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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding unused map objects to SoD and HotA editor
Thread: Adding unused map objects to SoD and HotA editor
Uhm
Uhm


Hired Hero
posted June 24, 2022 11:23 AM
Edited by Uhm at 22:05, 24 Jun 2022.

Adding unused map objects to SoD and HotA editor

A few years ago I was working on adding to the editor all map objects that were unavailable in SoD and HotA. Recently I've found a new unused hole for underground, thus I've decided to make a little update to Objects.txt and Edobjts.txt.

The new hole is on the right, in the middle is hole that is normally available in editor which is simply a recoloured sand hole on the left.

Of course the files contain all the other objects, e.g. crazy windmill, alternative campfire, red trees for HotA, I've also added cannon, ballista, spellbook etc. as collectible artifacts! Sadly they don't have their own graphics and I had to use Art spheres placeholders.

Edobjts.txt for HotA 1.6.1:
https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM
Objects.txt for SoD:
https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=aGlQzQ

Because all objects are already stored in original data files, maps containing these objects will work for everyone, even if player will not have these files. If you want your map editor to see this additional stuff, simply put above .txt files in  "data" folders. If they won't work for you, try adding them to H3sprite.lod with MMarchive. All new objects can be found in towns tab.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 25, 2022 07:57 AM

I think these were already in editor unleashed, were they not? At least the non hota ones...
____________

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Uhm
Uhm


Hired Hero
posted June 25, 2022 11:16 AM
Edited by Uhm at 15:27, 25 Jun 2022.

Well, simply everything that can be placed on a map without instant crash. If RoseKavalier will find it useful, he can incorporate it, but I guess it is of rather little use Still maybe someone will find it important for his crazy map. And of course it works for HotA.

For convenience I've added all the compatible campfires, so now a new campfire isn't glitching

Only be careful with terrains and rivers, from time to time one of the files might quit your editor if you will put it, but I don't know which one

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 26, 2022 05:41 PM

In H3Unleashed, I explicitly avoided sprite objects that lack a mask by default, because they typically cause issues unless you make them and add them to an archive.

Those are better suited as an extension/mod since not everyone will want to modify the base game - people can be resistant to anything that requires more than one or two clicks and which may not be trivial to undo.

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