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Thread: Faction Recreation Contest 9: Dwarves | |
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted November 19, 2022 11:06 PM |
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Faction Recreation Contest 9: Dwarves
New Faction Recreation contest.
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matrix123mko
Hired Hero
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posted November 22, 2022 07:31 PM |
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Have you ever seen Trolldaeron's concept?
https://www.artstation.com/artwork/KO85nW
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted November 25, 2022 07:06 PM |
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Why do you ask?, but to answer your question no, I haven't, but it sure looks cool.
PS:are you Trolldaeron?
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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matrix123mko
Hired Hero
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posted December 01, 2022 11:49 PM |
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Yes. I am Trolldaeron but this account is a bit old and I have not changed my name. It is a bit problematic this way but I decided that I would not bother the mods over that, as I am not posting here often. I made this account a couple years ago to comment under Minastir's concepts that I wanted to do arts for but back then I was not skilled enough so I disappeared.
Going back to topic of Heroes lineups, I have designed dwarves with Ashan in mind. I wanted to make something similar in theme to Heroes 5 and Heroes 7 fortress, while adding some non-dwarf units. Next time I will cover Dungeon but I do not know when I will get to do that.
P. S. I may actually make a post here, trying to device some gameplay thoughts for these artworks. I have made lore blurbs already so that would not be much of an issue. Maybe tomorrow.
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 02, 2022 02:18 AM |
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Great you could do something matrix123mko aka Trolldaeron!
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted December 02, 2022 12:40 PM |
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Edited by NimoStar at 19:10, 15 Dec 2022.
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In Heroes 4 we see "Red Dwarves" are very mechanical minded. They made dragon golems. This is also in the same faction with regular Gold Golems.
So I would make my Dwarf faction "Red Dwarves" and heavily mechanical. Very pragmatic. Not at all interested in that valhalla mumbo-jumbo: Industry.
This would allow Dwarf Faction to become a sort of replacement for Forge concept. In fact, if could be called the Forge (Dwarven Forge, amirite?).
This also allows to retain the Lizard fortress (the *original* and only *true* one)
Battle concept: The Dwarven Forge army is slow advancing but very hard to stop. It can repair, replenish morale and obstruct ranged attacks.
Lineup draft:
1- Barkeep (dwarves are drunks)
Active: Can give morale bonus and dispel morale negatives to adjacent friendly creature with their attack action. Only once per battle.
1.1- Brewer
Active: Can give morale bonus and dispel morale negatives to adjacent friendly creature with their attack action. Twice per battle.
2- Fixer
Active: Ranged. Can heal unliving units adjacent with their attack action.
2.1- Mechanic
Active: Ranged. Can repair unliving units adjacent with their attack action, even reviving downed ones.
3- Crafter
Passive: Increases defense value of nearby units. Immune to defense debuffs.
3.1- Blacksmith
Passive: Increases attack and defense value of nearby units. Immune to attack and defense debuffs.
4- War Boar
Passive: Two-hex creature.
Active: Charge attack (extra damage per tile).
4.1- Armored Boar
Passive: Two-hex creature. Deflects part of ranged damage.
Active: Charge attack.
5- Tin Golem
Passive: Unliving. Immune to curses.
5.1- Bronze Golem
Passive: Unliving. Immune to curses. Curse reflect.
6- Landship
Passive: Two-hex creature. Unliving. Increases defense for the turn if it didn't move.
Activer: Ranged (limited shots); can move and shoot.
6.1- Juggernaut
Passive: Two-hex creature. Unliving. Cannot be slowed by spells or obstacles. Increases defense for the turn if it didn't move. Acts as a barrier against ranged attacks, disallowing ranged attacks to friendly creatures behind it from the perspective of the shooter.
Active: Ranged (limited shots); can move and shoot.
7- Mechanical Dragon
Two-hex creature. Unliving. Flying. First strike.
7.1- Dragon Golem
Two-hex creature. Unliving. Flying. First strike. Can see all enemy hero stats, skills and spellbook.
Original concept art made by myself (as everything)
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 02, 2022 09:30 PM |
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here is my dwarf-fortress proposal for the contest:
Forge
Native terrain: subterranean. Heroes: Thane (might), Runeforger (magic).
Grail structure: Anvil of Eternal Flame. Alignment: neutral.
