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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Announcing: Heroes IV ULTIMATE
Thread: Announcing: Heroes IV ULTIMATE This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted May 25, 2021 06:00 AM

Well I'm mostly doing structures that aren't animated except for small fires because as I said, the import tool is a bit primitive and woudn't let me change things like animation size from the original template. H4 animations aren't full frame substitutions, they are just sectors of the image which change, and as such they arepartial and not full layers.

So far, the desert middle eastern set has the following:

- Quest hut

- Garrison (left and right)
- Outpost

- Witch hut
- Learning stone
- War College
- War School
- Magic University
- Library
- Dream teacher
- Mercenary camp
- Arena (2 versions)

- Sanctuary

- Trading post
- Woodcutter's cabin

- Stables

- Genie dwelling
- Nomad dwelling
- Satyr dwelling
- Goblin Knight dwelling
- Halfling dwelling

- Burned tower
- Burning walls (left and right)
- Desert dunes (2 saturations)

Likely to go before release:
- Ore mine
- Naga dwelling

In addition there is the Equilibris 355 egyptian objects.

My compromise is quality over quantity. I won't mindlessly convert any object without ensuring its graphical queality and that it fits the game.

However, I do take requests to remake objects in desert style, that people believe thay are important to have. So if any you have any idea, be my guest and say it
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nostradamus
nostradamus


Adventuring Hero
posted May 25, 2021 11:09 PM

Nimo can you find or add eastern island and stonehenge objects or something similar  and can you make a spell or ability which ghosts had in homm 2,which is how much enemies they killed that many were resurrected,maybe angels or phoenix rebirth ability if possible

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Assryn
Assryn


Adventuring Hero
posted May 26, 2021 01:33 PM

NimoStar said:
Well I'm mostly doing structures that aren't animated except for small fires because as I said, the import tool is a bit primitive and woudn't let me change things like animation size from the original template. H4 animations aren't full frame substitutions, they are just sectors of the image which change, and as such they arepartial and not full layers.

So far, the desert middle eastern set has the following:

[...]

My compromise is quality over quantity. I won't mindlessly convert any object without ensuring its graphical queality and that it fits the game.

However, I do take requests to remake objects in desert style, that people believe thay are important to have. So if any you have any idea, be my guest and say it


Wow that's an extensive list !I can't think of anything additionnal that could be important to have right now ! Maybe additionnal scenery ? But I'm sure you've got a bunch ready already

I'll see if I think of anything !

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted May 27, 2021 04:31 AM
Edited by NimoStar at 04:44, 27 May 2021.

Assryn: Indeed there is an assortment of new ambience including but not limited to the object pack. This has cacti, desert rocks, and new mountains, so we are pretty much covered in that regard. It's more about the functional stuff since some of it doesn't look that good in a desert enviroment.

Nostradamus: I'm way ahead of you, fam

Ghosta have life drain, The only thing Is that I ran out of ability slots with them, so I don't know if I should remove flying or immaterial. Immaterial is more special for ghosts so for now they don't have flying. But I'm open to changing my mind.

Anothet thing is that there are already stonehenge-like objects. Will se if I can add a couple easter island idol objects before release.


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thGryphn
thGryphn


Promising
Famous Hero
posted May 27, 2021 09:05 AM

NimoStar said:
Assryn: Indeed there is an assortment of new ambience including but not limited to the object pack. This has cacti, desert rocks, and new mountains, so we are pretty much covered in that regard. It's more about the functional stuff since some of it doesn't look that good in a desert enviroment.

Nostradamus: I'm way ahead of you, fam

Ghosta have life drain, The only thing Is that I ran out of ability slots with them, so I don't know if I should remove flying or immaterial. Immaterial is more special for ghosts so for now they don't have flying. But I'm open to changing my mind.

Anothet thing is that there are already stonehenge-like objects. Will se if I can add a couple easter island idol objects before release.





Non-flying Ghost is also weird but then again we have Wraiths in H5 If you must pick only two abilities, I'd drop life drain I think. Vampires have life drain, no?

