point mixing Krewlod barbarians with magic becouse there is not point in this and lore

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Macron1
Macron1


Supreme Hero
posted August 19, 2019 05:22 PM

Faction of vegetations. They will have speed = 0 and will have casting abilities and ranged attack.
So they will only win with using abilities, because they cannot move to get shooters.

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LordInsane
LordInsane


Known Hero
posted August 19, 2019 06:09 PM

longtry said:
Can you point me to a source of Regna in H3? I used the 1st wikia or something link for research after googling "HoMM3 lore", and the articles there don't mention any direct link between H3 & Regna. Maybe I didn't pay enough attention to H3 campaigns, which I played eons ago.

Anyway, I don't want to argue about HotA Thanks a bunch for your info on the 2 places & that additional Karigor. Again, could you kindly give me some links regarding this place? Googling (actually, I use Ecosia) results in threads right from these fora heroescommunity, and Karigor only appears in the text, not having any stuffs dedicated to it. From those sources, I can only deduce that Karigor is refered as Dark castle, which has a negative vibe to it. In my vision, the new faction is very likely neutral - it's the best way to survive, much like how Switzerland did in 2 WWs.

I don't remember out of hand where it might have been mentioned in the Restoration Wars campaigns, but the Foolhardy Waywardness campaign in Armageddon's Blade has the Regnans mentioned even in the mission cinematics of the two final missions.

Karigor was indeed never visited. The "dark castle" thing may come from it being famous as "a snake's nest of religion and politics", being the home of two major religions that ruined themselves in wars against the other.
https://mightandmagic.fandom.com/wiki/Karigor
Kipshasz said:
dude, you are aware of the fact that Heroes of Might and Magic is a bloody TBS spin-off to Might and Magic RPG series, right?

Here's the entire map of the setting of the first 3 Heroes games.

You're pretty much asking for a flame war in this thread right now.

A fanmade map, to note. East Jadame is entirely an addition of the maker, and parts of Jadame are extrapolation.
zydar said:
I believe we can add town based on jadamean continent, the dark elf, the dark dwarf, will-o'-wisp, and many more

An idea I have considered, toying with the name Kontor, but not one that fits with Longtry's concept.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 19, 2019 08:16 PM

fan made stuff is still more credbile than "hurr durr ubi heroes rip off"
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 19, 2019 08:59 PM

longtry said:
Can you point me to a source of Regna in H3? I used the 1st wikia or something link for research after googling "HoMM3 lore", and the articles there don't mention any direct link between H3 & Regna. Maybe I didn't pay enough attention to H3 campaigns, which I played eons ago.


to be fair you must use the wikia with the big shaker of salt as it is full of errors, some of them are very major errors lol

Kipshaz said:
Here's the entire map of the setting of the first 3 Heroes games


I am sorry but this fan map is a fake news with too many flourishes or liberties of the creator, one must wisely present the actual maps and lore of the game as the source material rather than steer to an iceberg of the fan art cheers lol
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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted August 19, 2019 11:38 PM

Kipshasz said:
fan made stuff is still more credbile than "hurr durr ubi heroes rip off"


that is plain rude. I demand penalty and i wont delete my off-topic post until i see one

the dude calmly explained where he read that information and he even thanked you for correcting him.
this kind of attitude discourages newcomers and ruins the atmosphere.
im waiting, modders.

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 19, 2019 11:43 PM


____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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CountBezuhoff
CountBezuhoff


Supreme Hero
Nihil sub sole novum
posted August 19, 2019 11:51 PM

Kip on suicide watch- about to get nuked AGAIN.

