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Thread: Mind-boggingly bright ideas!! | |
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hercules
Tavern Dweller
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posted June 02, 2001 07:47 PM |
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Mind-boggingly bright ideas!!
Sorry for the eventual grammatical errors, I'm from quebec and speak french.
Well, I may sound absurd, but interractions between creatures would be, I think, a great idea. It includes many different concepts, and all of them are truly thrilling.
First of all, why in the nine hells would an arch-angel, for example, accept to willingly and even eagerly fight another arch-angel, or a paladin, crusader, or any other do-gooder creature? It should take a hell of a leadership from the heroes to make it accept this. Why not introducing some logic in there ? Chances are that a bunch of arch-angel meeting another one, each of them commanded by a different hero, would either associate against on of them, or refusing to fight and staying out of the battlefield, or anything else.
Also, why not allowing some combination with creatures of different kind : for example, if we look at HOMM3, we see that a centaur would make an excellent mount for an elf, becoming another creature with new stats, and new powers. Or a lich on a bone dragon. With the introducing of experience for creatures, a group of gold dragons would eagerly accept to become mounts for high-level elves (elf lords?).
Another thing : why not introducing buildings that would affect every hero and/or creature from the city? Let's say, a forge, that would make armors and better weapons (you could upgrade the forge), making your creatures toughers and deadliers, with a different look sometimes. And how about, for a necromancer, a flyhive? You could upgrade it, and it would create a bunch of flies around creatures coming from this town, doing damage in close-combat...
Oh, one last thing, for the moment... What about a insect town? And I may going too far, but what about... an ALIEN town!!!! with creatures from the moon!!!
all these would be in the same track of the marvelous HOMMs, but still innoving to enhance the game-play experience...
I hope you will read this, 3DO!!!
bye
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Yarg
Hired Hero
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posted June 02, 2001 08:13 PM |
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good bad and ugly
about creature interaction and ethical dilemmas for like creatures opposing one another, i am all for that! maybe you would have to attain a certain experience level in order to convince high level creatures to attack their own kind.
and about combination creatures, love that idea! that is freaking brilliant. especially what you said about elves.
about towns that benefit many or all classes, that's kinda neat too.
but when they introduce aliens, moonmen, martians, mutants, cowboys, robots, or any other such crap, that's when they no longer receive my $. period. i'd sooner see samurai than any of that, even though they hardly belong either.
now imagine elven archers perched up in dendroids. they could have two separate kinds of attacks. also they would act as a moving archer with no penalty for range, obstacles, or proximity to other creatures. the dendroids could fight down below while the archers shoot from above. heck, make them sharpshooters and i'd say you got yourself at least a level 6 creature.
shoot, you could come up with all sorts of cool stuff man...vampires or dreadknights riding bonedragons...
or gremlins that could break apart into several stacks in the middle of combat to surround an archer or something. that seems very gremlin-ish.
harpies could do the same thing.
or perhaps it could be a duing-combat-only means of transportation, such as a stack or troglodytes riding on a manticore to get close the the battle faster. as long as there was no penalty, that would be cool. otherwise it's little different than a wolfrider or pegasi--just one creature really.
yarg
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Zilpheg
Known Hero
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posted June 04, 2001 01:52 AM |
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Great ideas!!!! I think that you should not buy the creatures together, but rather combind them yourself so you could nake many different creatures out of 14.
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Yarg
Hired Hero
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posted June 04, 2001 02:00 AM |
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right
i agree, these kinds of things should only be done by the player and not be recruitable as such. the drawback is that you have to recruit 2 creatures to make one, but if the advantage is good enough then it would be worth it. i think that such options would make the game better for all town types, if they got a little creative.
yarg
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thunderknight
Promising
Famous Hero
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posted June 04, 2001 06:13 AM |
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Hi, all,
Hercule, I agree with some of your ideas.
Fusion/combining of creatures is cool and interesting. The only problem is some technical pts: should the numbers of two stacks be exactly equal for two stacks to be fused ? But anyway, it is cool.
The building idea is good as well.
The alien town idea, I don't like it much.
For fighting between the same kind, I disagree with you, Hercules.
IMHO, "evil" creatures will definitely attack other "evil" creatures. For those so-called "do-gooders", they would attack each other as well!
The creature that kill the most human is HUMAN ! Besides, I don't see the pts why crusaders would not att crusaders. I don't consider crusaders are "do-gooders" (well, some people may not like what I'm saying. ) They just follow what they believe, which may be right OR wrong. They are "do-gooders" only because "statistically" more people think they are ! Ooops, a little bit off-subject.
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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