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Heroes Community > Heroes 5 - Modders Workshop > Thread: Spells requiring basic mastery.
Thread: Spells requiring basic mastery.
Jaylo
Jaylo

Tavern Dweller
posted August 26, 2019 03:36 PM
Edited by Jaylo at 15:37, 26 Aug 2019.

Would anyone know how to make a spell require at least basic mastery in that school?
What i want to do is to have all spells from a school require at least the basic mastery skill from that school.
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thGryphn
thGryphn


Promising
Famous Hero
posted August 26, 2019 03:55 PM

Jaylo said:
Would anyone know how to make a spell require at least basic mastery in that school?
What i want to do is to have all spells from a school require at least the basic mastery skill from that school.


You can make most if not all spells completely ineffective by editing the first "item" contents in the xdb file. It can be learned but would do nothing unless mastered at basic or more...


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Jaylo
Jaylo

Tavern Dweller
posted August 26, 2019 04:35 PM
Edited by Jaylo at 18:41, 26 Aug 2019.

thGryphn said:
Jaylo said:
Would anyone know how to make a spell require at least basic mastery in that school?
What i want to do is to have all spells from a school require at least the basic mastery skill from that school.


You can make most if not all spells completely ineffective by editing the first "item" contents in the xdb file. It can be learned but would do nothing unless mastered at basic or more...




The reason i want to do this is for roleplaying heroes so that they only have spells in their spellbook for the schools they have mastery in and then the auto combat won't be able to cast non mastery spells as they won't be in the spellbook.

If this was working then heroes could freely scholar with other other heros and visit other race towns without not wanted spells being automatically put into their spellbooks.

Would it be enough to change Raise Dead <MagicSchool>MAGIC_SCHOOL_SUMMONING</MagicSchool> to <MagicSchool>MAGIC_SCHOOL_DARK</MagicSchool> to make it a dark magic spell benefiting from dark magic mastery?
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