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Klinsk
Hired Hero
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posted April 07, 2020 08:05 PM |
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Recoloring issue
When I recolor a creature, some of the cyan (transparent) background turns green in Photoshop, which looks like a mess in-game.
How do I bypass this?
https://ibb.co/t8HwZXg
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planetavril
Famous Hero
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posted April 08, 2020 08:23 AM |
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select the menu image, adjustments, hue / saturation, instead of composite choose green and scrolling the arrow return green to cyan
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klinsk
Hired Hero
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posted April 08, 2020 05:49 PM |
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planetavril said: select the menu image, adjustments, hue / saturation, instead of composite choose green and scrolling the arrow return green to cyan
I'm sorry, but I don't know what you mean.
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VampMarcie
Hired Hero
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posted April 08, 2020 08:01 PM |
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If it turns green you may have selected the wrong colour mode, or rather, the image has imported in the wrong colour mode. Edit in RGB then switch to 256 Indexed when you're done with the image.
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klinsk
Hired Hero
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posted April 08, 2020 11:12 PM |
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VampMarcie said: If it turns green you may have selected the wrong colour mode, or rather, the image has imported in the wrong colour mode. Edit in RGB then switch to 256 Indexed when you're done with the image.
That didn't work unfortunately, but thanks though!
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SergejBewbtits
Tavern Dweller
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posted April 18, 2020 12:50 PM |
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First color in your indexed color table needs to be the transparent one. You can force this with photoshop.
When in rgb mode Go to image - mode - indexed color
Then select forced - custom
Select the first color and choose the tranparent color
OR when you're just recoloring don't switch to rgb mode at all. Just edit the existing indexed color table and save it to apply it on all your sprites. I haven't tried it, tho. But that should be the easiest way...
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