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Heroes Community > Library of Enlightenment > Thread: Redundant morale and luck
Thread: Redundant morale and luck This thread is 4 pages long: 1 2 3 4 · «PREV
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 12, 2020 07:37 AM

Too bad HotA is what I wanna play.

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Revolut1oN
Revolut1oN


Famous Hero
posted March 12, 2020 11:12 AM

Then why make 1000 useless posts with nitpicking and crazy ideas that have 0% chance of being implemented

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 12, 2020 12:21 PM

Because I wanted to implement them myself, if possible.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 12, 2020 02:45 PM

phoenix4ever said:
Hmm I ran into another problem.
I wanted the knights to start with Luck and Ufretin and Melodia to start with Leadership, but after switching knights chance of Leadership and Luck and Druids chance of Leadership and Luck the game crashes, I wonder if it has something to do with knights MUST start with Leadership or perhaps they need to also have it changed somewhere else?
Anyway none of the ideas work for now.

Okay apparently you can't change skill probabilities at all without the game crashing. I know I was able to do it before, I wonder if it has something to do with Interference/Resistance...

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted March 14, 2020 05:34 AM

So all that adds up to +10, while the maximum is +3.


if you mix undead creatures in army , it becomes from +1 to -2, so it would be +7 (with castle grail, etc. etc.), without grail +5, without angels +4, fighting Ghost Dragons +3... etc.

So you see the point, you need ways to get max without so many stuff.

However, I WOULD let some terrible spells such as Fortune and Mirth to go over the limit.

Seriously, is there any point on EVER using single target fortune?
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 14, 2020 08:17 AM

Perhaps Melodia should just start with Air Magic instead of Luck then.

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Machberet
Machberet


Hired Hero
posted March 14, 2020 02:37 PM

NimoStar said:
So all that adds up to +10, while the maximum is +3.


if you mix undead creatures in army , it becomes from +1 to -2, so it would be +7 (with castle grail, etc. etc.), without grail +5, without angels +4, fighting Ghost Dragons +3... etc.

So you see the point, you need ways to get max without so many stuff.

However, I WOULD let some terrible spells such as Fortune and Mirth to go over the limit.

Seriously, is there any point on EVER using single target fortune?


There is on HotA, where you have -luck.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted March 15, 2020 03:39 AM

even -luck does not justify using fortune over other spells. And even all hota's -luck bonuses can't anull expert luck that melodia (fortune specialist) already has as basic starting skill.

So she has +3 guaranteed from skill and a spell (that as phoenix notices she can't even get to mass) that gives +2... when +3 is already the maximum.
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