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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Grail and Level 8 Creature
Thread: Grail and Level 8 Creature This thread is 2 pages long: 1 2 · NEXT»
Jarrett
Jarrett


Adventuring Hero
posted May 14, 2001 04:33 PM

Grail and Level 8 Creature

It would be cool if the town that had the grail got a level 8 creature. Maybe only 1 a month but very strong.
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arachnid
arachnid


Promising
Famous Hero
posted May 14, 2001 06:05 PM

Or maybe the creature could be unique for the town like a very strong boss or like a minor god. These could have there own special abilty, maybe they could even be a hero that can control an army of there own.
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RexBibendi
RexBibendi


Adventuring Hero
Yak of the High Mountain
posted May 14, 2001 06:40 PM

Defender of the Grail..?

Your idea sounds intriguing... The problem is that the grail is very good as it is.. So I think that to add that creature feature there would have to be cuts on other features...

Another possibility could be that the creature would be the defender of the grail... Making him appear only when the grail town is threatened.. That's not very mighty.. . But on the other hand.. not always that fun either..

So I stick to your thought.. but with a decrease in the other features...

- Rex Bibendi
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prionace
prionace

Tavern Dweller
posted May 14, 2001 07:38 PM

I´ve recommended that before...

...a long time ago when heroes 3 wasnt ready yet. My idea was the same, to be able to recruit one very powerful creature, or maybe be able to summon one at a special day, indicated by 'Week of the....'

I never really got a response....

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Jarrett
Jarrett


Adventuring Hero
posted May 14, 2001 09:17 PM

choice

Or maybe you have a choice of what is in the game now or the new creature.
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TeremitteneK...
TeremitteneKommer


Adventuring Hero
posted May 15, 2001 10:32 AM

great idea

I think this is a great idea!

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Coxcomb
Coxcomb

Tavern Dweller
posted May 15, 2001 10:55 AM

when we put the grail, as u guys said before a very powerfull creature can come out for each mount but if we use just for defense it would be a bit equal for every player. I would prefer if its a defender of the grail or town.
=)

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Coxcomb
Coxcomb

Tavern Dweller
posted May 15, 2001 10:57 AM

when we put the grail, as u guys said before a very powerfull creature can come out for each mount but if we use just for defense it would be a bit equal for every player. I would prefer if its a defender of the grail or town.
=)

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malkia
malkia


Promising
Famous Hero
posted May 16, 2001 03:04 AM

asdfasdf
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 13, 2001 01:52 PM bonus applied.

Thought I should reawake this thread...

Since the attributes of Attack, Defence, and Spellpower is gone how about instead making a grail creaure that defends the down?

This could be done by animating the town or it could be done by making a special creature that defends the town.

If it's done the latter some consideration should be taken as to what role the grail creature should have.

Should it be able to physically attack (just as creatures and heroes can)?, or should it be restricted to cast spells and other special effects?

If the grail creature can attack physically must the attacker must defeat it to take the town or is it enough that the other defenders are defeated. If the grail creature is defeated, what should happen to the grail? Is it permanently destroyed?

In any case I feel the creatures are town tied to the town where the grail is. So you can't recruit them in the normal sense of the word. In all cases the grail is only usable in the town. It can't be used by wandering troops or heroes. If it could, then the abilities would have to be toned down considerably.

Last some ideas for structures of the different types.

The first is intended to be an animation of the town or the battlefield while the second will be a physical creature.

Preserve
Dryad Garden. The Preserve is defended by Dryads, who can summon creatures of the forest as defenders. This could be Forest dragons, Wolves, Unicorns, Treants or whatever is appropriate. The Dryads wouldn't engage in combat.

Carnivorous Plant. A huge plant which is a level 5  creature attacking anyone who dares to attack the town.

Asylum
Armageddon Fields. Transforms the area outside the castle to a fiery holocast, dealing damage to everybody outside the walls. (Ties in with the Chaos magic skill.)

Deity of Fire. A level 5 creature defending the town physically. (Spellcaster)

Haven
Holy Grail. Bestows positive bonuses on the creatures in the town. Abilities like: all creatures automatically deals maximim damage, as well as the ability to cast high level beneficial spells on creatures during combat, like Ressurrection or Prayer.

Archangel. A guardian angel who defends the home of the grail and the city.


Academy.
Sword of Judgement. Doubles the health values of all creatures in the town, as well as giving all creatures in the town a chaos ward.

Lord of Titans: A strong champion defending the cities with lighting bolts and fighting prowess.


