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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Bloodlust on Fire Immune creatures
Thread: Bloodlust on Fire Immune creatures
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 07, 2024 08:18 AM

Bloodlust on Fire Immune creatures

I had a weird idea guys:
You know how Bloodlust get blocked, because of Fire Immunity right? This is especially annoying because Inferno and Conflux both have a Bloodlust specialist.
But how about Fire Magic get Dimension Door from Air Magic and Air Magic get Bloodlust from Fire Magic instead?
That way you will be able to cast Bloodlust on Fire Immune creatures and as an added bonus Tome of Air will now contain 1 control spell (Fly) and Tome of Fire will also contain 1 control spell (DD), so much better balanced than 2 Air and 0 Fire. (To not make Fire Magic a must have skill, since it can't be learned by Rangers and Beastmasters, DD should only be once per day.)

What do you guys think?

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Hourglass
Hourglass


Supreme Hero
posted August 07, 2024 05:17 PM

I think the game's decision making would be a bit more interesting, if DD indeed was a fire spell. Now fire just completely lacks adventure spells, and only has couple of spells to stand out.

However, the Bloodlust spell really should be part of school of Fire magic, thematicially it's currently in the right place. Not sure how far it's intended, but Fire ends up having a bunch of spells that also puts your own troops in the "harms way" (no pain no gain!), so Bloodlust fits there perfectly.

I feel the problem you're mostly talking about is the fact that whereas there are only also other elemental immunities, only fire immunity prevents player from casting spells that help/buff your own creatures. This decision makes no sense for me, and I feel spells like Bloodlust/Fire shield just could be cast on fire immune creatures. Positive mind spells and positive spells from certain level should work as they work now (Titans shouldn't be affected by Frenzy and Gold Dragons shouldn't be affected by Prayer), but I would change how the fire immunity works.

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted August 07, 2024 05:38 PM

Next time I play tweaked base game I'm definitely making DD fire magic. it's so obvious now that you say it.

As for bloodlust, I agree with hourglass. It might make sense balance-wise, but thematically it's hard to imagine it outside of fire magic.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 07, 2024 05:48 PM
Edited by Phoenix4ever at 17:51, 07 Aug 2024.

Okay guys, I just felt that if Fire is "gonna steal" a spell from Air, Air should also steal a spell from Fire.

However if you think about it, Bloodlust sounds like something a vampire feels, so that's Necro and Necro is mostly related to Earth Magic.
But Earth Magic definitely don't need any buffs!

Hourglass I agree with you, it would be much better to just allow positive fire spells on fire immune creatures, sadly I don't know how to achieve this. So switching DD and Bloodlust was the best solution I could come up with.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 07, 2024 06:00 PM

Because of old engine.. It also showed in the WoG/ERA..

"In the Wake of Gods (WoG) is a massive unofficial modification of HoMMIII inventing script language and generally intended to stretch the boundaries of the original game capabilities. HoMMIII WoG presents new objects with various properties, drastically changed and improved creature abilities and a wide variety of custom scripts for altering the gameplay."

A newer H4 engine gives to efreet: "Efreeti are surrounded by an aura of flame that damages any enemy who strikes them. Efreeti are also immune to fire-based spells and take half damage from fire-based attacks (such as those from fire elementals and other efreeti).
Immune to Fire."

And then you know Dragon Scale Shield, it "Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense."

And also Ice Scales (available in H4 expansion), it "Grants the hero Chaos Ward and Fire Resistance, and reduces the spell point cost of Order spells by 2."

You see that many scripts in H4, thus newer engine.. Remember UbiSnow's HoMM5-7 versions are sucking..

H4 is the hardest game.. It after WoG/ERA, IMO!
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bloodsucker
bloodsucker


Legendary Hero
posted August 07, 2024 07:00 PM

I was asking myself the same question but my solution was more like:
1. Don't give any fire immunities/remove all but Efreet Sultans;
2. give it very early and becoming mass after some levels as experience based ability to all those creatures.
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Macron1
Macron1


Supreme Hero
posted August 08, 2024 07:39 AM

Phoenix4ever said:
Okay guys, I just felt that if Fire is "gonna steal" a spell from Air, Air should also steal a spell from Fire.


Oxygen only accelerated fire:-)

In VCMI there is a bonus "RECEPTIVE", derived from WOG, which grants ability to cast positive spells on school immune creatures.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 08, 2024 07:59 AM

Macron1 said:
Phoenix4ever said:
Okay guys, I just felt that if Fire is "gonna steal" a spell from Air, Air should also steal a spell from Fire.


Oxygen only accelerated fire:-)

In VCMI there is a bonus "RECEPTIVE", derived from WOG, which grants ability to cast positive spells on school immune creatures.


Maybe Phoenix4ever can't listen us.. Phoenix4ever is always speaking the same thing again and again.. We read together:

quote name=Ghost]
Phoenix4ever said:
Oh and I don't like Fire Immunity, not if it also blocks positive fire spells, that is.
FIRE IMMUNITY SHOULD NOT BLOCK POSITIVE FIRE SPELLS!


FIRE IMMUNE, but friendly, you can cast a Bloodlust to Efreets, Firebirds It's from stack experience, WoG. If HotA accepts you, Matt and me.. Otherwise normal fire immunity to Efreet, Firebird. But awesome artifact!

Ok soon I'm on holiday again..


If you want to read the whole thing.. http://heroescommunity.com/viewthread.php3?TID=43966&pagenumber=198

And you can cast a Bloodlust to Efreet in H4.. If you don't understand thw whole thing..
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 08, 2024 08:09 AM

Ghost And why do people always talk about what you can do in other mods, when they know I am talking about HotA?
Or why do you talk about H4?, it is completely irrelevant...

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bloodsucker
bloodsucker


Legendary Hero
posted August 08, 2024 08:15 AM

Phoenix4ever said:
Ghost And why do people always talk about what you can do in other mods, when they know I am talking about HotA?
Or why do you talk about H4?, it is completely irrelevant...
Maybe you should state that only a dead mod can satisfy your needs... And then do it for yourself with hex editing.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 08, 2024 08:36 AM

Why are you calling HotA dead?, they released a brand new faction, not long ago.
And I am very familiar with hex editing, but even that has it's limits.

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bloodsucker
bloodsucker


Legendary Hero
posted August 08, 2024 09:41 AM

It's dead cause they published something with a dead end and they are too stubborn to remove it.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 08, 2024 10:48 AM

Well I guess we can agree on that, but I still prefer HotA.

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Klaymen
Klaymen

Tavern Dweller
posted August 14, 2024 09:50 AM

bloodsucker said:
It's dead cause they published something with a dead end and they are too stubborn to remove it.


What do you mean by a dead end? Not trying to argue with you, I'm genuinely curious.

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