According to https://www.archangelcastle.com/acforum//viewtopic.php?f=51&t=5308 and its DeepL translation, I figured out these
[url=https://docs.google.com/spreadsheets/d/1z-regoJ7Cve8nnrRrcMX8AHg5HWwGGBhTuM__-5hw9A/edit?usp=sharing]properties[/url].
Some ideas I took of the post by [url=http://heroescommunity.com/viewthread.php3?TID=18540]MaturanTheRed[/url]
Still if someone can shed some insight into these stats it'd be great.
Btw, I found an erroneous XML entry in the file @ line 1216:
<GatingConstantProb>0.1</CriticalGatingConstantProb>
Guess this has already been solved?
For quickly viewing I recommend https://www.tutorialspoint.com/online_xml_editor.htm
Thank you for your research and finding the unrelated text bug.
Generally speaking a lot of values in defstats, AI related or not, are not used by the game at all. also because behavior is very random and maps are so different some people might change them and notice a change ingame while in fact nothing changed.
I'm not sure you tested the bold-text suggestions in Doku HoMM5.5 remod
but I will keep this under consideration for further testing later on.