Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tavern of the Rising Sun > Thread: Ideas needed, Homm 4 Shadows in the Forest
Thread: Ideas needed, Homm 4 Shadows in the Forest
Wheeler_Dealer
Wheeler_Dealer

Tavern Dweller
Old but Wise
posted October 24, 2021 07:36 AM
Edited by Wheeler_Dealer at 04:55, 28 Oct 2021.

Ideas needed, Homm 4 Shadows in the Forest

HI, I probably haven't posted here for at least 5 years. I've played all the Heroes 4 campaigns 3 or 4 times. When I finished this time I decided to try some scenarios in the contest maps folder (Winds of War). This one has me stumped.

Shadows in the Forest (not Shadows of the Forest). Unique!!! You start with a Level 1 hero with 31 skills. There is no possibility of advancing your Level one Hero except for the 15 Trees of Knowledge (you have enough income to use them). There are no towns and some powerful opponents and neutral stacks that are impossible in the beginning. After giving up on a conventual approach I started over with the following plan.

Use the trees to build my Stealth up to Grandmaster.
Use Stealth to gain levels, steal artifacts, build Expert Nature Magic.
Slip in and learn all the L3 Nature spells and steal the Scarab of Summoning.
Now I can beat most of the neutral stacks and some of the heroes.

There is a "safe" compound in the SE where my objective is but he's blocked in.
There's a Quest in the NE "bring Daddy, he's in the SW"
I recovered a dead prophet but there's nowhere to resurrect him and he didn't solve the quest.
There is a large compound in the SW but a closed gate bars entry.

There was an early suggestion to talk to the bandits barring entry to the safe area to see if they would help. They just killed me and later after building my summoning superpowers I killed them.

There's an idea, acquire diplomacy before going back to the bandits? (well that didn't work).

If a clever person who knows how the Map Editor works could take a look and give me a hint I would be most grateful.

____________
There are only 10 kinds of people in the world, those that understand binary and those that don't.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maciek
Maciek


Known Hero
posted October 25, 2021 06:02 PM

Attacking the Bandits activates your other hero.
If you win the fight, nothing else happens, but you keep your first hero alive. If you lose the fight, you also unlock a convenient Green Teleport near your starting location.
Your choice weather to win or lose the fight. The creator's intention was that you should lose the fight, but there's no problem if you win. Right after the Bandits there's a one-time event that gives the first hero in the passing army some xp.

Visiting the 'daddy' quest unlocks the way to a Mage (or few Magi). If you attack this Mage(s), one Mage will join you. I'll let you figure out the rest. The reward is some Scouting.

I assume the dead Prophet is a hero you took from a Mine. The mapmaker apparently just forgot to block some of the tiles around some of the mines.

The Quest Hut in the SW corner, just outside the closed compound, asks for your 2nd hero.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 27, 2021 03:28 PM

Why not post it in the H4 forum? we have one, you know ;M)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wheeler_Dealer
Wheeler_Dealer

Tavern Dweller
Old but Wise
posted October 28, 2021 05:12 AM

Thanks Maciek, I solved it by losing to the bandits and freeing Jaagup who eventually beat a Neutral hero carrying an Ankh of Life so he could reach the Sanctuary to resurrect Inga. My problem was that once I saw I was going to lose my only hero I was reloading without finishing the battle. Not sure how I would ever free the second hero without losing the first. I worked that for a long time before asking for help.

More a puzzle than most maps! It was fun.
____________
There are only 10 kinds of people in the world, those that understand binary and those that don't.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Wheeler_Dealer
Wheeler_Dealer

Tavern Dweller
Old but Wise
posted October 28, 2021 05:17 AM
Edited by Wheeler_Dealer at 05:37, 28 Oct 2021.

NimoStar said:
Why not post it in the H4 forum? we have one, you know ;M)


I actually looked for a Homm 4 forum but somehow missed it. Now I see, I Assumed Lands of Axeoth was a Modification and never looked further. Thanks.

I got the same tip that Macick gave me from a Homm 4 specific Group on Facebook. Looks like there are about 15 players playing multiplayer in a league/tournament structure.
____________
There are only 10 kinds of people in the world, those that understand binary and those that don't.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0510 seconds