Creatures
Tier 1: shieldguard>>royal shieldguard: melee, walker, takes 35%-50% less damage from ranged attacks.
Tier 2: speardwarf>>spearwielder: ranged, walker, attack has 25% chance to inflict the wounded effect on target.
Tier 3: flame mech>>blaze mech: melee, walker, construct, attack has 25% chance to inflict the burning effect on target.
Tier 4: bear rider>>bear lancer: melee, walker, damage gets increased by 5% for each tile traveled to unit attacked.
Tier 5: valkyrie>>burning valkyrie: melee, flyer, adjacent enemies have 20% chance to be blinded at the start of their turn.
Tier 6: mech-rhino>>juggernaut: melee, walker, construct, attack has 20% chance to stun enemy, attack damages all units adjacent to target.
Tie 7: red dragon>>ruby dragon: melee, flyer, breath attack, fire breath, immune to fire magic.
Individual Heroes
Thanes
Gultharm
Race- male dwarf. Class- Thane. Starting Skills: basic attack, basic artillery. Specialty: flame and blaze mechs get +1 attack and defense for each level Gultharm attains after the 3rd level.
Kharmiir
Race- male dwarf. Class- Thane. Starting Skills: basic defense, basic ballistics. Specialty: speardwarves and spearwielders get +1 attack and defense for each level Kharmiir attains after the 2nd level.
Runeforgers
Muirdal
Race- male dwarf. Class- Runeforger. Starting Skills: advanced rune magic. Specialty: mech-rhinos and juggernauts get +2 attack and defense for each level Muirdal attains after the 6th level.
Svahildr
Race- female valkyrie. Class- Runeforger. Starting Skills: basic rune magic, basic sorcery. Specialty: Svahildr can activate the firebreath rune at more efficient effect, based on her level compared to the level of the target unit.
Note: I only provide two heroes per class.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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matrix123mko
Hired Hero
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posted December 02, 2022 10:13 PM |
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NimoStar, very nice piece. It reminds me of an interior of a car, a cave and a city at once. Very fitting for this kind of dwarves.
In my case, I design with this more fantasy-ish viking-esque feel, as I wanted to make my dwarves compatible with Heroes 6, although
Racial perk: Runic enchantment:
Tier 1. Gives one unit bonus attack and defense for a turn.
Tier 2. Also gives it fiery shield, which deals a small amount of damage to melee attackers for the entire turn.
Tier 3. Also gives it a great chance to stun on attack.
Tier 4. Gives the unit an extra action this turn.
Heroes:
Jarl - Might
Jarls are amongst the most respected heroes of Grimheim. Wise and strong, they rarely fail to make their towns prosper. In times of war, they do not falter, no matter what besieges their mighty fortresses.
Runelord - Magic
Runelords are masters of rune magic. Carving glyphs in stone or metal, they can commune with the elemental spirits. Dwarves find them to be the greatest guides and advisors.
Core:
Spearman/Halberdier
When Arkath created the first dwarves, they were small, weaker than many beasts roaming the frozen north. However, they were wise and they have made themselves spears. Dwarven Spearmen do not fear even the heaviest cavalry for their weapon gives them an edge against even much bigger opponents.
Abilities:
- living unit
- fire resistance 10%
- polearm: bonus damage on counterattack based on the amount of tiles passed by the attacker
Veteran warriors of Grimheim become Halberdiers, elite guards of their Jarls. They are trained to attack even before their enemy reaches them or their lord.
Abilities:
- living unit
- fire resistance 10%
- polearm: bonus damage on counterattack based on the amount of tiles passed by the attacker
- preemptive strike
Axethrower/Boarserker
Among various creations of House Chimera there were boarmen. Wizards have sold them to Stag Duchy as slaves to be used against dwarves. As it turned out, however, dwarves were impressed by these powerful Axethrowers and instead of killing them, they offered them place in their clans in exchange for aid against Falcon Empire.
Abilities:
- living unit
- short range: damage greatly reduced during attacks at range longer than half of the battlefield
- no melee penalty
- shooter
The mightiest axethrowers of a clan earn the title of Boarserkers. They are known both for excellent aim and fierce bravery that would impress even the wildest orc chieftains.
