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Thread: Long Autocombat load | |
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mqnabz7
Tavern Dweller
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posted August 13, 2021 07:41 PM |
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Long Autocombat load
Guys. Have a problem with long autocombat load. Duration c.a. 1,5-2sek.
Normally it should be faster. I have good specification computer:
Intel core i5-6400 (2,7GHz) 8GB ram, graphics Nvidia Geforce GTX960
here is short movie uploaded on wetransfer: https://we.tl/t-OI4MjQHMh5
Is it normally or not? Look at the up behemot delay ;/
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mqnabz7
Tavern Dweller
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posted August 13, 2021 07:45 PM |
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My game settings:
Mode: (stretchable) 32-bit GDI
resolution: 1680x1050
stretch filter: Blinear 2x Shaper
Render threads: 4
Tweaks:
<Version> = 5002353
<Language> = "#pl.ini"
<Graphics.Resolution> = 1680x1050
<Graphics.Mode> = 5
<Graphics.ComplexFilter> = 2
<Graphics.Threads> = 4
<Graphics.SimpleFilter> = 2
<Graphics.SystemCursors> = 1
<HD+.RecentTimers> = "02:00 + 01:30 + 01:00", "02:00 + 01:00 + 00:15", "08:00 + 04:00 + 01:00", "16:00 + 08:00 + 01:15", "21:00 + 08:00 + 02:00", "16:00 + 08:00 + 02:00"
<HD+.Settings> = 1, 2053924194, 1651860069, 1953853440, 1801810533, 1, 1, 960000, 480000, 120000, 1, 0, 7, 0, 1
<LC.Settings>
<Memory.Mod> = 0
<Misc.TournamentSaver> = 1
<Misc.BattleSaver> = 1
<Sys.CPU.ReduceUsage> = 0
<Sys.WriteToIniInsteadRegistry> = 1
<UI.AdvMgr.SkipMapMsgs> = 1
<UI.Battle.Queue> = 1
<UI.Battle.ShowAlwaysHeroInfo> = 1
<UI.ClipCursor> = 1
<UI.DarkTransitions> = 1
<UI.Ext.ScenarioMgr.Settings> = 3, 144, 1, 2, 0, 0, 2, 18, 0, 0, 0, 0, 0, 1
<UI.Ext.ScenarioMgr.Folders> = 1
<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1
<UI.HiRezCore> = 1
<UI.QuickArmyManagementMode> = 0
<UI.RecruitDlg.AutoSet> = 1
<UI.RecruitDlg.AutoSet.Max> = 0
<UI.Tavern.InviteHero> = 0
<Update.CheckAtStart> = 1
<OpenGL.Wrapper.Version> = 2
<OpenGL.FixedRefreshRate> = 1
<OpenGL.Interpolation> = 2
<OpenGL.Upscaling> = 0
<OpenGL.SingleWindow> = 1
<OpenGL.Renderer> = 0
<OpenGL.UpdateMode> = 1
<OpenGL.SmoothMapScroll> = 1
<OpenGL.SmoothHeroMove> = 1
<OpenGL.Aspect> = 1
<OpenGL.VSync> = 0
<OpenGL.Benchmark> = 0
<OpenGL.Colors.HueSat> = 32768500
<OpenGL.Colors.RgbInput> = 65536000
<OpenGL.Colors.RedInput> = 65536000
<OpenGL.Colors.GreenInput> = 65536000
<OpenGL.Colors.BlueInput> = 65536000
<OpenGL.Colors.RgbGamma> = 500
<OpenGL.Colors.RedGamma> = 500
<OpenGL.Colors.GreenGamma> = 500
<OpenGL.Colors.BlueGamma> = 500
<OpenGL.Colors.RgbOutput> = 65536000
<OpenGL.Colors.RedOutput> = 65536000
<OpenGL.Colors.GreenOutput> = 65536000
<OpenGL.Colors.BlueOutput> = 65536000
<Show Intro> = 1
<AppPath> = "C:Heroes of Might and Magic 3 Complete"
<Music Volume> = 1
<Sound Volume> = 1
<Last Music Volume> = 1
<Last Sound Volume> = 1
<Walk Speed> = 4
<Computer Walk Speed> = 2
<Show Route> = 1
<Move Reminder> = 1
<Quick Combat> = 0
<Video Subtitles> = 1
<Town Outlines> = 1
<Animate SpellBook> = 1
<Window Scroll Speed> = 2
<Bink Video> = 1
<Blackout Computer> = 0
<First Time> = 0
<Test Decomp> = 0
<Test Read> = 0
<Test Blit> = 0
<Unique System ID> = "Z0E"
<Network Default Name> = "mqnabz7"
<Autosave> = 1
<Show Combat Grid> = 1
<Show Combat Mouse Hex> = 1
<Combat Shade Level> = 1
<Combat Army Info Level> = 1
<Combat Auto Creatures> = 1
<Combat Auto Spells> = 1
<Combat Catapult> = 1
<Combat Ballista> = 1
<Combat First Aid Tent> = 1
<Combat Speed>
<Main Game Show Menu> = 1
<Main Game X> = 0
<Main Game Y> = 0
<Main Game Full Screen> = 1
<CDDrive>
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Barbuta
Adventuring Hero
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posted August 14, 2021 03:26 PM |
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Does it take a long time every time or just sometimes?
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Author of The Barbutilion Part 1 - War of the 7 Realms and The Barbutilion Part 2 - Leon's Redemption and The Barbutilion Part 3 - To be announced soon
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mqnabz7
Tavern Dweller
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posted August 15, 2021 01:52 AM |
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Barbuta said: Does it take a long time every time or just sometimes?
Every time i think it's too long (just look at my movie)
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