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Thread: Bribing neutral stacks mechanics | |
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted March 13, 2022 08:36 PM |
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Bribing neutral stacks mechanics
Old M&M games included bribing mechanics for monsters
I envision a usage in Heroes games for this.
For example, when you go near a monster in the adventure map, you can choose to pay it off instead of fighting. In this manner the monster will disband.
For example, you could get half of the total XP for this action.
The price of disbanding a monster via bribes would be based on half their respective price, plus advantages or disadvantages as follows (this is a rough guide):
* -20% if they are your same faction.
* -10% if they are same alignement (good, evil, or neutral, for example)
* +10% if they are neutral and you are evil or good, or viceversa.
* +20% is they are evil or you are good, or viceversa.
Similar to surrendering, this would have cost reduction proportional to Diplomacy. This significant cost reduction may replace the "entire stack joins you because of diplomacy" often-OP mechanic. I think the "joining" skill should be a different one to diplomacy, as in H4's Charm.
-10/-20/-30/-40/-50% to bribing cost and +10/+20/+30/+40/+50% bribing XP gain, in basic/advanced/expert/master/grandmaster diplomacy.
In history many barbarian invasions to the West and Byzantium were defeated due to bribing and offers, and others converted to roman auxiliaries and leggionaries, for example, so I'm entirely against the "barbarians are immune to diplomacy" Heroes trope. If anything in reality they are weak to it, but at least make them normal.
What do you think?
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MattII
Legendary Hero
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posted March 14, 2022 10:36 AM |
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You could also make it that only a portion of creatures can be bribed, with the comparative size of that proportion rising with your Diplomacy skill
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted March 17, 2022 01:35 PM |
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MattII said: You could also make it that only a portion of creatures can be bribed, with the comparative size of that proportion rising with your Diplomacy skill
Could be, but it would make the implementation more complex.
Say that Expert Diplomacy (or corruption, Bribery whatever skill it is) lets you bribe 50% of the army but Grandmaster 100%.
Problem is, if you don't get full XP by bribing, maybe you prefer to just bribe a portion of them, enough to make the battle easier but get full XP for the rest.
In that case you would need a slider of how many creatures you want to bribe before each combat.
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