- living unit
- short range: damage greatly reduced during attacks at range longer than half of the battlefield
- no melee penalty
- shooter
- boarserk: allows the unit to attack the same target twice (second attack after counterattack) at cost of losing all defense until start of the next turn
Wisp/Eternal Wisp
When a dwarf dies, they are moved to the volcano in order to unite with the flames. However, they never truly abandon their clans. Wisps are always eager to be summoned to guide dwarves with ancestral wisdom or burn enemies of Arkath in the brightest fire.
Abilities:
- fiery shield: deals small amount of damage to melee attackers
- flying
- fire immunity
- elemental
The greatest heroes of dwarven clans are elevated by Arkath to status of Eternal Wisps. Burning in azure flames, they are seen as paragons of strength and justice. For enemies of Grimheim, they are incarnates of Arkath's fury that can be stopped by no weapon.
Abilities:
- fiery shield: deals small amount of damage to melee attackers
- flying
- fire immunity
- elemental
- melt armour: enemies damaged by this unit have reduced defense
Elite:
Bear Rider/Bear Knight
No army can do without cavalry, whose object is to quickly reach and engage the enemy units. Grimheim have employed mighty Bear Riders for this, whose toughness and endurance compensate for their relatively lower speed.
Abilities:
- living unit
- big unit
- bear charge: has chance to stun on attack, which rises with each tile passed before the attack
The elite of dwarven cavalry have a privilege to ride heavily armoured black bears. Humans have named them Bear Knights but frenzied bears bear no resemblance to gentle stallions of imperial Paladins.
Abilities:
- living unit
- large unit
- bear charge: has chance to stun on attack, which rises with each tile passed before the attack
- unlimited counterattacks
- battle frenzy: every counterattack in a turn deals 50% more damage
Dis/Valkyrie
Disir are incarnations of Arkath. They are born on the battlefield when numerous dwarves fall in battle. From their souls, with Arkath's blessing, a mighty warrior sparks to life.
Abilities:
- shield: takes less damage from ranged attacks
- shooter
- elemental
- fire immunity
- stone aegis: envelops an allied unit in shield that absorbs a moderate amount of damage
- wall of fire: creates a wall of fire that deals damage to units standing in it at the start of each turn
The most powerful Disir are Valkyries. They serve as messengers and warriors of Arkath himself. Their presence on the battlefield rekindles ferocity of dwarven warriors, as they choose the bravest warriors to be reborn as Eternal Wisps.
Abilities:
- shield: takes less damage from ranged attacks
- shooter
- elemental
- fire immunity
- stone aegis: envelops an allied unit in shield that absorbs a moderate amount of damage
- wall of fire: creates a wall of fire that deals damage to units standing in it at the start of each turn
- Arkath's chosen: summons a group of Eternal Wisps out of an allied corpse
Troll/Crystal Troll
Trolls are greater earth spirits that once helped Sylanna shaping the underground. Dwarven runepriests have learned to commune with them, asking for help in carving new pathways or defending their homes from dark elves who have no respect for the green dragon goddess.
Abilities:
- elemental
- earth immunity
- regeneration
- large unit
Among trolls, the mightiest are Crystal Trolls. They were created to guard the lowest depths of Ashan, not allowing any demon to leave the very core of Ashan, where they were imprisoned at the beginning of time. Covered in crystals and fiery runes, they are completely impervious for most of weapons and resistant to many forms of magic.
Abilities:
- elemental
- earth immunity
- regeneration
- large unit
- crystalline hide: 70% chance to resist a spell casted on this unit
- 70% resistance to magic damage
Champion:
Red Dragon/Red Dragonlord
The mightiest avatars of Arkath are the Red Dragons. Powerful and majestic, they are true lords of dwarven sky. One dragon can burn whole armies with its fiery breath.
Abilities:
- living unit
- large unit
- fire immunity
- flying
- fiery breath
Deepest in the bowels of the earth, Red Dragonlords lie. These ancient spirits are an object of particular worship among dwarves who forge ornate armours and jewelry for them.
