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Thread: New Upgrades Mod [Amethyst Edition] for ERA | This thread is pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT» |
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RerryR
Promising
Supreme Hero
Researching Magic
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posted January 09, 2022 12:07 PM |
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TumT, it looks some files are missing from the installation. I recommend installing everything again. Maybe use the most recent Launcher update.
AnnihilatorX18, Spectral Behemoths cannot be resurrected and are not affected by Death Stare, I think they count as undead.
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TumT
Tavern Dweller
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posted January 09, 2022 05:44 PM |
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RerryR said: TumT, it looks some files are missing from the installation. I recommend installing everything again. Maybe use the most recent Launcher update.
I reinstalled WoG but didn't totally start from scratch, so I'll go through that. Thanks for the quick return
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TumT
Tavern Dweller
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posted January 10, 2022 02:03 AM |
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Edited by TumT at 04:39, 10 Jan 2022.
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I went and reinstalled everything, with similar results. An addition this time to the Crash Report is
Log
{
compability_dir = C:GamesHomm 3 ERA_HD3_DataCompability#era
EXE_VERSION & TE
EXE_VERSION & ERA
Error. shot275.DEF not found.
}
so, it looks like whatever the archer animation or sfx is causing the crash. Specifically, a castle siege, crashing after the third archer attacks.
EDIT: It appears that after defending from a siege, following all those sfx errors, shots no longer appear for non "Caster" type ranged units, globally (archers, master gremlins, storm elementals, etc etc). They no longer have the ability to shoot and they take up two hexes (the storm and ice elementals, at least). This occurred during a siege.
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Rerryr
Promising
Supreme Hero
Researching Magic
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posted January 10, 2022 08:12 AM |
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Send save + debug folder, i will take a look. Do you have any own units added to your game?
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demoixas
Hired Hero
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posted February 03, 2022 11:10 AM |
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BUG: Warehouse of wood/ore/crystal/mercury/...etc are completely ignored by AI and they never visit.
BUG: A new dwellings with the guards inside Sacred Temple, Churchyard, Spit, you name it... Has wrong values and AI heroes are suiciding into new dwellings almost every time and lose. They attack very strong guarded new dwellings with weak armies while usually they should be cautious and attack it only if they at least have a chance. No issues against default monsters or default normal guarded dwellings. So I believe it is something wrong with the values
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RerryR
Promising
Supreme Hero
Researching Magic
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posted February 03, 2022 08:58 PM |
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Could have to do with what objects were used to replace. Thanks for reporting.
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VMaiko
Known Hero
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posted February 18, 2022 05:01 PM |
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TUM version 2.14.1
-New gameplay option in the first stage of development, "Dwelling Banks": replaces the original dwellings by 50% with an altered version in the style of creature banks, for level 1 Dwelling Banks you have to defeat 4 stacks of the units that you originally recruit, the reward will be the full amount of gold those creatures are worth, plus the free ones. Dwelling Banks replenish every 7 days and are accumulative. It's in the testing phase, so there is no disable option at the moment and it is only available for level 1. (9 new "Creature Banks").
-Updated hd_wog.dll core.
-Updated Manual: Added new information and added another manual about Amethyst, thanks to Dalion.
-Added SaveDecoration.dll: It autodetects and changes savegame extensions in TUM, ensuring greater compatibility when saving games.
-Updated Amethyst: Added new visual effects of creatures with more_anims.era and AmeEfect.
-Changed names of "Templar" and "Paladin" to "Light Templar" and "Light Paladin".
-Cyclops Emperor graphic has been updated, thanks to Dalion.
-Updated large PNG portraits, thanks to FanofHeroes.
-Changed graphic from Blood Dragon, thanks to FanofHeroes.
-1 new creature with his upgrade and dwelling.
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Liso1
Known Hero
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posted February 21, 2022 11:29 AM |
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Thanks for the great update.
but I have one question, where are the new dragon utopias?
I have already created about 10 random maps, but they did not occur on any of them. Not a single one.
