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Heroes Community > Heroes 8+ Altar of Wishes > Thread: HOMM 4 Expansion
Thread: HOMM 4 Expansion This thread is 2 pages long: 1 2 · «PREV
mastergenie
mastergenie


Adventuring Hero
Genie taking the Smeg!!!
posted June 25, 2002 06:09 PM

Quote:
In the expansion all creatures will be able to be UPGRADED -
cool !!.
I also recommend that the castle defences come back again(archer towers) and siege weapons.

short and sweet!!

C H R I S P Y


Castle defences I like. I think the attackable gate isn't too good as it leaves you very little options as what to do if you are a sieging a castle.

But I think the game works perfectly without any upgrades. But a lvl 5 creature added to each team would be nice.
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Drizzt12
Drizzt12


Hired Hero
The drow of the underdark
posted July 05, 2002 02:47 PM

information about homm4 expantion ?

does anyone got a true information about what's gonna be in homm4 expantion ?
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mastergenie
mastergenie


Adventuring Hero
Genie taking the Smeg!!!
posted July 05, 2002 04:34 PM

Nobody knows anything yet.

Except that it is apparently going to be released in late September for a retail price f $29.95...
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~maStERgENiE~

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted July 05, 2002 04:49 PM

Quote:
He may not have been. Anyway, it doesn't have to be Archibald. It can be someone else. Maybe someone CLAIMING to be Archibald Ironfist, who somehow obtained the papers.


BUT ARCHIBALD IS A NECROMANCER! COME ON! THE KNIGHTS AREN'T THAT STUPID!

Regardless, the Expansion has been slated for a September 24 release. However, judging by what we've seen in the past, I'm personally not expecting it out until late October.

In the expansion, though, I want to see:

The Outpost towns. If anyone saw that thread earlier about the Map Editor "Delete Me Now!!!" objects, you'll know that this was one of them. The outpost was supposed to be a structure you could take over and convert into any of the six town types.

I want to see Combination Artifacts. We were told that there would be these, and you can see the Statue of Legion in the Map Editor, but it does the same thing as the Outpost.

Divine Artifacts. Remember, the things like the Rod of Chaos? They gave their respective alignments +50% Health and some percent +Damage and Speed, and gave opposing alignments -33% Health and - something percent speed and damage. They were supposed to appear in the campaigns, but, aparently they decided to save them for later...

I want to see everything that shows up as "Delete Me Now!!!" in the Map Editor in the Heroes IV Expansion Pack.

I want to see a Campaign that focuses on a male, Chaos, magic Hero, and also has Dragons playing a key role(as protagonists, not antagonists).
____________
<Dragons rule, Titans drool!>

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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted July 17, 2002 12:17 PM

I am hoping for a new town with a new magic alignament.  At the moment we have opsootsites to them ie

Life and Death
Chaos and Order.

But there is no opposite for Nature.

Since nature deals with life and all bright and happy creatures then there should be an opposite for this.

I would like to see its opposite in the form of Shadow Magic.  This would deal in dark magic and dark shadowy creatures.  Its two counter parts would be Death and Chaos.  

The Mage would be a shadowy person in dark robes like the Priest but with his/her face concealed.

The Warrior would looke like Dark knights with heavy dark gleaming armour and a purple glowing sword.

Spell like fog spell or dark aura

Creatures could be Phantom soldiers or ethreal wraiths etc

That mwould mage the cycel of magic complete and leave the might as the single unit without magic.

____________
Might is Power
Magic is Power
Honor is Power

Power Rules Above All

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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted July 17, 2002 10:21 PM

This is what I would like for an expansion:

New graphics (or rather, old graphics, seeing the way the graphics have developed)

New/old music (bring back the Boston rag, tell all your buddies that it ain't no drag (you gotta bring it on home))

Multiple armies being allowed in combat (like in AoW games)

An AI which isn't lacking the 'I', if you know what I mean...


Expand well
DonGio
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There are 10 types of people: Those who read binary, and those who don't.

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted July 18, 2002 06:13 AM

THE SHADOW MAGIC IDEA IS EXCELLENT. EXCELLENT.

You're completely correct about the fact that Nature has no opposite. Furthermore, if you think about it, how are Death and Chaos really related? After pondering over it, one seems to find that Shadows go more with Chaos with the fact that a shadow is sort of "half-there" and intangible, e.g. slightly chaotic. The relationship between shadows and death is obvious. Someone needs to start a Shadow Town thread immediately(someone = Grythandril)
____________
<Dragons rule, Titans drool!>

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lichie_lich
lichie_lich


Hired Hero
posted July 19, 2002 01:41 PM

NONONONO! You people just don't get it! The opposite of nature should be ARTIFICIALTY and a technological town will be suitable to bear this alignment! I never heard of this idea of Nature vs. Shadow anywhere in this world of gaming and fantasy!

I know, I know I could hear some fantasy-purists already snarled with that statement above, but, come to think of it! In the real world there are natural stuff and there are artificial stuff. All I can suggest is to redesign the Forge to have a more fantasy, arcanum style technology! They employ gnomes, red dwarves, golems and war machines as their armies.

