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Heroes Community > Library of Enlightenment > Thread: Spellcasting dendroid soldiers
Thread: Spellcasting dendroid soldiers This thread is 2 pages long: 1 2 · «PREV
NimoStar
NimoStar


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Modding the Unmoddable
posted June 21, 2021 08:59 AM
Edited by NimoStar at 09:01, 21 Jun 2021.

Quote:
The only one that does'nt make sense to me are harpies, aging seems too much for a level 2 unit, perhaps only curse then...


Harpies beffudle me too. Plus their animation just looks weird.

I woudn't give them curse since it's clear that's intended for Dread Knights. However maybe there is not necessarily a shortage of trash spells. Maybe cast Remove Obstacle? Only occasion you may use it since it woudn't waste your hero turn

I think Basilisk has the spell and Medusa doesn't because Medusae are already shooters, whereas without spell, Basilisk can't do anything at a distance.
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Phoenix4ever
Phoenix4ever


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Heroes is love, Heroes is life
posted June 21, 2021 09:14 AM

Maybe not Curse for harpies then, since Dread Knights and Mummies already have that.
Remove Obstacle would'nt help harpies at all, since they are flying, I guess it could help melee units such as troglodytes or minotaurs, but still pretty niche.
I don't really see harpies as spell casters at all though.

I think Vampire Lords is indeed Life Drain at a distance, which would make them even more insane. Hypnotize is not a spell that can be learned at Necropolis and besides it would probably require the enemy to look in their eyes, which is not really what is happening in that animation.

Yeah medusas can shoot, unlike basilisks, so I guess medusas does'nt need anything else.

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NimoStar
NimoStar


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posted June 21, 2021 09:28 AM
Edited by NimoStar at 09:28, 21 Jun 2021.

Quote:
I think Vampire Lords is indeed Life Drain at a distance, which would make them even more insane. Hypnotize is not a spell that can be learned at Necropolis and besides it would probably require the enemy to look in their eyes, which is not really what is happening in that animation.


Maybe you are right, it does seem like a bloody hand which makes it seems pretty much an offensive spellcast. But as you write the spell cannot be made too strong since Vampire Lords are already one of the best units in the game.

Quote:
Maybe not Curse for harpies then, since Dread Knights and Mummies already have that.
Remove Obstacle would'nt help harpies at all, since they are flying, I guess it could help melee units such as troglodytes or minotaurs, but still pretty niche.
I don't really see harpies as spell casters at all though.


Maybe Air Shield? Kinda goes with their winged motif. I was thinking the Air Elementals already do that but that is not true, they cast Protection from Air which is a different spell. So I think Harpy Hags casting basic Air Shield (which is weak but somewhat useful) for 25% ranged damage reduction to a single stack in exchange for their turn would be fine.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 21, 2021 09:57 AM
Edited by Phoenix4ever at 10:02, 21 Jun 2021.

Maybe if Vampire Lords could only use it 1 time per combat or maybe still too OP, I'm not sure. Maybe also require a certain range, like "full arrow distance", if it was a ranged unit.
It could of course also be Bloodlust, would make sense for a vampire, but a lot of units already cast Bloodlust...

I guess harpies could cast Air Shield, I still see them as more of a "mighty" than "magical" unit, so I would personally prefer them not to cast any spells. (Dungeon would still have beholders and minotaurs to cast spells, if we use the creatures from before. Actually I'm not sure minotaurs should cast spells either.)

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NimoStar
NimoStar


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posted June 21, 2021 10:09 AM
Edited by NimoStar at 10:10, 21 Jun 2021.

I think casting bloodlust would be too close to Ogre Magi (which already stroggle enough), maybe cast basic Frenzy? But not sure how balanced that would be. Then again,undead are immune to frenzy, so that can't be the intended one (and that would have to be changed to work).

Well, elementals are also seen as more "mighty" units and yet they spellcast. I think something like Air Shield or basic Haste would not change Harpy Hags too much. Minotaurs, personally I would make them dispel themselves, since it is "mighty" and the effect is "shiny like new" (?)
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Phoenix4ever
Phoenix4ever


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Heroes is love, Heroes is life
posted June 21, 2021 10:18 AM
Edited by Phoenix4ever at 10:19, 21 Jun 2021.

Yeah Bloodlust is a bit boring, since Ogre Magies, Master Genies and Enchanters already cast that.
Yeah like you said Frenzy would'nt really work, since all undead are immune to mind spells.
(Actually Frenzy for Ogre Mages and Bloodlust for Vampire Lords might have made more sense...)

Satyrs in HotA already casts Mirth, that's why I did'nt like it for minotaurs, maybe Dispel, but that would be quite powerful, since they can remove Slow, Curse etc. then.

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Hourglass
Hourglass


Supreme Hero
posted June 21, 2021 02:37 PM

Very interesting topic, this is something I totally did not know.

When speaking about what spells the creatures would have cast, I would suggest the following theory:

At first, NWC intended there to be way less creatures that would inflict something by simply attacking, and most of the attacks of that type were first planned as spells:

So, maybe Dreadknights were not able to simply curse by striking, but this was done by attacking.

Basilisks could only cast petrify and not inflict it by attacking.

Unicorns would have cast Blind (yes, it would likely have been extremely good, but one must note that this may have been the early concept)

Vampire lords would have only leeched life from a distance (likely they would have not inflicted as much damage in the process)

Dendroids would have only rooted the enemies by casting.

Cyclops would have cast Earthquake. I mean, for a creature that is using his both hands in order to hold the rock, the animation is very generic when you think about it.

Efreets indeed could have casted Fire Shield, but I rather think they would have the opposite to the Master Genies and would have cast any random debuff.

Minotaurs would sure have cast Mirth, this is a no-brainer.

Is that a projectile under the image of the Zealot? If so, I believe they could have had an additional way of dealing damage. Perhaps the magic attack would have dealt damage differently than normal shooting would have.

Harpies, I think this may have not been an actual spell, but rather some kind of setup for the Strike&return ability or something.

I have no idea what the Eye's are doing, thou.

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NimoStar
NimoStar


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posted June 21, 2021 04:09 PM

Wasn't there status inflicts on Heroes 2 with attacks? I don't think its as novel as that to assume that they didn't plan creatures having attack effects when they did this. Take into account for example Dread Knight doesn't need to be upgraded to cast curse on attack, and same applies to most of these monsters. Whereas the casting animation is present in only the upgraded version, the unupgraded version has the sprites necessary for ability too (IE, Dendroid Guards have the Vines on the sprites even if they don't have the casting), so I think this theory is discarded.

I don't think cyclops would cast earthquake since they basically do the same as that by attacking. Plus the animation is not very eathquakey, it's just a light. If it was earthquake they would surely smash the rock to the ground.
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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted June 22, 2021 12:39 PM

Would make sense that Zealot cast Cure/Bless/Prayer? I know that Adela and Loynis already know these.

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