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Thread: If you could change a unit, what would you do? | |
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Laati_maticus
Hired Hero
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posted October 10, 2019 07:45 PM |
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If you could change a unit, what would you do?
Title.
If you could buff, nerf or change a unit in H4, what unit would you change? What would you change? (So removal isn't an option).
I'd honestly change Minotaurs, the bane of my existence. The RNG-based block mechanic is anti-fun imo.
I'd change the ability from "Block" to "Stone skin". Instead of having a 30% (or 40%, because what the Genies did Equilibris team think? ) chance to block damage, I'd increase their defense values from 15/15 to 21/21.
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted October 10, 2019 09:23 PM |
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Buff Ogre Magi by giving them the Giant Strength spell.
or
Give Efreet the ability to cast Fire Ring on themselves so that they can attack without getting hit by retaliation.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 11, 2019 06:11 AM |
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Easy. I would do all changes I already did in my mod :V
BTW even Equilibris had more spells on Ogre Magi.
Having a single spell for melee is not very "magical"
In my mod over ten new creatures are spellcasters, including:
- Imps (Sparks)
- Devils (more, summon efreets, disintegrate, etc.)
- Ninjas [formerly "bandits"] (Teleport, smoke, first strike)
- Mermaids (summon Water Elemental, Displace)
- Unicorns
- Satyrs
- Angels
- Monks
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