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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: More than 8 heroes?
Thread: More than 8 heroes?
demoixas
demoixas


Hired Hero
posted June 27, 2021 08:51 PM

More than 8 heroes?

Would be possible to mod that faction that could have more than 8 active heroes on the map?

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Baronus
Baronus


Legendary Hero
posted June 27, 2021 10:47 PM

You can hide one hero in each town so you can recruit more!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 27, 2021 11:00 PM

He asked about active heroes. So far, is not possible.

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luamaral
luamaral

Tavern Dweller
posted July 05, 2021 05:47 AM
Edited by luamaral at 10:27, 07 Jun 2022.

Thx, appreciate it!
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fanofheroes
fanofheroes


Famous Hero
posted July 13, 2021 05:39 AM

What about having more than 16 inactive heroes available per faction that can be recruited? I always thought it would be a good balance if each faction had a creature specialty from 1-7.  There's no specialty for halberdiers/pikemen and sprites for example. The level 7's I would say only to balance kilgor's and Xeron's specialty.  mutare and lord haart have unique specialties that would also be good to make for other factions.  a +5 atk/df/dmg for the faction's best units.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 13, 2021 11:56 PM

I think those specialties for level 7s would be OP

Specialties for level 1s are also considered very strong for competitive, but only due to the starting monster change (many troglodytes, many gremlinks, etc.) - If they started with normal creatures, then it would be OK.
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