Is it a bug or am I doing something wrong?
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Heroes 3 Wake of Gods Portal
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VMaiko
Known Hero
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posted February 22, 2022 02:04 AM |
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Liso1 said: Thanks for the great update.
but I have one question, where are the new dragon utopias?
I have already created about 10 random maps, but they did not occur on any of them. Not a single one.
Is it a bug or am I doing something wrong?
Hi Liso, the dragon utopias are generated correctly, it's only with a low ratio, if you wish I can increase the possibility of them appearing but they will no longer be common and special.
Random Map tested: https://dropmefiles.com/9wrsU
Use "wogeyeofsauron" cheat to see the whole map.
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Liso1
Known Hero
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posted February 22, 2022 08:05 AM |
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So it's my fault, I forgot to turn on the feature "Replace objects during WoGification"
*facepalm*
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Heroes 3 Wake of Gods Portal
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demoixas
Hired Hero
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posted February 22, 2022 05:57 PM |
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It is a really nice mod but unfortunately, it is something very not right with the new object's guard values. I already reported it, but as I keep playing I also noticed the insane growth to the new objects guards amount too. For example, every 1st level creature bank are protected (why?? ) and their security starts from 50-99 of 1st monsters. It doesn't make sense to protect 1st level dwellings and not 2,3,4,5,6... But the biggest issue is that security is growing so rapidly, after 7 days it becomes from 50-99 to 100-149, then next week 200-300 something like that... I think the same issue is with all new dwellings/banks that have a growth guard. And AI not consider this and they think 1st level dwelling is still protected of 50-99 pikemen while after like 1 month it becomes 1000-4000 guards! I don't know if this is a bug or feature but I just can't play with it, however, one of the best mods, period. I tried to disable mod's plugin via mod manager "new adventure objects" and "dwellings" so it only disables new objects but 1st level dwellings are still being replaced with new 1st level banks where guard growth are insane and a lot of AI good heroes just vanishing because they still think it is low protected dwelling.
https://drive.google.com/file/d/1i8TxUCW1SI6IyVViM83lz9sxKTkBQynQ/view?usp=sharing
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RerryR
Promising
Supreme Hero
Researching Magic
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posted February 22, 2022 10:04 PM |
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demoixas, since its a new mechanic with first level guards Iam sure it can be adjusted. As for the AI we can fix this in the next version, thanks for the report.
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Szaman
Known Hero
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posted March 07, 2022 01:39 AM |
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Edited by Szaman at 01:42, 07 Mar 2022.
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Any chances to see those dwellings in on the town screen? or it is impossible to do it?
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VMaiko
Known Hero
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posted March 25, 2022 02:13 AM |
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Edited by VMaiko at 16:17, 27 Mar 2022.
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Update v2.15.0
Changelog:
- Added level 2 of "Dwelling Banks". (9 New Creature Banks)
- 3 new creatures with upgrades and dwellings.
- Fixed Chasm Dragon wasn't a living creature.
- Fixed Blood Dragon graphic on map.
- Fixed "Order of Fire" CB replacer object position.
- Fixed Sacred Elf crash by shooting and Its stack experience abilities has been improved.
- Updated Manual.
- Updated Amethyst: Possibly fixed crash on cast Resurrection/Animate Dead, fixed Air Immunity by Majaczek, better support for Phoenix Rebirth feature and more.
- Updated Emerald: Prima.dll now supports spellpower autosummon of artifacts.
- Updated more_anims.era.
- Updated Dwelling Banks: Creature accumulation is now recalibrated and balanced as it should.
- Removed "Maiko's hotkey to victory.erm" from mod.
- SaveDecoration.dll is disabled by default.
*As of this changelog, all these changes and fixes were thanks to Archer30;
- Now new pandora will only replace the old ones if "Replace Objects During WoGification" is enabled.
- Added an option for Dwelling Banks from the first page of WoG Options.
- Disabled Artic/Lava Sharpshooter's ability to cast.