Abilities:
- living unit
- large unit
- fire immunity
- flying
- fiery breath
- azure flame: units damaged by this unit suffer fire damage every turn until the end of the battle
P. S. Sorry for the big pictures. I do not know how to make them smaller.
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 02, 2022 10:44 PM |
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Great ideas here, hopefully more people will join our faction recreation contest, I'll try to reach attendees of previous faction recreation contests via HC messenger and maybe E-mail.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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Alon
Known Hero
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posted December 03, 2022 01:51 AM |
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I'm tempted to do this, but the problem is that it depends on what other factions are present. My instinct is to base the dwarves on Switzerland or maybe southern Germany and then go with a combo of pike, halberds, and crossbows, but also elementals (coming from Paracelsus) and some bonuses related to printing and literacy. Certainly no cities underground with better artificial lighting than we have in my mildly functional 21st-century city at night. But that means that the castle, preserve, and academy all have to change to be dissimilar from this faction, so the castle gets a more medieval Romance theme, the academy doesn't have elementals, etc.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted December 03, 2022 06:29 PM |
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Edited by NimoStar at 18:29, 03 Dec 2022.
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Well, since people are getting all the huge images for units here, I also updated the post with my own unit images : šP
And abilities.
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 03, 2022 06:56 PM |
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Alon said: I'm tempted to do this, but the problem is that it depends on what other factions are present. My instinct is to base the dwarves on Switzerland or maybe southern Germany and then go with a combo of pike, halberds, and crossbows, but also elementals (coming from Paracelsus) and some bonuses related to printing and literacy. Certainly no cities underground with better artificial lighting than we have in my mildly functional 21st-century city at night. But that means that the castle, preserve, and academy all have to change to be dissimilar from this faction, so the castle gets a more medieval Romance theme, the academy doesn't have elementals, etc.
Well the faction recreation contests for those factions have passed, so what really matters is if you will join the contest or not.
NimoStar said: Well, since people are getting all the huge images for units here, I also updated the post with my own unit images : šP
And abilities.
I think I'll try to add some images too, thanks for inspiration.
P.S.: I am trying to reach PandaTar via HC messenger, hopefully he'll join, I always liked his incredibly detailed posts for these contests.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 05, 2022 10:41 PM |
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looks like no one else is joining us, so time for scoring.
how scoring works is each contest member(me, matrix123mko, NimoStar) scores all contest proposals except their own with 1-10 points, give more detailed feedback if you wish. The winner is the person whose proposal gets the most average points.
Here are my scrores:
NimoStar: I like the very technology-minded theme of the faction, especially the dragon golems, but not enough true magic units so, conclusion: Nimostar- 7 points.
matrix123mko: I like the abundance of fiery-magic units like wisps, dragons, valkyries and also new and interesting dwarf units, however it is too ashan-y for me, not meaning bad but,
conclusion: matrix123mko- 8 points.
FACTION RECREATION CONTEST CLOSED BECAUSE OF INSUFFICIENT PARTICIPATION.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted December 14, 2022 01:27 AM |
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ArdentWyrm said: P.S.: I am trying to reach PandaTar via HC messenger, hopefully he'll join, I always liked his incredibly detailed posts for these contests.
I agree, Pandatar's always been a master with faction creations.
Seems he's not much around anymore.
I guess these contests also lost a bit of participation since winners stopped gaining +QPs for it... If I ever get assigned to the Altar I'll definitely correct that.
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 14, 2022 03:01 AM |
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well where did our lovely Maurice go?, he should at least say what's going on otherwise the Altar can't have threads deleted.
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted December 15, 2022 07:05 PM |
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Edited by NimoStar at 19:06, 15 Dec 2022.
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There isn't suppossed to be "pure magic" units... that goes against the concept. Oh well
ArdentWyrm:
I like the incorporation of mechanical themes but there is a lack of enough concept to know the faction aesthe4tics and gameplay.
07/10
matrix123mko:
Opposite: There is a lot of work on the art. However, this concept is not any different from H5 fortress and even racial skill "runic enhancement" seems like the same.
I personally dislike the "warcraft-like" dwarf theme and believe these aesthetics are outdated and too typical:
"Everything has glowing eyes and golden-lined armor"
Conclusion: 06/10
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ArdentWyrm
Famous Hero
King of the Elder Dragons
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posted December 15, 2022 07:22 PM |
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what do you mean by "lack of enough concept to know the faction aesthe4tics and gameplay"?
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Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted December 17, 2022 12:20 AM |
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That, for example, there is no reference unit for how they look, their style, no dwarf I can look.
On the gameplay, there is no general concept of "dwarve gameplay style is this, they are strongs vs this and weak vs that". Some "high concept" if you will that is then implemented by the creatures, heroes and abilities.
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