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nostradamus
nostradamus


Adventuring Hero
posted May 27, 2021 09:42 PM

Excellent,Nimo,definitely I agree with you,thank you again.
This Greatest mod has become really something great and very promising in near future,also you gave homm iv game new horizons,worlds and interest for all players,so that it hasnt become obsolete(I hope that I wrote good english)

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i3570k
i3570k

Tavern Dweller
posted May 28, 2021 07:10 AM

I sign up just to express my thanks and how much I am looking forward to the Ultimate Edition. I played a LOT of the various editions of Greatest Mod even if half of the games resulted in unrecoverable crash
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thGryphn
thGryphn


Promising
Famous Hero
posted May 28, 2021 08:38 AM

i3570k said:
I sign up just to express my thanks and how much I am looking forward to the Ultimate Edition. I played a LOT of the various editions of Greatest Mod even if half of the games resulted in unrecoverable crash


Amen to that!

I truly hope you will see this to the end @Nimostar! You have so much valuable effort in Heroes 4, you need an end product carrying your name to culminate them all

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Serp
Serp


Known Hero
posted May 28, 2021 12:17 PM

Thank you for your work.

+1 for more qualaity of life features, eg stuff from the heroes3 HD mod (which does ALOT more than simply HD and graphic stuff), maybe there is a chance you could work together with baratorch, the author of that mod?
For example a displayed queue in combat which shows which creature will have the next turn (taking moral into account would be nice, but not mandatory). Simultanoues turns of course also would be great, but this will depend only on baratorch I guess.

And is there a way to mod what skills will be offered to heroes on level up, especially when they do not have a class yet? My magic hero will never get any other magic skill offered on level up, only combat skill.

Could you add options to your mod? As you said, it is more for "conservative players" and I'm not sure if I will like more creature abilites. So just in case I would like to be able to disable the ability changes.

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iliveinabox05
iliveinabox05


Honorable
Famous Hero
posted May 28, 2021 05:10 PM

Serp said:
Could you add options to your mod? As you said, it is more for "conservative players" and I'm not sure if I will like more creature abilites. So just in case I would like to be able to disable the ability changes.


It should be using RoseKavalier's creature abilities plugin, so you should be able to modify the abilities to your liking by updating the json file which lists creatures with their abilities.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted May 29, 2021 12:29 AM
Edited by NimoStar at 00:33, 29 May 2021.

Thanks everyone for the support.

Baratorch is not around that I know of any more, but if I see a way to contact him, we could colaborate. For now I'm choosing verrokster's HD mod for the graphics enhancement and scaling features, plus I have already made many of the title screens (you need to do one for resolution, quite tedious but what you gotta do).

About the more conservative players, well, Equilibris already changed and added quite a few creature abilities. I would hope it's not too hard to get used to the mod as the "new normal".

Greatest mod unrecoverable crashes were caused by Equilibris framework, which is no longer present. I hope to remake Greatest Mod in the future when the plugin supports adding spells to creatures.

Anyways, as iliveinabox said, if you TRY the abilities and are SURE you want the default ones forever, the game comes with an extra JSON configuration fdile I made with all the default abilities. Just copy that into the folder overwriting the custom one and creature abilities will be the same as the unmodded vanilla game...

Tho that was already unbalanced, I hope the new abilities actually are found as not only more interesting but *also* more balanced in regards to creature dwelling choice and better rounded faction lineups). In other words, give it a chance at least

Quote:
And is there a way to mod what skills will be offered to heroes on level up, especially when they do not have a class yet? My magic hero will never get any other magic skill offered on level up, only combat skill.


RMG of offered skills depends on a table. Your actual class (not initial/graphic) determines  your probabilities as well as existing skills. I will see if I can adjust the table and see if I can find any defect, I have certainly done so in Greatest Mod before, but those were all custom classes and factions so I can't just copy it.
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boho
boho


Hired Hero
posted June 02, 2021 05:10 AM

I'm excited to see where this goes - if it gets even half of the way to HD+ you'll be doing a fantastic service for the black sheep of the series.

I'll also mention I value new QOL more than new assets - what can I say, I'm not as young as I used to be, so anything that eliminates extra clicks or tedium like the mental juggling of tracking turn order are more than welcome!

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 05, 2021 05:10 PM

boho said:
the black sheep of the series.