For example:

The Might hero should be  a Blacksmith, comes with a "Blacksmith" skill.

The Magic hero should be Artificier, comes with an "Artifact" skill.

a Blacksmith with tactics will become a Battlesmith
an Artificier with tactics will become a War-machinist
an Artificier with nature magic will become an Alchemist
a Blacksmith with  nature magic will become a  
a Blacksmith with Life magic will become  ???
an Artificier with life magic will become ???
a Blacksmith with Order Magic will become a Gadgeteer
an artificier with Order Magic will become a Technomage        
an Blacksmith with Death Magic Will become a Hell-Forger
an Artificier with Death Magic will become a Abominationist
a Blacksmith with Chaos Magic will become an Abolitionist
an Artficier wthe Chaos Magic will become a ???
an Blacksmith with combat will become a Musketeer
an Artificier with combat will become a ???
   
The creatures are:

Lvl 1: Gnome:range, attacks with a blunderbuss  / Red Dwarf: Ground, attacks with a sledgehammer

Lvl 2: Tin Man: the one from Wiz of Oz, heh. / Automaton: an artifact creature, attacks with throwing saws.

Lvl 3: Catapult: with a red dwarf riding it/ Battling Ram

Lvl 4: Omnithopter, Da Vinci's flying machine that drops bombs, attack&return/ Talos, the iron giant from Jason and the Argonauts, and if you know Greek myth.

I already sent this idea before and some fanatics strongly opposed it...and I know they will rebuttle this idea by saying: "there should be no tech in Homm at all...blah blah, yadda yadda, yack yack... but I don't care! I loved this idea and you jackos should consider this carefully!  

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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted July 19, 2002 03:33 PM

I have to dissagree with the Nature vs Shadow thing

you see, Nature includes everything, Life, Death, Chaos, Order ...all in a delicate balance... the best way to go for an EP is to create 5 amalgamatic towns that will not ruin the whole Magic Star thing....
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You are suffering from delusions of adequacy.

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mastergenie
mastergenie


Adventuring Hero
Genie taking the Smeg!!!
posted July 19, 2002 03:57 PM

Quote:
you see, Nature includes everything, Life, Death, Chaos, Order ...all in a delicate balance... the best way to go for an EP is to create 5 amalgamatic towns that will not ruin the whole Magic Star thing....


If you don't want the 5 magic star thing to be ruined. It would still be possible to have a shadow team that doesn't upset this.

You could have the shadow team as the 7th team that comes from another realm which - because of its relation to all magic types - circles the magic star like a satelite orbiting earth.

This way the 5 magic star thing isn't ruined, but you also enable another type of alignment to join the fray creating disorder and distruction wherever it can. Kind of like the enigmatic, distrustful, we-can-beat-anyone-and-dare-anyone-to-beat-us guys who just popped up out of nowhere.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted July 19, 2002 04:49 PM

As far as I see it, there is already a technological town and that town is Academy. Already two of the creatures are constructions. Preserve is opposed to Academy, which makes sense. Perhaps, they should have done as in the Necropolis and made half of the units in the Academy technological, one on each level.

You would then get something like:

Level 1.
Dwarf (they make technological devices)
Ballista (the type of device you would expect a dwarf to make)

Level 2.
Gargoyles (made of stone and then animated)
Mage (They would be the ones animating the Gargoyles)

Level 3.
(Gold) Golem (magically made creatures)
Genies (Kept from the current academy)

Level 4.
Dragon Golem
Stone Giant or a similar colossus.

It could also be argue that Haven is a bit of a tech town since it has the ballista. All the human units with their armour and weapons also clearly represent technology, although not on an advanced level. Only exceptions being the Monk and the Angel.

Heroes borrows a lot from MtG, for instance the pentagram of alignments and roughly what they represent. In Magic artfacts/technology is colourless, meaning that any magic alignment can use them. Therefore, there is some technology and artifice in each of the magic towns. So it is in Heroes 4, otherwise there would be no Ranger's Guild in the Preserve where you can buy artifacts/technological items. Thus in heroes4 and in MtG each of the magic alignments accept and use technology/artifacts to a certain extent.

The other way to do a tech town is to start by assuming that technology is a science which is opposed to magic, as is done in a game called Arcanum. If you do it that way, then all creatures in the tech towns are made and operated by man-made materials or uses weapons which are man made.

In this case you might would get creatures like:

Robot : This would be a skeleton-construction which attacks the closest non-mechanical creature, exempting only technological heroes. As for the berserker the player has no control over it.
Stinger : This creature is controlled by the player. When it attacks it's destroyed, but causing 3x as many hitpoints damage as the hitpoints of the destroyed Stingers.
Tech Dwarf: A dwarf equipped with a gun and dwarfish chainmail.
And so on.


The bad thing with this suggestion is that the game would be something like Heroes of Tech and Magic instead. And you would have to have (roughly) as many towns for tech as for magic, to balance them out.

It would also mean that Tech Heroes would have their own skill groups (probably one for each faction). Changes would be so many that it would probably be best to say it's a different game. (Lichie Lich's suggestion also requires two new skill families, one for the artificer and one for blacksmith.)

