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Thread: Forgotten Fields | This thread is pages long: 1 2 3 · NEXT» |
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planetavril
Famous Hero
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posted April 20, 2020 09:29 PM |
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VMaiko
Known Hero
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posted April 20, 2020 09:39 PM |
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VMaiko
Known Hero
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posted April 20, 2020 10:16 PM |
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I'll take it! I have not seen a new city for ERA for a long time, I will also tell you that it is trying to implement a binary patch to add cities and new heroes without replacing the existing ones, it's very primitive and still very specific, but take it well for the future that awaits it to ERA.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted April 20, 2020 10:26 PM |
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Edited by RerryR at 22:26, 20 Apr 2020.
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VMaiko said: I'll take it! ....but take it well for the future that awaits it to ERA.
That is excatly the motivation we need here!
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VMaiko
Known Hero
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posted April 20, 2020 10:45 PM |
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RerryR said:
VMaiko said: I'll take it! ....but take it well for the future that awaits it to ERA.
That is excatly the motivation we need here!
The future of ERA is bright enough for more people to play, but it is also just enough not to overshadow the immense effort being made by other platforms like VCMI
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hoenbeeweilai
Tavern Dweller
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posted April 25, 2020 03:36 AM |
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Hi:There might be various changes which I havn't noticed but... I see an intereting button "Assasin" on the hero main page. Could you specify a little about how to use this function? Any info would be highly appreciated on this small point. Thank you!
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hoenbeeweilai
Tavern Dweller
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posted April 25, 2020 04:26 AM |
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hoenbeeweilai said: Hi:There might be various changes which I havn't noticed but... I see an intereting button "Assasin" on the hero main page. Could you specify a little about how to use this function? Any info would be highly appreciated on this small point. Thank you!
To follow up -seems like it only shows up in my 1.42f EraScrip Version Game, not in my earlier version games. So I'm not sure it is related to 1.42f Scrips, or the new FF Mod. Thanks again.
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Archer30
Adventuring Hero
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posted April 25, 2020 06:29 AM |
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hoenbeeweilai said:
To follow up -seems like it only shows up in my 1.42f EraScrip Version Game, not in my earlier version games. So I'm not sure it is related to 1.42f Scrips, or the new FF Mod. Thanks again.
The assassin button is from ERA Scripts Mod by Algor
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hoenbeeweilai
Tavern Dweller
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posted April 25, 2020 09:39 AM |
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Archer30 said:
hoenbeeweilai said:
To follow up -seems like it only shows up in my 1.42f EraScrip Version Game, not in my earlier version games. So I'm not sure it is related to 1.42f Scrips, or the new FF Mod. Thanks again.
The assassin button is from ERA Scripts Mod by Algor
Got it. Really helps.
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avatar
Promising
Supreme Hero
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posted April 25, 2020 09:53 AM |
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There's nice video showing Assasins funcionality
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hoenbeeweilai
Tavern Dweller
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posted April 25, 2020 02:23 PM |
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avatar said: There's nice [url=https://www.youtube.com/watch?v=2c3AHg-PMos]video[/url] showing Assasins funcionality
Thanks for the video recommendation. Just sadly to say we don't have a public internet service provider in mainland China to access youTube, unless we buy additional (also private) services through Hong Kong or else. Youtube is like few times to visit in a year. But hardly to daily use.
I aslo only download Google drive files through paying broker fee to one of the Chinese-Ebay virtual vendors. It's inconvenient but we strive to do, anyway.
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avatar
Promising
Supreme Hero
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posted May 13, 2020 09:50 PM |
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Definitelly it's better to remove from mod duplicate files that every ERA uses has installed at hard drive. No need to download 300 mb of datas.
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AncientDruids
Famous Hero
(Andruids for short)
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posted May 28, 2020 12:45 AM |
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Could you post the abilities of Bastion creatures? Are they different from the VCMI versions? I'm curious because original Bastion creatures had some interesting properties. Upgraded Whppers were able to retaliate first when they were guarding and Camel Riders were supposed to randomly provoke enemy's attack when they were in their range.
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Liso1
Known Hero
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posted May 28, 2020 09:09 AM |
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Edited by Liso1 at 11:50, 28 May 2020.
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While testing, I came across a lot of problems with the town screen, some buildings overlap with the Stronghold original ones (if, for example, I built a Capitol)
so I already figured it out, the bug is caused by the wogminastirith cheat
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Heroes 3 Wake of Gods Portal
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kongsuni
Promising
Adventuring Hero
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posted June 01, 2020 07:26 AM |
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Edited by kongsuni at 10:53, 01 Jun 2020.
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Thanks for such a great mod.
I wonder if the bug is a problem only for me.
1. In the siege of the Pavilion, always crashes (with arrow tower).
When I replaced camel rider into archery unit or added shooting motion for camel rider, the problem was solved.
2. Lots of unit special ability don't work
ex) sphinx, chasterners, ancient treants ...
3. Special buildings for new town don't work, instead the original ability appears. Including the grail.
4. Similarly, special ability of heroes doesn't changed unlike the description.
5. In the siege of the Preserve, the background become blank. So I changed the format of SGPRBACK.pcx from 24 bit bmp into 256 color bmp as well as other pcx files.
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kongsuni
Promising
Adventuring Hero
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posted June 02, 2020 05:35 PM |
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planetavril said: it also hangs on you game when AI attacks the preserve?
I'm thinking of removing it, I tried to change the creature on the towers, I put back the siege images of the conflux, I put back the abilities of the original creatures but it continues to freeze
https://drive.google.com/file/d/1PLPwAm5LGsgAsgBB-mE4WeSDC_ldL8yS/view?usp=drivesdk
This is my fixed version (0.7 + snow tower)
additionally I switched map object of camel rider and slayer because they were reversed.
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kongsuni
Promising
Adventuring Hero
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posted June 04, 2020 02:54 PM |
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planetavril said: Mini Update Version 0.81 released, try the new creature, link at the beginning
but i removed the Preserve town for the problems in game
I forgot to say the ammo of fox druid is the origin of crush.
try this version (korean translated)
https://drive.google.com/file/d/1d9ckuUzr1hq-V-7WVj9ArCcCamtk_DnJ/view?usp=sharing
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VMaiko
Known Hero
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posted June 04, 2020 10:56 PM |
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planetavril said: Mini Update Version 0.81 released, try the new creature, link at the beginning
but i removed the Preserve town for the problems in game
You need to better position the sprites, or do you want it to fit double hexagons?
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LeoAllenHan
Tavern Dweller
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posted June 13, 2020 04:43 AM |
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planetavril said: Released Version 0.83,inserted a town but without creatures,in the castle it is getting hot.xD xD
Wow, it's awesome. Looking forward to the complete mode.
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LeoAllenHan
Tavern Dweller
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posted June 17, 2020 06:43 PM |
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there will be no full mode, the author of the city (nephretes) has frozen the project, so no creatures
Fixed bug Hd
OK. Maybe there are some creatures left in the old version of VCMI FF mod. And for the new fixed version I'll have a look then.
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