Not anymore.
You can thank h6 and h7 for being so crappy h4 is now part of the good ones.
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 06, 2021 01:02 AM

Well, according to my very scientific poll here: http://heroescommunity.com/viewthread.php3?TID=46998

People indeed believe Heroes VI, not IV, is the black sheep of the series, followed by Heroes VII. Though many may have critiscisms directed at heroes 4 (myself included), nobody believes any more it was THE worst game.
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Nevemor
Nevemor

Tavern Dweller
posted June 06, 2021 02:08 AM

Unfortunately I have nothing to offer to help, I just want to write that I am a big fan of 4 heroes, I am VERY glad that you aimed to improve this! Thank you for giving a new breath for this game.
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thGryphn
thGryphn


Promising
Famous Hero
posted June 06, 2021 11:25 AM

NimoStar said:
Well, according to my very scientific poll here: http://heroescommunity.com/viewthread.php3?TID=46998

People indeed believe Heroes VI, not IV, is the black sheep of the series, followed by Heroes VII. Though many may have critiscisms directed at heroes 4 (myself included), nobody believes any more it was THE worst game.



Well, we used to call it HIV for some time, much less so after 6 and certainly not anymore after 7.

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Romanov77
Romanov77


Known Hero
posted June 06, 2021 08:09 PM

Suggestion: do not go overboard with the changes.

Knights being stronger than Angels is silly, they are supposed to be the weaker/cheaper alternative.
Also be careful with the magic schools, giving too many powerful damaging spells around really hurts Chaos magic.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted June 06, 2021 09:00 PM

I love Chaos, esp. Cloud of Confusion. When my diabolical paradise island (GS) never published on the Internet. AI has thousands Faerie Dragons, legion Gargantuans, +100k Wasports, legion Mantises, Enchanter hero with Tactics, thousands Elves and thousands Unicorns. What about me? Only magician Chaos+Combat+Tactics and might Scouting+Combat+Chaos with troops. 2 Asylum towns and ready to 5 months. Largest experience, etc.. Example of thousands Sea Monsters.. Ok I beat the AI by Cloud of Confusion. Easy, even if Magic Mirror and Resistance war. But I wonder other Order+Nec+many heroes. I thought to create H4 Teacher Tocath. If you played Elite H3. I teach HoMM. But hmm.. It takes much time.. Because of vision. Example of Elite map you against legion nagas. You use only slow, then you understand by vision. You must to learn hit & run. H3 Dragon slayer campaign other player killed and used slow, bersberk, clone, etc So Such.. Blinded players need Tocath. No hurry.
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Fight MWMs - stand teach

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 07, 2021 12:03 AM
Edited by NimoStar at 00:04, 07 Jun 2021.

Quote:
giving too many powerful damaging spells around really hurts Chaos magic.


Not really, Chaos is the only one with Sorcery, so it actually helps the case for CHaos Magic.

Plus chaos has spells for Morale and Luck now so it is hardly hurt. It also has Berserk now because really, that was obviously a chaos spell.

However, I actually just gave 3 damage spells, 2 to death and 1 to nature (both are near Chaos in the magic wheel), and none of them max level.

Knights don't have resurrection and don't fly, also they still have the same stats, they were only given long attack. That is basically the only Knights change. Angels now also have blinding.

The thing about creatures is to suit your playstyle and not make "One better other worse". It's subjective, so you aren't forced to pick one creature because it's always "objectively better" than the alternative.
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Romanov77
Romanov77


Known Hero
posted June 07, 2021 09:52 AM

NimoStar said:
Quote:
giving too many powerful damaging spells around really hurts Chaos magic.


Not really, Chaos is the only one with Sorcery, so it actually helps the case for CHaos Magic.

Plus chaos has spells for Morale and Luck now so it is hardly hurt. It also has Berserk now because really, that was obviously a chaos spell.

However, I actually just gave 3 damage spells, 2 to death and 1 to nature (both are near Chaos in the magic wheel), and none of them max level.

Knights don't have resurrection and don't fly, also they still have the same stats, they were only given long attack. That is basically the only Knights change. Angels now also have blinding.

The thing about creatures is to suit your playstyle and not make "One better other worse". It's subjective, so you aren't forced to pick one creature because it's always "objectively better" than the alternative.


Ok, that's better.
Anyway, not all creature choices must be equal at all costs, sometimes you can have a weaker but cheaper (or gibber growt) alternative).

What about the AI, Homm4 Achilles' heel?

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