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Thread: Unused terrain/s + Add terrain type? | |
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted January 31, 2022 07:32 AM |
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Edited by NimoStar at 07:34, 31 Jan 2022.
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Unused terrain/s + Add terrain type?
There is an unused "terrain.tactical" variation of rough, which is somewhat grassy - instead of cracked. This is included in game files but not implemented in exe.
What are the chances of adding new terrain types knowing where this list is, for example?
HotA added two terrain types to H3, it must be far from impossible to do the same here.
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There is also a planned "trade winds" type of water (water.special). I'm guessing this would probably give +50% movement on water, much like the H3 counterpart.
Possibly scrapped because H4 terrains aren't animated?
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Baronus
Legendary Hero
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posted February 02, 2022 12:14 PM |
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Eventually existong terrain replace/rename but is micro thingie.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted June 09, 2022 04:10 PM |
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Edited by NimoStar at 16:52, 09 Jun 2022.
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I believe the purpose of "special.personal_combat" terrain (that is to say, Field of Glory) was to force armies with heroes fight without creatures. The name seems to indicate that.
Much as Magic Garden was special_nature and would have probably given everyone Grandmaster Nature Magic or some such (othr alternative, to increase the effect of spells by 50-100%). Each type of magic school has its special terrain.
All these terrain's effects, whatever intended, are unimplemented tho. And the battle screen in many of them just looks like grass -even when it is completely nonsensical as in Field of Glory itself-
Well, at least Cursed Ground looks like Volcanic.
It probably functions like volcanic for native terrain purposes as well (see my thread here)
As Grass already has no movement penalty, beng native to grass equals nothing.
I wonder what one must edit to change the battle and town grounds of terrains... it is probably either in the exe or in the terrain file.
We cannot currently edit terain images. But when we can, we can turn Water River into a third water terrain type. Currently it looks the same as water shallow. The only difference is that water river can be terrain-deformed (height increased)
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The combat river decreasing defense thing is true tho. There should be more indications ingame about that. But it isn't a flat -3. Some creatures got -2, others -3, others -4 and yet others -6 (my catapults, which had 28 defense). I believe it substracts about 20-25% of the creature's DEF.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted June 09, 2022 04:53 PM |
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Edited by NimoStar at 16:56, 09 Jun 2022.
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NimoStar said: I believe the purpose of "special.personal_combat" terrain (that is to say, Field of Glory) was to force armies with heroes fight without creatures. The name seems to indicate that.
Much as Magic Garden was special_nature and would have probably given everyone Grandmaster Nature Magic or some such (othr alternative, to increase the effect of spells by 50-100%). Each type of magic school has its special terrain.
All these terrain's effects, whatever intended, are unimplemented tho. And the battle screen in many of them just looks like grass -even when it is completely nonsensical as in Field of Glory itself-
Well, at least Cursed Ground looks like Volcanic.
It probably functions like volcanic for native terrain purposes as well (see my thread here)
As Grass already has no movement penalty, beng native to grass equals nothing.
I wonder what one must edit to change the battle and town grounds of terrains... it is probably either in the exe or in the terrain file.
We cannot currently edit terain images. But when we can, we can turn Water River into a third water terrain type. Currently it looks the same as water shallow. The only difference is that water river can be terrain-deformed (height increased)
***
The combat river decreasing defense thing is true tho. There should be more indications ingame about that. But it isn't a flat -3. Some creatures got -2, others -3, others -4 and yet others -6 (my catapults, which had 28 defense). I believe it substracts about 20-25% of the creature's DEF.
The river appears in combat wether the map is painted with "Water, Shallow" or "Water River". In fact, it even appears if you make a "river" out of "Water, Deep". The direction the river takes in combat seems to correspond with the direction of the river in the map.
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karmakeld
Responsible
Supreme Hero
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posted June 14, 2022 11:22 PM |
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NimoStar said: I believe the purpose of "special.personal_combat" terrain (that is to say, Field of Glory) was to force armies with heroes fight without creatures. The name seems to indicate that.
Much as Magic Garden was special_nature and would have probably given everyone Grandmaster Nature Magic or some such (othr alternative, to increase the effect of spells by 50-100%). Each type of magic school has its special terrain.
All these terrain's effects, whatever intended, are unimplemented tho. And the battle screen in many of them just looks like grass -even when it is completely nonsensical as in Field of Glory itself-
Well, at least Cursed Ground looks like Volcanic.
It probably functions like volcanic for native terrain purposes as well (see my thread here)
As Grass already has no movement penalty, beng native to grass equals nothing.
I wonder what one must edit to change the battle and town grounds of terrains... it is probably either in the exe or in the terrain file.
We cannot currently edit terain images. But when we can, we can turn Water River into a third water terrain type. Currently it looks the same as water shallow. The only difference is that water river can be terrain-deformed (height increased)
***
The combat river decreasing defense thing is true tho. There should be more indications ingame about that. But it isn't a flat -3. Some creatures got -2, others -3, others -4 and yet others -6 (my catapults, which had 28 defense). I believe it substracts about 20-25% of the creature's DEF.
The info about the river defense decrease is found in one of the games read me files iirc. Dont recall you can actually find any info ingame, only in the read me.
Logically each of the available terrain type should be listed in the exe. Likely the unused ones arent found in there, or werent added or enabled, like the trade wind. I know you've dug into this before, but to my knowledge no one has found out where to edit or add the additional terrain types, yet...
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted June 15, 2022 07:14 AM |
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Edited by NimoStar at 07:15, 15 Jun 2022.
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karmakeld said:
The info about the river defense decrease is found in one of the games read me files iirc. Dont recall you can actually find any info ingame, only in the read me.
Logically each of the available terrain type should be listed in the exe. Likely the unused ones arent found in there, or werent added or enabled, like the trade wind. I know you've dug into this before, but to my knowledge no one has found out where to edit or add the additional terrain types, yet...
Well addint the trade winds and such would probably be hard
But what irks me is that we can't even change the native terrain of factions
Neither we can set the Scorched Earth to volcanic battlefield instead of grass for example. Or Field of Glory to Rough battlefield.
These will probably be something doable by changing the value of a single hex, it's only a matter of finding it.
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karmakeld
Responsible
Supreme Hero
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posted June 15, 2022 09:05 AM |
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NimoStar said:
karmakeld said:
The info about the river defense decrease is found in one of the games read me files iirc. Dont recall you can actually find any info ingame, only in the read me.
Logically each of the available terrain type should be listed in the exe. Likely the unused ones arent found in there, or werent added or enabled, like the trade wind. I know you've dug into this before, but to my knowledge no one has found out where to edit or add the additional terrain types, yet...
Well addint the trade winds and such would probably be hard
But what irks me is that we can't even change the native terrain of factions
Neither we can set the Scorched Earth to volcanic battlefield instead of grass for example. Or Field of Glory to Rough battlefield.
These will probably be something doable by changing the value of a single hex, it's only a matter of finding it.
Indeed adding features to the terrains will require some knowledge which sadly the Equi team never shared.
I guess if you or someone else used a decoder of some sort, which shows where code is connected to other code, it might be easier to locate where the battlefield terrains are connected to which terrain..
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