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Thread: What spells would you wish to create in heroes5? | This thread is pages long: 1 2 3 4 5 · «PREV |
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted September 12, 2004 05:40 AM |
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final flame.
a desprate spell. it obliterates all armies on feild regardless of resiliance or imunity or other spells. yes, you lose your hero, but the other hero is obliterated to.
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How exactly is luck a skill?
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B0rsuk
Promising
Famous Hero
DooM prophet
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posted September 12, 2004 01:37 PM |
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Quote: final flame.
a desprate spell. it obliterates all armies on feild regardless of resiliance or imunity or other spells. yes, you lose your hero, but the other hero is obliterated to.
Abusable
1. Find a huge enemy army.
2. Take two heroes and your army with you.
3. Give 1 fast creature/speed boosting items to the great hero.
4. Your army remains with weaker hero.
5. Attack with 1 hero, cast final flame. You lose hero, your opponent hero and huge army. Your army remains intact.
6. We all know how hard it is to rebuild large army in Homm. In this case - impossible. You win, regardless of whatever tactics and strategies your opponent was about to use.
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All MTG players quickly learn that "both sides take beating" tricks can be used to your advantage.
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted September 12, 2004 01:52 PM |
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custom spells from a mages guild or something
like:
Spell type: (choose damage type, boost type, etc.)
Range: (how far it covers, unless on self or army)
Target: (self, army, or simply cast)
and it costs more depending on how good it is
ideas from morrowind
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John says to live above hell.
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Daddy
Responsible
Supreme Hero
and why not.
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posted September 12, 2004 02:07 PM |
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Rainstorm (nature spell) - increases movement and defense of all "waterbased" creatures for 1 round (increases with heroes lvl) Swampcreatures get a low boost, too.
Magical growth (nature spell) - grows a plant (tree, bush...) on the battlefield that can be destroyed with firespells (hp= 10X spellpower) Can allso be cast on plant-creatures (dendroids and such) to increase def, dmg and hp for 1round+spellpower.
protecting orb (enchantment) - protects a unit for 3 rounds from all spells and attacks, but it cant attack, either. can be cast on friendly and opponent units.
hate (enchantment) - cast on a unit (friend or foe) and then on another of the opposite side, letting this creature have an additional attack and 25% more dmg to this unit, but letting it not attack another one - lasts for 5 rounds.
magical lance (direct dmg) - launches a missile of magical energiy that pierces an enemy creature to hit another that is placed maximum 3 hexes behind it.
sunshine (nature spell) - increases morale and movement for all living non-evil units, plant units get a higher bonus.
Pyromancer (enchantment) - covers a unit in flames so that every unit nearby (friend or foe) takes firedmg, if standing at closing hexes. (affected by immunity and resistence), lasts 1 round+spellpower.
thick fat (enchantment) - grabts 25% cold resistence and halfs freeze effect. lasts 3rounds + (spellpower/2).
wet skin (enchantment) - grabts 25% fire resistence - immune to fireshield. lasts 3 rounds + (spellpower/2).
magical shield (enchantment) - grants 25% resistence to normaldmg-spells (magic arrow, magic fist, and such) does not work with implosion or disintegrate or other non-missile-spells). lasts 3rounds +(spellpower/2)
thats what came to me for now.
reg
Daddy
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Boot
Bad-mannered
Adventuring Hero
that will eat you......ALIVE!
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posted September 15, 2004 02:58 AM |
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A huge blizzard
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted September 15, 2004 04:21 AM |
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should there be a new magic system, or the same one?
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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How exactly is luck a skill?
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