Stronghold.
Warrior's Monument: Doubles the damage values of all creatures in the town. Bestows 75% magic immunity to all troops inside the castle.

Deity of Earth: Capability to quake the ground so that it swallows a certain percentage of the attackers each round. A level 5 creature with high damage and health values.

Necropolis
Soul Prison: Automatically ressurrects all attackers as Ghosts after a siege on the city. A mist of death outside the city drains 5% of the stacks remaining health each round, this applies only for living creatures.

Deathlord: A powerful lord of the dead fights for the city when attacked.

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UnkaHaakon
UnkaHaakon


Responsible
Famous Hero
happily tilting at windmills
posted October 13, 2001 02:25 PM

Offtopic: Bonus applied

Djive's post takes an old idea, and goes a new direction with it. I don't know how workable it would be, but it's a nice wish.

It's also nice to see that somebody besides me has been back around page 30 lately. LOL

Hey, Djive, as long as you're back there .... ::holds out a spare feather duster::

Seriously though, I'd like to encourage all of you to take a minute or ten to look back at some of the really old posts. Some of them contain some very good ideas that nobody has revisited in a while.
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Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"

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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted October 13, 2001 02:27 PM

AARGH!

Djive, WHY ARE YOU NOT WORKING FOR 3DO?!!!

It would have been so cool if this supreme idea was in HoMM4...

BTW: Did you get the whole idea from the carnivorous plant in Fortress? Just a thought...
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 13, 2001 02:33 PM

Actually...

Quote:
Djive's post takes an old idea, and goes a new direction with it. I don't know how workable it would be, but it's a nice wish.


I did at one time start with the oldest threads and read them forwards in time. I didn't make it all the way through.

The way I found this thread was as follows:
I knew I wanted to add some ideas for the Grail building so I searched the Altar of Wishes for topics with the word "Grail" in them. This was the only match i found. Since it was related I preferred reviving the Thread instead of creating a new one.

I'm glad you liked the post and the the general ideas, and thought them worthy of a qp.
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"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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arachnid
arachnid


Promising
Famous Hero
posted October 13, 2001 02:59 PM

heh heh one of my first posts! Anyway thanks for finding it you would not know how many times ive been back trying to get this post since the same topic has came back lots since then (and everytime people seem to think its a new idea)
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Nyarlathotep
Nyarlathotep

Tavern Dweller
posted October 13, 2001 08:08 PM

Good idea...

I for one think there should be a sort of creature bonus with the grail apart from the growth increase...a sort of defender of the grail that lies dormant(but not sleeping*he he*)in the town, would be an idea right outta my imagination...good idea RexBibendi

Quote:
Remember the Indiana Jones movie with the grail?? Evil stuff appeared outta that box!
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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted October 13, 2001 08:33 PM

Great thoughts!

I must say I am impressed, Djive! Backing up Preserver (are you Danish?).

The only thing to point out (this is meant as constructive criticism) is that the "grail" which gave the defending units double HP might unbalance the game a bit too much (A pack of titans (or something equivalent in HP in HOMM IV )with 2000 HP's each! Ouch!)

But otherwise, great. My opinion is you seem to have managed to maintain that very special HOMM atmosphere!

Bravo!
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 13, 2001 09:10 PM

You are worried about the double hit points? Then you should be equally worried about causing double damge.

Normally, it seems people tend to opt for offensive skills over defensive ones. Stronghold = offence = good. Fortress = defence = bad.

The grail buildings in Heroes 3 has similar properties. Carnivorous plant = +10 Attack and defence, Warlord's Monument = +20 Attack.

+1 on an attribute can add up to +5% to damage taken or received, so the abilities are comparable. (20 * 5%  = 100% equals double damage.)

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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted October 13, 2001 10:38 PM

Offtopic: To DonGio

Yeah... something you wanna talk about?
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted October 14, 2001 03:09 AM

Awesome idea Djive

That's brilliant - the grail adds a resident guardian and an insane bonus in siege combat! But I think you'd need to decrease the other benefits of the grail, otherwise it'd be even more unbalancing than in H3 (although I have beaten a computer that found it on Hard - once).
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The calm before the storm is about to end.

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Darion
Darion


Promising
Famous Hero
posted July 27, 2002 11:16 PM

This idea was cool. In addition, I would like to be able to add defenders to a castle moat. There was an idea like this before somewhere... they would be kinda like hydras. Hard to kill, slow, but good attack on any enemy who stopped in the moat. They also wouldn't be able to leave the moat to attack either.
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