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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HoMM3 - Best graphic settings with HD mod?
Thread: HoMM3 - Best graphic settings with HD mod?
Blake00
Blake00


Known Hero
posted February 15, 2025 12:10 PM

HoMM3 - Best graphic settings with HD mod?

Figured I'd ask around what peoples preferred graphics settings are for HoMM3 with the HD mod. I used to have everything just set to defaults and 1:1 (making everything very small on my 1080P screen but crisp at least) and didn't really mess with any of the fancy stuff. However over the years I've seen comments that with a bit of tinkering with the filters & scalers you could kind of supposedly get it almost as good as the Ubisoft HD Edition but not what settings those folks were using. Although I did see one where a guy recommended Verok's OpenGL 720p stretched to 1080P with BRZ4 and a Linear Sharpener which I've used a for while but I grow weary of it as things seem to get a bit distorted. Wondering if there's better suggestions out there for me to try?


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Alyx182008
Alyx182008


Adventuring Hero
posted February 15, 2025 04:56 PM

The best idea is usually to test settings yourself, and see what you like.
BRZ is a common resize filter people use for 2D retro games and I guess enough people are usually satisfied with it, that you see it available for old console emulators. Personally, I don't really like how it makes fonts look. And since I mostly play Heroes 3 windowed anyway, I usually opt for None option. Overall, for your use case, BRZ likely is the safest bet. But try the settings yourself, maybe take some screenshots to make side-by-side comparisons, and see what fits your tastes.

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Blake00
Blake00


Known Hero
posted February 17, 2025 06:06 AM

Yup you're pretty much on the money mate. After talking with fans in the communities I..
- Took xBRZ off completely as that was causing the distortions I didn't like and left it with no filter on
- Left linear sharper on (I'm using a big screen so I'm not a fan of the blurred/soft look most options give so I need some of that sharpness/detail back which this does nicely)
- Adjusted the source resolution (being stretched to 1080P) from 1280x720 to 1365x768

.. and funnily enough that actually looks pretty good, I'm pretty happy with Verok's 32bit OpenGL with the above settings now.

However I also saw some people using some of the other sharper modes so I decided to play with them. 32bit GDI / Bilinear 2xSharper / 8thread (my limit) was still too blurry so that was a no. However back to Verok's 32bit OpenGL, I noticed the FSRSharper filter mode is really good too.. in fact I couldn't quite tell the difference between that & Linear sharper so I took screenshots of both and opened them in windows photo viewer full screen and then just hit the arrow keys left right left right left right left right lol.. looks like None+Linear sharper does tiny numbers a bit better and maybe the forest trees too, however to my surprise FSRSharper seemed to be ever so slightly better at everything else eg more detail in the grass and building bricks/tiles in both castle screen and main overworld map. Nearly everything seems just just slightly more sharper preserving more detail with no distortions. So after all that it looks like I'm jumping ship to FSRSharper lol.


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