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Heroes Community > Library of Enlightenment > Thread: Heroes 3: Logistics skill
Thread: Heroes 3: Logistics skill This thread is 2 pages long: 1 2 · «PREV
FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted October 31, 2020 06:19 PM
Edited by FirePaladin at 18:19, 31 Oct 2020.

We were talking about disabling heroes and adding new ones which would be enabled by default, not replacing.

Anyone can play with whatever rules they want anywhere tho.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 31, 2020 06:26 PM
Edited by RerryR at 18:27, 31 Oct 2020.

FirePaladin said:
We were talking about disabling heroes and adding new ones which would be enabled by default, not replacing.

Anyone can play with whatever rules they want anywhere tho.


What is the difference between disabling a hero and then adding a new one, when I can just change a hero to become another?

But okay, adding completly new heroes, above the 155 limit, that is a difficult task and will probably take month, if anybody can do it at all.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted October 31, 2020 06:37 PM

The fact that it's a compromise.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 31, 2020 06:39 PM

My Homecoming (WoG/ERA) is coming. I disabled Tactics, Learning, Logistics, Diplomacy, Earth, Water, Fire and Air. But hidden 9-10th skills can learn two skills them. And Dungeon, Stronghold, Rampart and Conflux might heroes have Logistics skill. I think about H4. And I don't think players have a problem with them. Tactics gives +3 speed, so Castle and Conflux might heroes have them. Remember Sir Mullich. Now he's slow, do he want Earth and Water or Air. If he rejects Logistics is awesome. Strategy!
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Fight MWMs - stand teach

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massmarines1
massmarines1

Tavern Dweller
posted October 31, 2020 06:40 PM

Comes there a template editor with SoD HD mod?

I'd be fine with banning every hero with log and the skill and playing it.

My reasoning for banning in the first place is that the skill is like a no-brainer no matter what is offered(yeah maybe basic/expert earth but I would still take log)

Earth can at least be made not OP, just disable TP in the template and maybe it would not be broken.

Of course everyone can play how he wants in sp(and if both agree even mp)!

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted October 31, 2020 06:51 PM

You have to manually modify the template's rmg.txt file.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 31, 2020 10:48 PM

Banning a skill is also an option I suppose. Should we also ban Offense, Armorer, Wisdom, Earth and Air Magic then?
Personally I rather the useless skills would be made viable for picking at least sometimes. Currently I see no reason to pick Learning, First Aid, Eagle Eye or Ballistics, I avoid them like the plague. So actually it might make more sense to ban the completely useless skills or finally make them somewhat useful.

I agree Logistics specialists are pretty broken, even at 20%. It would be interesting with some alternative heroes.

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massmarines1
massmarines1

Tavern Dweller
posted October 31, 2020 11:15 PM

I agree, Firemagic could use a spell "Damnation" which acts as a counter to "Prayer". Watermagic could use a buff, maybe make "Cure" revive too, just neglible compared to "Resurrect" and not from complete dead stacks.

Ban Learning, Eagle eye, not because they are good, because they are unsalvagable bad.

At least Mysticism got a buff in hota, but Intelligence a nerf, as if it was needed?

You could play around with putting slow/haste in different guild levels, or remove the mass-effect from these two spells.

But even if earth was only for TP, it would be ok.

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phe
phe


Famous Hero
Life and Freedom
posted October 31, 2020 11:37 PM
Edited by phe at 23:43, 31 Oct 2020.

Shouldn't it be like Wisdom to be gotten every 6 levels?

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evildustructor
evildustructor


Known Hero
Pizza Man dominos pizza yummy
posted November 08, 2020 01:49 AM
Edited by evildustructor at 02:09, 08 Nov 2020.

intelligence nerf was mega needed considering the magic meta, old int is one of the most broken skills in the game just by how much control u can use and then still have 9999 mana over, especially scary with mid-late game elleshar and those snowers lol and dont get me wrong tho new int is still really good for casters

would love a sorcery buff, like straight up doubling the numbers of it, but thats just gonna be magic meta 2 lol

phe said:
Shouldn't it be like Wisdom to be gotten every 6 levels?


this can't coexist with the current guaranteed wisdom tho so must be another numeral, but with the already mandatory magic school wisdom levelups i feel the rng of hero levelups will decrease and i think thats a bad thing it's a pretty core part of the gameplay

i'd rather see just buffing other skills, but yeah percentage increase in movement points is just always gonna be king no matter what, imo its a no brainer to always take loga despite 20% unlöess u get to choose earth instead haha

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phe
phe


Famous Hero
Life and Freedom
posted November 08, 2020 11:45 AM

it could be every 5 or 7 levels as well...heroes with strong specialities could get it some levels later for a bit of balance...

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evildustructor
evildustructor


Known Hero
Pizza Man dominos pizza yummy
posted November 08, 2020 05:58 PM

phe said:
it could be every 5 or 7 levels as well...heroes with strong specialities could get it some levels later for a bit of balance...


would keep the magic meta going heavily favored, magic heroes are generally worse just cuz they have such a bad chance to get loga and other cool skills

seems kind of arbitrary to give another pattern for heroes with "strong specialities" i mean that's kind of baseless, id love to see change but these changes would make the game weirder lol i think we've hit the hard cap on weird rules we can handle would rather see some smart and general design for it

20% is pretty good as it is i feel

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