The Count
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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 19, 2019 11:57 PM

I'm seriously pondering over imagequoting the pepe I posted.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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longtry
longtry


Adventuring Hero
posted August 20, 2019 08:38 AM

LordInsane said:
zydar said:
I believe we can add town based on jadamean continent, the dark elf, the dark dwarf, will-o'-wisp, and many more

An idea I have considered, toying with the name Kontor, but not one that fits with Longtry's concept.
A big continent (the biggest?) can have many states and habitats, so there may be enough for all of us if we know where to look for
On that note, however, seems like we're running out of imagination? @zydar mentioned elf & dwarf, which are pretty much the same "species" as Rampart in old H3 already? (albeit with the Jedi/Sith side moral) Tolkien's shadow is still looming large above us. During the process of creation, sometimes we should just come up with a concept & then invent a name for it. IIRC, those names Ayssid, Nix & Haspid don't have any place in the realm until HotA is released.

Quote:
to be fair you must use the wikia with the big shaker of salt as it is full of errors
Yup, I knew they're a lil bland

Regarding the argument over the big fan-made map & originality, even though @Kip seems to have a party-pooper personality & is trying to make a flame war all by himself, I want to point out that a part of his comment makes sense. We should not take Ubisoft & even the old NWC as holy people & their lore the bible. After all, they're just humans as us, but united & work together under a flag. What's important is the spirit of the game, the lore is just a background that highlights quality contents: the town's buildings, its troops & heroes.

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zydar
zydar


Adventuring Hero
posted August 20, 2019 05:21 PM

Considering Dark Elf is unique race in NWC M&M universe (not Ubi dark elf)
An Elf that love trading, doing business, rather than practicing magic, that's why i love dark elf in old universe rather than new

they'are great merchant, maybe have build trade empire across enroth (at least in jadame)
So Dark Elf Town must naturally competing with Cove Town

Human army can be found not only in castle town like in cove town, tower,
why elf not too, they are at cosmopolitan race in jadame

If in Ubi HOMM we can play dungeon faction consisting of dark elf army & heroes, so in old NWC HOMM we believe we can play too
Dark elf town can be represent capitalist town theme, mercenary, hirelings, guild, caravan, shipping, hunter, bounty hunter, trade based town, business town

If we based on lore, we have already Regna pirate based town (Cove), we need town to be plunder, they must jadamean town

And finally the big continent Jadame (based on fan map), we think must have representative in old HOMM game, because jadamean folk & creature is unique
or we can add strange creature/folk/monster never hear before then we call its origin from jadame, because jadame still exotic & mysterious to explore

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LordInsane
LordInsane


Known Hero
posted August 20, 2019 05:22 PM
Edited by LordInsane at 18:29, 20 Aug 2019.

longtry said:
A big continent (the biggest?) can have many states and habitats, so there may be enough for all of us if we know where to look for
On that note, however, seems like we're running out of imagination? @zydar mentioned elf & dwarf, which are pretty much the same "species" as Rampart in old H3 already? (albeit with the Jedi/Sith side moral) Tolkien's shadow is still looming large above us. During the process of creation, sometimes we should just come up with a concept & then invent a name for it. IIRC, those names Ayssid, Nix & Haspid don't have any place in the realm until HotA is released.

They were other branches of the same races as in Rampart in Might & Magic VIII, yes, but do not be mislead by the names into guessing their morality to be the opposite of the Sorceress/Rampart branches. The Dark Dwarves were allies or servants of the Earth Elementals (they are as a rule isolationist enough that people aren't entirely certain), and the Dark Elves focus on honest mercantile pursuits (hence, my consideration of Kontor), long since having ended the feud with other elves and being equally capable, even likely, of as much heroism as their cousins. A core part of Might and Magic VIII is a Dark Elf-led push to form an alliance to save the world.
The name Haspid didn't exist in lore before HOTA, but the creature itself clearly evokes the Sea Terrors of MM6.
longtry said:
Yup, I knew they're a lil bland

Regarding the argument over the big fan-made map & originality, even though @Kip seems to have a party-pooper personality & is trying to make a flame war all by himself, I want to point out that a part of his comment makes sense. We should not take Ubisoft & even the old NWC as holy people & their lore the bible. After all, they're just humans as us, but united & work together under a flag. What's important is the spirit of the game, the lore is just a background that highlights quality contents: the town's buildings, its troops & heroes.

