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Thread: Land of New Towns [Era Mod] - new towns & creatures | This thread is pages long: 1 2 · «PREV |
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mitsche91
Adventuring Hero
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posted April 11, 2022 01:30 PM |
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The pictures look nice!
But I have some problems to make it work. It's possible for me to get the new towns while I'm playing in the world map. But the townscreen is still Rampart for example. I tried many restarts
Can somebody help me?
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AnT
Tavern Dweller
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posted July 18, 2022 09:46 AM |
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New version 2.2 released:
* add new Neutral Town (based on Conflux). Total number of towns is 14
* add compatibility with ERA WOG (ERA scripts/ERM Framework)
* add options file (...Land Of New TownsDatas _options.erm )
* add emissares (Gods’ Representatives) dwellings on random map generated
* some improvements
New Neutral Town is based on Conflux. To play this town choose Conflux on game start, on dialog window choose "New town var.2" (1 option =Conflux, 2=EldoradoTown, 3=NeutralTown). Mod compatibility tested on ERa 3.9.2 (assembly v2.54)
ver 2.2:
https://disk.yandex.com/d/Y3PFHv7lCmXR-w
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AnT
Tavern Dweller
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posted July 18, 2022 09:53 AM |
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mitsche91 said: The pictures look nice!
But I have some problems to make it work. It's possible for me to get the new towns while I'm playing in the world map. But the townscreen is still Rampart for example. I tried many restarts
Can somebody help me?
Hello,
To play WonderWoods choose Rampart on game start, on dialog window choose "New town" (1 option=default Rampart, 2=WonderWoods).
This dialog window added in new version 2.2 (no restarts needed).
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baronus
Legendary Hero
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posted July 20, 2022 12:04 PM |
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I see big progress in Era! A lot of really new godne without replacment! Very good.
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AnT
Tavern Dweller
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posted November 18, 2023 09:12 PM |
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Edited by AnT at 21:16, 18 Nov 2023.
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new version 3.0 released:
https://disk.yandex.com/d/nN5MRrwOwNKL6w
what's new:
* add 2 new towns: Forest Town and Bastion(Pavilion). Total number of towns is 16
* new monsters
* add dialog for choosing start town (work only for red player - human)
* ability to destroy cities and rebuild them like in Wog game
* some changes in game balance
* changes in hiring creatures for AI
* correct display new pictures of dwellings in town hall
* some other improvements
Important! Add this line in HommHD launcher -> Tweaks tab (this is needed for correct display Bastion townscreen):
<Fix.Cosmetic> = 0
Some resourses used from Another Rampart Mode, Evergreen Town (VCMI), Pavilion town (VCMI). Thanks for models of creatures created by Maestro, Nieznany, Itsjustme, Salamandre, K1ng, Fiorin and others (don't find name of some authors).
Towns:
Creatures:
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baronus
Legendary Hero
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posted November 19, 2023 12:11 PM |
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Of course its wondefull! We have a lot of towns for VCMI. Adding all to Era is not a work from zero! Have it on original game is original experience!
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AnT
Tavern Dweller
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posted July 20, 2024 09:42 AM |
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Edited by AnT at 09:49, 20 Jul 2024.
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New version 3.1 released:
* Adds 3 new towns: Druid Town, Cove town, Knights Castle in homm3.
Total number of towns is 19 (with no replacements)
* fixed names of creatures
* Eldorado graphic fixes
* new dialog window for choosing town at game start
* stability fixes
* some other improvements / game balance
Download: https://disk.yandex.com/d/iACKOlvV1933Gw
Mod homepage: https://sites.google.com/view/landofnewtowns
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Macron1
Supreme Hero
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posted July 23, 2024 05:53 PM |
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Druid town is good enough (still needs some pixel hunting)
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AnT
Tavern Dweller
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posted July 23, 2024 07:21 PM |
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Macron1 said: Druid town is good enough (still needs some pixel hunting)
Thank you)
I know there are still a lot of small fixes to be made!
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