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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes 3 Hacking Reference Guide
Thread: Heroes 3 Hacking Reference Guide This thread is 42 pages long: 1 ... 4 5 6 7 8 ... 10 20 30 40 42 · «PREV / NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 12, 2020 09:56 PM

So what would you suggest, a static +5 attack and +5 defense for all creature specialists?
Well a +1 speed for one creature is not earth shattering, but I think it is interesting, like it can give you faster initiative (Dragonflies/Master Genies) or improve adventure movement (Zombies) or just mix up battle order a little bit and make you use creatures you normally would'nt use much.

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 12, 2020 10:05 PM

My approach was +3 ATK/+3 Def for all creature specialists and then +(Tier) damage.

So, +1 damage for Galthran and +6 for Tamika.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 12, 2020 10:29 PM

Well that is also a pretty interesting approach and makes them all pretty balanced, still I miss the speed bonus a little.
I wonder how they did it in Xerons case.

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 12, 2020 10:32 PM

If I had to guess, it's hardcoded, specifying both his ID and a speed bonus - meaning that you only get one.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 12, 2020 10:39 PM

What do you mean by you only get one?

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 12, 2020 11:03 PM

As in you only get one creature specialist with a set bonus that includes speed.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 12, 2020 11:15 PM

Ahh okay, yeah.

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 16, 2020 02:43 AM

Got another update for this thing upcoming. It's almost done, but there's still some things I need to test and I really need a break from the project before it stresses me out too much.

So... still need a few days.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 16, 2020 08:33 AM

Sure take a break if you need it mate, no need to get all stressed out.
You have already done a good job.

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 17, 2020 08:09 AM

All right, it's up. Another HUGE update and I honestly forget what all is new since the last time I posted, so... enjoy. Have fun.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 17, 2020 10:07 PM

Hi again BTB.
I have looked in your guide, but could'nt find an answer to these two questions:
1) Do you know if it's possible to make the AI build buildings it normally can't build, like Mana Vortex, Lighthouse etc.?
2) What about the spells it can't cast, can we "flag them" so it can cast them? (I think we did a test a while ago, which sadly did'nt seem to work, but I don't know if we perhaps did something wrong or it needs to be changed some other place as well?)

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted May 17, 2020 11:03 PM

Well hota, managed to make ai use berserk, so defo it is in code about spell preferences for ai.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 17, 2020 11:15 PM

Yes I know, I wonder how they did that.

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 18, 2020 12:32 AM

phoenix4ever said:

1) Do you know if it's possible to make the AI build buildings it normally can't build, like Mana Vortex, Lighthouse etc.?


No clue where building AI is located.

phoenix4ever said:

2) What about the spells it can't cast, can we "flag them" so it can cast them? (I think we did a test a while ago, which sadly did'nt seem to work, but I don't know if we perhaps did something wrong or it needs to be changed some other place as well?)


Well, we DO know where the two bytes containing the AI flags for Berserk are. We just have no clue what to set them to, so... have fun with that.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 18, 2020 07:57 AM

Oh well, too bad.

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 19, 2020 01:47 PM

Updated it again with a few more things, most notably Alex's code to convert Eagle Eye artifacts into Learning artifacts

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BTB
BTB


Famous Hero
Moist & Creamy
posted May 25, 2020 12:40 PM

Updated with some information about creature AI, Intelligence, editing Fear and Death Stare, and the Elixir of Life.

Will probably be the last update for a little while short of adding the answers to the questions I just asked in the HotA thread (or unless someone comes along and answers some of the questions asked at the bottom of the guide)

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 07, 2020 09:09 AM

Hello BTB
Do you have any idea how troglodytes immunity to Blind and Petrification is coded?, it does'nt seem to be in the data in the first two columns.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted July 07, 2020 03:21 PM

It's hardcoded within instructions by explicit mentioning of creatures' ID.

Immunity to Blind
for Troglodytes at 0x4A28C,
for Infernal Troglodytes at 0x4A295.

Immunity to Stone Gaze
for Troglodytes at 0x4A3CC,
for Infernal Troglodytes at 0x4A3D1.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 07, 2020 03:40 PM

Thank you Alex.
I have 46 for Troglodytes at those addresses and 47 for Infernal Troglodytes.
You think it would be possible to give those abilities to other creatures as well?, for example Gold and Black Dragons, if we assume they are not already immune to Blind and Petrify.

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