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Thread: Wisdom - A good skill or mandatory nuisance? | This thread is pages long: 1 2 · «PREV |
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DarkAtom
Adventuring Hero
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posted September 23, 2022 03:38 PM |
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Quote: Armageddon has always been a cheat
Is Armageddon the cheat, or the fact that so many units in the game are immune to it? In Heroes II, for example, the 3 living Dragons are the only units immune to Armageddon and I haven't heard anyone saying that this spell is too OP (it is powerful, but not to the extent that it is in H3).
Not to mention that removing Armageddon would make the Fire school even more barren.
Quote: Heroes 4 approach is not good imo, then you would be pretty much forced to get almost all magic schools.
In Heroes IV you cannot get all magic schools. If you have a Priest, for example, he/she has 0% chance of learning Death or Chaos magic (unless the map is scripted).
Perhaps such a system can be implemented in Heroes III. For example, might heroes cannot learn more than 1 magic school (the reason might heroes are better is because they have no real obstacle in learning magic). Magic heroes can, but only up to 3 skills (and find some way to make fire magic not always the victim).
Of course, this talk is trash if you don't refactor the entire magic system, like making Mass spells their own thing, Arma and TP level 5 spells, TP consumes the entire movement (like in H5), etc. That could very well have its own thread.
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"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate
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heymlich
Famous Hero
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posted September 24, 2022 11:49 AM |
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DarkAtom said:
That would just move the problem back to Heroes I (which is the reason why Wisdom was created in the first place). You recruit a level 1 Barbarian, he learns Armageddon instantly, take 1 fast troop and attack an incoming enemy. And suddenly, if you have 25000 gold you can cast 10 Armageddons before attacking with the main army.
You would hire a wizard for this, barbarians have low spellpower.
But it is not as simple as you describe it. Unless you play on easy difficulty, bui8lding a tier 4 mage guild is not easy to achieve. After all, there is no market place in H1. Also, 25k gold are quite a lot, your main castle only gives 1k per day.
Those bolt-and-retreat strategies mainly work in the campaign, where the difficulty is fixed as easy and maps are very large with late encounters.
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JollyJoker
Honorable
Undefeatable Hero
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posted September 24, 2022 12:43 PM |
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It's also worth noting that Wisdom is a Heroes II thing that serves to give the Barbarian an Achilles Heel because Barbarians are quite unlikely to learn Wisdom - you'll end up with Barbarians not having Wisdom, making Knights a pretty good choice because they have a better probability to get it.
For HoMM 3, it would have to be part of a bigger magic discussion because you can make a fair point of might heroes not even needing it anymore because you can cope quite well with Expert Earth/Air/Water and not have Wisdom at all if the map is not too big and resources not too abundant. On the other hand, leaving it out, transferring the ability to learn a spell to the respective magic school make THEM even better than they already are, so that wouldn't work either.
The bottom line is that the magic system of HoMM 3 sucks the way it is, Wisdom just being one aspect.
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culgil
Adventuring Hero
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posted May 22, 2024 01:15 AM |
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Sorry for necroing this thread. I just stumbled upon it while pondering over secondary skills.
If the problem is that might heroes have too much ease also excelling in magic, then Wisdom could only be offered to them every 8 or even 10 levels instead of every 6.
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Ghost
Undefeatable Hero
Therefore I am
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posted May 22, 2024 05:36 AM |
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Edited by Ghost at 05:38, 22 May 2024.
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Ok easy read!
If hero level for Wisdom level or other 10 level of Mage Guild. An example skill Wisdom reaches level slowly.. Because novice, advanced, expert, master, grandmaster, and 5 levels yet until elite, for example.. Only H4 has fine system.. You can't take might skill or higher level demands you get grandmaster.. When 4 primary skills, so 13 level you get grandmaster Wisdom without might skill, if you reject resurrection skill..
So Kathleen reaches level 18 by grandmaster Wisdom.. So Kathleen doesn't take Basic Enchantment i.e. Earth plus Water in H3.. Kathleen has Basic Order, but can't learn grandmaster Order (Wisdom) without Enchantment and Wizardry, those are secondary skills.. Fast? When updated skill in the adventure objects, an example of Altar of Life (Scholar in H3).. But common mapmaker.. NWC/3DO maps/scenarios are more rare caused Wisdom gets grandmaster slowly.. Remember experience points.. When in H3 you get level 13 rapidly, in H4 cut much experience point out, and it caused slowly, but mapmaker gives stronger and more number monsters..
Ok
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Fight MWMs - stand teach
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HeymlicH
Famous Hero
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posted May 22, 2024 11:06 AM |
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culgil said:
If the problem is that might heroes have too much ease also excelling in magic, then Wisdom could only be offered to them every 8 or even 10 levels instead of every 6.
That would be meaningless. Even being offered wisdom only once still means to be guaranteed to learn it as a might hero, which is the main issue here. That being said, I hated how it was in H2, the H3 system is still better.
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Ghost
Undefeatable Hero
Therefore I am
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posted May 29, 2024 01:13 PM |
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Edited by Ghost at 06:00, 02 Jun 2024.
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@Hourglass
Now I'm playing giant random map.. So many Relic artifacts, but where are banks.. Ok I'm bit by bit developing a fourth hero has Necromancy plus Fire without a Wisdom.. When might Mephala over 60ps in 4 months, her 10 Crystal Dragons, 11 Archangels, swarm of Marksmen and lots of Zealots.. Another might Beatrice is going against computer AIs, third heroine Adela is seeking for creatures.. Ok fourth hero is a mystery to you.. If you play as me.. Splitted Liches and Armageddon.. Fire Orb has found too.. So building many skills and classes.. An example of Scholar, but giant random map gives you a very little benefit.. What? Empty artifacts, if enemy and you fight the battle to the end.. Ok I pick a Wisdom If larger map like giant.. Yes beginning heroes with Wisdom.. In the WoG/ERA, you find a forgotten skill i.e. you delete your skill by 2000 gold.. Yes using in MP too, but smaller map or so fast game to finish, maybe you never seen Twitch, etc I've seen a few players.. True PRO.. You go to giant random map, and developing a special heroes, plz Remember Universities, Witch Huts, etc Your scouts visit them.. A little Elite, but maybe for HotA is coming too..
EDIT
In another random Giant map..
OP? I say that not yet.. Why? You find about image.. I think a new Elite map for HotA is coming.. But I haven't many brains, hands, etc When I've not time.. First Lych XVII (HotA) map.. If you find an answer, and then you know their thoughts and philosopies, thus you can't play as a OP..
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Fight MWMs - stand teach
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Hammerjack
Tavern Dweller
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posted July 21, 2024 02:27 PM |
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I always use might heroes so truth be told I don’t even know what wisdom does.
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