You would have to have tech skills that are developed by tech heroes. In this case (looking at arcanum) likely candidates are mechanical, explosives, chemistry, electrical, smithing (guns and armour), therapeutics (to make any type of potion to increase stats).

Mages would not be able to use tech made items. So a mage throwing a grenade would likely result in the grenade blasting the mage and not the target. A tech using a magical wand would fail miserably, perhaps casting the spell on one of the own units instead.

For Heroes 4 Expansions, I'd want to primarily see improvements of the existing towns to additions of new towns  because the towns are currently one of the things in H4 which lacks the proper feeling of the predecessors.

The idea of a spiritual or astral town has merit, but not as being opposed to a certain town (Preserve/Nature). All the towns in H4 contains one or more corporal/physical creatures, therefore the relation from Astral/Shadow to Nature is not all that different than the relation from Astral to say Chaos or Life.

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Sir_Elric
Sir_Elric


Responsible
Famous Hero
Having a bad hair day.
posted July 20, 2002 04:15 AM

Quote:
Do you know something about sites with new scenarios, or campaigns?

Look here

HTH
____________
Neverwinter Nights - "City of Melnibone"
Direct connect - ausnwn2.dyndns.org:5121

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Saruman
Saruman


Famous Hero
On academic leave
posted July 20, 2002 06:49 PM

Some one said that there will be upgrades in HOMM4. If every monster has an upgrade then I will flip because we'll be back with the HOMM3 situation where there were all kinds of irregular and illogiacal upgrades. I mean, how is it possible to change a species into something completely different (Red-Black dragons, fire-energy elementals manticores-scorpiores, etc)? If upgrades do appear, then only certain amounts of creatures should be able to upgrade. I certainly don't want to see stuff like hydras gaining 3 heads when they're upgraded. I mean, how can you pay some one in a medival time period to surgically give a hydra 3 new heads? Come on! If there are going to be upgrades, they should at least be logical. Example: Crossboman-Longbowman,
Page-Squire, Swordsman-Master Swordsman(I know those don't exist, but they might as well replace the Crusaders), Spearmen-Pikemen, etc.
____________
Thank god I'm an atheist.

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted July 21, 2002 06:31 AM

Quote:
NONONONO! You people just don't get it! The opposite of nature should be ARTIFICIALTY and a technological town will be suitable to bear this alignment! I never heard of this idea of Nature vs. Shadow anywhere in this world of gaming and fantasy!


I know that the opposite of Nature should be something mechanical, however, this would just be a redundant shadow of the Academy. Also, if you recall, when they wanted to add the Forge Town, some creeps went far enough to send death threats to workers at NWC. New World probably wouldn't use the futuristic town idea even if you paid them now. Plus, it really doesn't fit. Also, if you try and make it fit...it just becomes an insubstantial shadow of the Academy, with units that overlap all too often, with everything being manned by Red Dwarves...
____________
<Dragons rule, Titans drool!>

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Saruman
Saruman


Famous Hero
On academic leave
posted July 22, 2002 07:07 PM

How about a visible Marketplace that must be built? The Marketplace is incredibly annoying and stupid in HOMM4. I'd like to see it in the town again, instead of a menu.
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Thank god I'm an atheist.

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undead_wolf_...
undead_wolf_lad


Adventuring Hero
Undead Wolf Wrangler
posted July 23, 2002 02:07 AM

nature needs an opposite rival

The one thing that SHOULD be present (although with the news regarding the patch, er, expansion coming out this seems pointless to even ask for) in the expansion is a true opposite for nature. I think the technology town is the way to go personally (I think it's ok to grow after 3 sequels).
But I'd prefer it to be darker and more "evil" than what has been suggested. How about incorporating goblins, orcs (and ditch the weak Chaos version of orcs for something else), dark elves and such with a variety of technological contraptions and limited dark magic. Think of it as a town constructed from dark elves who utilize some magic to manipulate an army of somewhat lesser beings armed with technology.
The units would be similar in strength to the Might town units (although not quite as tough or as high HP) and the town would only be able to reach lev. 3 magic. The heroes should be mirrors of the nature heroes...instead of an archer a hunter/ress, instead of a druid an alchemist or technomage or something.
The only skills to add would be Technology and Alchemy.
Technology would include firepower (different from archery in that it adds additional bonuses like fire damage, 2 targetable shots to hit 2 different stacks, etc.), armor( which is adds additional modifiers on top of the combat skills like added resistances to fire, ice, etc., and ballistics (of course seige weaponry would have to return).

Alchemy would be just like the other magic schools except there would be only lev 1-3 spells, so there would be no such thing as GM alchemy.    
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"where's a damn werewolf when you need one?"

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Medusa
Medusa


Famous Hero
Yeah, right
posted September 15, 2002 12:00 PM

I have heard it wil be 3 expansions in hmm4. is it true?
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Guardians Grove forum

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Lich_King
Lich_King


Honorable
Supreme Hero
posted September 19, 2002 11:12 AM

No it will be only two. Although I want more creatures & towns ! And heroes ! And... ummm.. nevermind !
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