Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HotA: Is there a way to use the old Hill Fort?
Thread: HotA: Is there a way to use the old Hill Fort?
Og
Og

Tavern Dweller
posted July 16, 2022 07:33 PM

HotA: Is there a way to use the old Hill Fort?

Hi, this has probably been answered somewhere else but I couldn't find the answer by googling.
My question is: Is it possible to ensure that all newly created random maps will have only the old Hill Fort (if any are generated at all)?
If a file edit is necessary please provide the exact HEX address.
I'm using the latest version of Horn of the Abyss.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
________
________

Tavern Dweller
posted July 17, 2022 09:11 AM

You can do this in the RMG Template Editor, in your game installation folder. Copy your favourite template pack, and either in template pack settings or individual template settings you can allow/disallow objects. New Hill Fort is allowed by default, old one disallowed. Just change it according to your preference and there you go.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Og
Og

Tavern Dweller
posted July 17, 2022 11:36 AM

Thank you, Underscore. I was able to do as you suggested with the "Original template pack" and confirmed it was working.

but where can I find the "Default" template pack?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
________
________

Tavern Dweller
posted July 17, 2022 08:35 PM

I think that might be the default template pack.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
avatar
avatar


Promising
Supreme Hero
posted July 17, 2022 08:38 PM
Edited by avatar at 20:39, 17 Jul 2022.

There's no such thing as 'default' template. Each condition has its own 'default'. S, M, L, XL maps have their 'defaults', water maps, 2-playes maps, 8-players map, undergrounds maps, weak/strong monsters map etc etc. Just generate maps, then click 'Scenario Info' button to see which template from all available templates was used for this map with chosen parameters.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
________
________

Tavern Dweller
posted July 17, 2022 08:53 PM

I stand corrected

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0253 seconds