- Completely rewrote Horn of the Abyss artifact, now it should work the same as in HotA.
- Export strings from Third Upgrade Mod.erm and Kongsuni Artifact.erm to json.
- Fixed Gelu and Dracon not being able to use their specs in town.
- Fixed not being able to upgrade Cavaliers to Archer Riders with Crossbow
- Fixed several frames of Winged Magog.
- Fixed the faction of Dire Werewolf when Mixed Neutral option is enabled.
- Fixed Mysterious Cave Scourge event message popping up unintentionally.
- Fixed Lightning Immunity of Thunder Warrior.
- Fixed the compatibility with several WoG Scripts.
- Fixed ERM bug with replacement scripts on Wogification by Perry R.
- Fixed a random event from Mysterious Cave that could give speed to warmachines.
- Fixed Lizard Warriors having double strike instead of no retaliation.
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Update v2.15.1
Changelog:
- Updated functions of Archer's script.
- Fixed Gnoll Shaman with guards.
- Fixed incorrect behaviours of CB templates (coordinate offsets and other stuff).
- Fixed erm error when playing without emerald.
- Fixed the newest creatures could not upgrade in Hill Fort.
- Fixed entry and changed replacer of Altar of Darkness dwelling.
- Emerald is disabled by default.
- HD_WoG.dll from TUM is disabled by default.
New artifacts and combos have been disabled indefinitely.
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Goponfs
Tavern Dweller
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posted April 03, 2022 12:10 AM |
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Can someone extract from this mod all hota artifacts for working in era? What i mean is to extract and make like a mod to enable in the mod manager all artifacts from hota.
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VMaiko
Known Hero
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posted April 03, 2022 07:08 PM |
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Edited by VMaiko at 19:10, 03 Apr 2022.
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Update v2.15.3
Changelog:
- Updated Amethyst: Some fixes, and now creatures can cast debuff.
- Updated Emerald: Partially fixed Long AI Turn in game.
- Fixed wrong replacer of some Dwelling Banks.
- Removed Death Stare from Chasm Dragon.
- Improved attack, defense and damage from Archer Rider.
- Balanced Divine Phoenix, now its fire shield is removable with dispel, and its rebirth has been balanced.
- Changed graphic from Dwelling of Gods, now it fits better in the game.
- Changed rewards on Dwelling Banks, now you can get double of gold and upgraded creatures as a reward.
- Fixed occasionally third upgrade building can't be built for unknown reasons.
- Recreated the Hate Spikes animation script for it to play correctly on the ranged attack and ranged retaliation of Succubus/Lilims.
- Recreated igrik's fast upgrade stacks in town with erm. Now you are able to upgrade second upgrade creatures in towns with holding "A" + mouse click as intended.
- Some other optimizations.
The artifacts are back and now you can check the experience of this new version.
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Archer30
Adventuring Hero
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posted May 27, 2022 02:33 PM |
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Edited by Archer30 at 15:21, 27 May 2022.
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Quote: Spectral Behemoths cannot be resurrected and are not affected by Death Stare, I think they count as undead
They count as elementals. They cannot be resurrected by any spell.
Quote: Any chances to see those dwellings in on the town screen? or it is impossible to do it?
This requires time to figure out. Not in the near future plans but I will keep that in mind.
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Centurion
Hired Hero
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posted May 28, 2022 03:35 PM |
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So many cool new creatures and skins in this mod! But is there a way to change it so that I can upgrade troops without the big upgrade building? Trying to build a campaign where only some of the troops reach their third upgrade on maps instead of the whole roster. In Hota I'd use a seers hut with a repeatable quest that say exchanged 4 crusaders for 4 dragon slayers, but I cant think of a workaround for Era
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DarkQuill
Tavern Dweller
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posted May 30, 2022 04:22 PM |
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Disregard - thought this was an error but I had an old version installed for some reason
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Vomi
Tavern Dweller
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posted June 26, 2022 10:18 AM |
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Hello guys, when will you release the new mod version?
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