I firmly disagree on what you define as quality contents. While this site by its nature is Heroes of Might and Magic focused, the original RPG series is still part of Might and Magic, and there too were fine games set in the setting. And is not the biographies of the heroes part of the appeal of Heroes 3?

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 21, 2019 02:38 AM

longtry said:
Regarding the argument over the big fan-made map & originality, even though @Kip seems to have a party-pooper personality & is trying to make a flame war all by himself, I want to point out that a part of his comment makes sense. We should not take Ubisoft & even the old NWC as holy people & their lore the bible. After all, they're just humans as us, but united & work together under a flag. What's important is the spirit of the game, the lore is just a background that highlights quality contents: the town's buildings, its troops & heroes.


that is well and good for I merely pointed this to ensure you do not get bull **** information since you were wanting to build on the Heroes 3 world, thus it is correct to have fully accurate source material not some fake news of a third party shared by a fourth party may which may mislead (although it is a very good and pretty map as a map don't get me wrong) lol

worth pointing that an important part of the spirit is in the lore though, when one looks as the Fortress you can know it is in Tatalia and has a history and authenticity developed by NWC which gives it texture, while if you were to bring Zerg Town or something which makes no sense in the NWC world then it will not feel as authentic to the original spirit as e.g. Tularea or Vori or Phynaxia or Karigor or Welnin or Bracaduun or Jadame or whatelse would lol

to get back on the topic it's fairly difficult to come up with authentic races and monsters for a whole new town because Might and Magic is very big on classical and pop culture monsters but also used up many of them, that is another good reason to stay to the parameters because you may end up getting into very obscure mythology like the Gorynych or such which is not really blending into the universe very well lol

zydar said:
I believe we can add town based on jadamean continent, the dark elf, the dark dwarf, will-o'-wisp, and many more


for my share it does not make sense to get a Jadame town so to speak because Jadame is not united, despite an Alliance for the brief while in MM8 (which is not an army or kingdom but actually just a bunch of leaders playing the political football in a council house in Ravenshore like the U.N. or the E.U., btw not to fat shame but how did that Dragon Boss get his Big Bum through the door) it is as diverse as Antagarich is so give me an Antagarich town please, you cannot do that for it is a continent of many towns lol

for H3 you will be better off integrating units from Jadame into existing towns like Dragon Hunter for Castle or Couatl to Fortress,
an only kingdom really unique enough for its own faction is the Dark Elves for a trade/merchant town as you have said but even that can be a bit tough to flesh out and tie together (it should be more than some halfway house of Rampart Cove and Dungeon), albeit for longtry's idea that would be a good candidate because if Dark Elves sail to the setting of Heroes 3 for any reason they will be persecuted and have no home base there for themselves, so it will be certainly a survival game lol

LordInsane said:
They were other branches of the same races as in Rampart in Might & Magic VIII, yes, but do not be mislead by the names into guessing their morality to be the opposite of the Sorceress/Rampart branches. The Dark Dwarves were allies or servants of the Earth Elementals (they are as a rule isolationist enough that people aren't entirely certain), and the Dark Elves focus on honest mercantile pursuits (hence, my consideration of Kontor), long since having ended the feud with other elves and being equally capable, even likely, of as much heroism as their cousins. A core part of Might and Magic VIII is a Dark Elf-led push to form an alliance to save the world.


do not forget of course that the Dark Dwarves were not ousted from Antagarich purely because they are dark (still perhaps a bit racist there from NWC as another poster about will get his jollies) but rather because they performed dark magic and it is also suggested the Dark Elves were the same, thus even though Dark Elves are Honest Abe at the present day politically I am sure they will still go for dark magic and motifs like the duck to water lol

LordInsane said:
The name Haspid didn't exist in lore before HOTA


didn't even exist anywhere in life I believe not just game lore lol
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